HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.

This needs some render testing, but is destined to be part of master.

This also leads to a variety of other simplifications.
 - IO are global symbols, so only need one list of linkage nodes (deferred)
 - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized
 - several parts of splitting/flattening are now localized
This commit is contained in:
John Kessenich 2017-01-19 15:41:47 -07:00
parent 18adbdbbb8
commit 02467d8d94
171 changed files with 37604 additions and 32679 deletions

View file

@ -1,7 +1,7 @@
hlsl.struct.split-1.vert
Shader version: 450
0:? Sequence
0:17 Function Definition: main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 Function Parameters:
0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 'Pos_loose' (in 4-component vector of float Position)
@ -11,55 +11,94 @@ Shader version: 450
0:20 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:20 Constant:
0:20 0 (const int)
0:? 'x0_in' (layout(location=0 ) in int)
0:20 x0_in: direct index for structure (temp int)
0:20 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:20 Constant:
0:20 0 (const int)
0:21 move second child to first child (temp 4-component vector of float)
0:21 Pos_out: direct index for structure (temp 4-component vector of float)
0:21 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:21 Constant:
0:21 1 (const int)
0:21 add (temp 4-component vector of float)
0:? 'Pos_in' (in 4-component vector of float Position)
0:21 Pos_in: direct index for structure (temp 4-component vector of float)
0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:21 Constant:
0:21 1 (const int)
0:21 'Pos_loose' (in 4-component vector of float Position)
0:22 move second child to first child (temp int)
0:22 x1_out: direct index for structure (temp int)
0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Constant:
0:22 2 (const int)
0:? 'x1_in' (layout(location=1 ) in int)
0:24 Sequence
0:24 Sequence
0:24 move second child to first child (temp int)
0:24 x0_out: direct index for structure (temp int)
0:24 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:24 Constant:
0:24 0 (const int)
0:24 x0_out: direct index for structure (temp int)
0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child (temp 4-component vector of float)
0:? 'Pos_out' (out 4-component vector of float Position)
0:24 Pos_out: direct index for structure (temp 4-component vector of float)
0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:24 Constant:
0:24 1 (const int)
0:24 move second child to first child (temp int)
0:24 x1_out: direct index for structure (temp int)
0:24 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:24 Constant:
0:24 1 (const int)
0:24 x1_out: direct index for structure (temp int)
0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:24 Constant:
0:24 2 (const int)
0:24 Branch: Return
0:22 x1_in: direct index for structure (temp int)
0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 Constant:
0:22 2 (const int)
0:24 Branch: Return with expression
0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Definition: main( (temp void)
0:17 Function Parameters:
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp int)
0:17 x0_in: direct index for structure (temp int)
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 Constant:
0:17 0 (const int)
0:? 'x0_in' (layout(location=0 ) in int)
0:17 move second child to first child (temp 4-component vector of float)
0:17 Pos_in: direct index for structure (temp 4-component vector of float)
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 Constant:
0:17 1 (const int)
0:? 'Pos_in' (in 4-component vector of float Position)
0:17 move second child to first child (temp int)
0:17 x1_in: direct index for structure (temp int)
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 Constant:
0:17 2 (const int)
0:? 'x1_in' (layout(location=1 ) in int)
0:17 move second child to first child (temp 4-component vector of float)
0:? 'Pos_loose' (temp 4-component vector of float)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:17 Sequence
0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? 'Pos_loose' (temp 4-component vector of float)
0:17 move second child to first child (temp int)
0:17 x0_out: direct index for structure (temp int)
0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:17 Constant:
0:17 0 (const int)
0:17 x0_out: direct index for structure (temp int)
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 Constant:
0:17 0 (const int)
0:17 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position)
0:17 Pos_out: direct index for structure (temp 4-component vector of float Position)
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 Constant:
0:17 1 (const int)
0:17 move second child to first child (temp int)
0:17 x1_out: direct index for structure (temp int)
0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:17 Constant:
0:17 1 (const int)
0:17 x1_out: direct index for structure (temp int)
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 Constant:
0:17 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:? 'x0_in' (layout(location=0 ) in int)
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'x1_in' (layout(location=1 ) in int)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos_out})
Linked vertex stage:
@ -67,7 +106,7 @@ Linked vertex stage:
Shader version: 450
0:? Sequence
0:17 Function Definition: main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 Function Parameters:
0:17 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 'Pos_loose' (in 4-component vector of float Position)
@ -77,141 +116,245 @@ Shader version: 450
0:20 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:20 Constant:
0:20 0 (const int)
0:? 'x0_in' (layout(location=0 ) in int)
0:20 x0_in: direct index for structure (temp int)
0:20 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:20 Constant:
0:20 0 (const int)
0:21 move second child to first child (temp 4-component vector of float)
0:21 Pos_out: direct index for structure (temp 4-component vector of float)
0:21 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:21 Constant:
0:21 1 (const int)
0:21 add (temp 4-component vector of float)
0:? 'Pos_in' (in 4-component vector of float Position)
0:21 Pos_in: direct index for structure (temp 4-component vector of float)
0:21 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:21 Constant:
0:21 1 (const int)
0:21 'Pos_loose' (in 4-component vector of float Position)
0:22 move second child to first child (temp int)
0:22 x1_out: direct index for structure (temp int)
0:22 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:22 Constant:
0:22 2 (const int)
0:? 'x1_in' (layout(location=1 ) in int)
0:24 Sequence
0:24 Sequence
0:24 move second child to first child (temp int)
0:24 x0_out: direct index for structure (temp int)
0:24 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:24 Constant:
0:24 0 (const int)
0:24 x0_out: direct index for structure (temp int)
0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child (temp 4-component vector of float)
0:? 'Pos_out' (out 4-component vector of float Position)
0:24 Pos_out: direct index for structure (temp 4-component vector of float)
0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:24 Constant:
0:24 1 (const int)
0:24 move second child to first child (temp int)
0:24 x1_out: direct index for structure (temp int)
0:24 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:24 Constant:
0:24 1 (const int)
0:24 x1_out: direct index for structure (temp int)
0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:24 Constant:
0:24 2 (const int)
0:24 Branch: Return
0:22 x1_in: direct index for structure (temp int)
0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:22 Constant:
0:22 2 (const int)
0:24 Branch: Return with expression
0:24 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
0:17 Function Definition: main( (temp void)
0:17 Function Parameters:
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp int)
0:17 x0_in: direct index for structure (temp int)
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 Constant:
0:17 0 (const int)
0:? 'x0_in' (layout(location=0 ) in int)
0:17 move second child to first child (temp 4-component vector of float)
0:17 Pos_in: direct index for structure (temp 4-component vector of float)
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 Constant:
0:17 1 (const int)
0:? 'Pos_in' (in 4-component vector of float Position)
0:17 move second child to first child (temp int)
0:17 x1_in: direct index for structure (temp int)
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:17 Constant:
0:17 2 (const int)
0:? 'x1_in' (layout(location=1 ) in int)
0:17 move second child to first child (temp 4-component vector of float)
0:? 'Pos_loose' (temp 4-component vector of float)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:17 Sequence
0:17 move second child to first child (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 Function Call: @main(struct-VS_INPUT-i1-vf4-i11;vf4; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:? 'vsin' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
0:? 'Pos_loose' (temp 4-component vector of float)
0:17 move second child to first child (temp int)
0:17 x0_out: direct index for structure (temp int)
0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:17 Constant:
0:17 0 (const int)
0:17 x0_out: direct index for structure (temp int)
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 Constant:
0:17 0 (const int)
0:17 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos_out' (out 4-component vector of float Position)
0:17 Pos_out: direct index for structure (temp 4-component vector of float Position)
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 Constant:
0:17 1 (const int)
0:17 move second child to first child (temp int)
0:17 x1_out: direct index for structure (temp int)
0:17 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:17 Constant:
0:17 1 (const int)
0:17 x1_out: direct index for structure (temp int)
0:17 'flattenTemp' (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
0:17 Constant:
0:17 2 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
0:? 'x0_in' (layout(location=0 ) in int)
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'x1_in' (layout(location=1 ) in int)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
0:? 'PerVertex_out' (out block{out 4-component vector of float Position @entryPointOutput_Pos_out})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 49
// Id's are bound by 86
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 14 20 22 28 33 39 48
EntryPoint Vertex 4 "main" 50 54 57 61 71 77 85
Name 4 "main"
Name 9 "VS_OUTPUT"
MemberName 9(VS_OUTPUT) 0 "x0_out"
MemberName 9(VS_OUTPUT) 1 "Pos_out"
MemberName 9(VS_OUTPUT) 2 "x1_out"
Name 11 "vsout"
Name 14 "x0_in"
Name 20 "Pos_in"
Name 22 "Pos_loose"
Name 28 "x1_in"
Name 31 "VS_OUTPUT"
MemberName 31(VS_OUTPUT) 0 "x0_out"
MemberName 31(VS_OUTPUT) 1 "x1_out"
Name 33 "@entryPointOutput"
Name 39 "Pos_out"
Name 46 "PerVertex_out"
MemberName 46(PerVertex_out) 0 "Pos_out"
Name 48 "PerVertex_out"
Decorate 14(x0_in) Location 0
Decorate 20(Pos_in) BuiltIn Position
Decorate 22(Pos_loose) BuiltIn Position
Decorate 28(x1_in) Location 1
Decorate 33(@entryPointOutput) Location 0
Decorate 39(Pos_out) BuiltIn Position
MemberDecorate 46(PerVertex_out) 0 BuiltIn Position
Decorate 46(PerVertex_out) Block
Name 9 "VS_INPUT"
MemberName 9(VS_INPUT) 0 "x0_in"
MemberName 9(VS_INPUT) 1 "Pos_in"
MemberName 9(VS_INPUT) 2 "x1_in"
Name 12 "VS_OUTPUT"
MemberName 12(VS_OUTPUT) 0 "x0_out"
MemberName 12(VS_OUTPUT) 1 "Pos_out"
MemberName 12(VS_OUTPUT) 2 "x1_out"
Name 16 "@main(struct-VS_INPUT-i1-vf4-i11;vf4;"
Name 14 "vsin"
Name 15 "Pos_loose"
Name 18 "VS_OUTPUT"
MemberName 18(VS_OUTPUT) 0 "x0_out"
MemberName 18(VS_OUTPUT) 1 "Pos_out"
MemberName 18(VS_OUTPUT) 2 "x1_out"
Name 20 "vsout"
Name 48 "vsin"
Name 50 "x0_in"
Name 54 "Pos_in"
Name 57 "x1_in"
Name 60 "Pos_loose"
Name 61 "Pos_loose"
Name 63 "flattenTemp"
Name 64 "param"
Name 66 "param"
Name 69 "VS_OUTPUT"
MemberName 69(VS_OUTPUT) 0 "x0_out"
MemberName 69(VS_OUTPUT) 1 "x1_out"
Name 71 "@entryPointOutput"
Name 77 "@entryPointOutput_Pos_out"
Name 83 "PerVertex_out"
MemberName 83(PerVertex_out) 0 "@entryPointOutput_Pos_out"
Name 85 "PerVertex_out"
MemberDecorate 12(VS_OUTPUT) 1 BuiltIn Position
Decorate 50(x0_in) Location 0
Decorate 54(Pos_in) BuiltIn Position
Decorate 57(x1_in) Location 1
Decorate 61(Pos_loose) BuiltIn Position
Decorate 71(@entryPointOutput) Location 0
Decorate 77(@entryPointOutput_Pos_out) BuiltIn Position
MemberDecorate 83(PerVertex_out) 0 BuiltIn Position
Decorate 83(PerVertex_out) Block
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeFloat 32
8: TypeVector 7(float) 4
9(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int)
10: TypePointer Function 9(VS_OUTPUT)
12: 6(int) Constant 0
13: TypePointer Input 6(int)
14(x0_in): 13(ptr) Variable Input
16: TypePointer Function 6(int)
18: 6(int) Constant 1
19: TypePointer Input 8(fvec4)
20(Pos_in): 19(ptr) Variable Input
22(Pos_loose): 19(ptr) Variable Input
25: TypePointer Function 8(fvec4)
27: 6(int) Constant 2
28(x1_in): 13(ptr) Variable Input
31(VS_OUTPUT): TypeStruct 6(int) 6(int)
32: TypePointer Output 31(VS_OUTPUT)
33(@entryPointOutput): 32(ptr) Variable Output
36: TypePointer Output 6(int)
38: TypePointer Output 8(fvec4)
39(Pos_out): 38(ptr) Variable Output
46(PerVertex_out): TypeStruct 8(fvec4)
47: TypePointer Output 46(PerVertex_out)
48(PerVertex_out): 47(ptr) Variable Output
9(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int)
10: TypePointer Function 9(VS_INPUT)
11: TypePointer Function 8(fvec4)
12(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int)
13: TypeFunction 12(VS_OUTPUT) 10(ptr) 11(ptr)
18(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int)
19: TypePointer Function 18(VS_OUTPUT)
21: 6(int) Constant 0
22: TypePointer Function 6(int)
26: 6(int) Constant 1
32: 6(int) Constant 2
37: TypePointer Function 12(VS_OUTPUT)
49: TypePointer Input 6(int)
50(x0_in): 49(ptr) Variable Input
53: TypePointer Input 8(fvec4)
54(Pos_in): 53(ptr) Variable Input
57(x1_in): 49(ptr) Variable Input
61(Pos_loose): 53(ptr) Variable Input
69(VS_OUTPUT): TypeStruct 6(int) 6(int)
70: TypePointer Output 69(VS_OUTPUT)
71(@entryPointOutput): 70(ptr) Variable Output
74: TypePointer Output 6(int)
76: TypePointer Output 8(fvec4)
77(@entryPointOutput_Pos_out): 76(ptr) Variable Output
83(PerVertex_out): TypeStruct 8(fvec4)
84: TypePointer Output 83(PerVertex_out)
85(PerVertex_out): 84(ptr) Variable Output
4(main): 2 Function None 3
5: Label
11(vsout): 10(ptr) Variable Function
15: 6(int) Load 14(x0_in)
17: 16(ptr) AccessChain 11(vsout) 12
Store 17 15
21: 8(fvec4) Load 20(Pos_in)
23: 8(fvec4) Load 22(Pos_loose)
24: 8(fvec4) FAdd 21 23
26: 25(ptr) AccessChain 11(vsout) 18
Store 26 24
29: 6(int) Load 28(x1_in)
30: 16(ptr) AccessChain 11(vsout) 27
Store 30 29
34: 16(ptr) AccessChain 11(vsout) 12
35: 6(int) Load 34
37: 36(ptr) AccessChain 33(@entryPointOutput) 12
Store 37 35
40: 25(ptr) AccessChain 11(vsout) 18
41: 8(fvec4) Load 40
Store 39(Pos_out) 41
42: 16(ptr) AccessChain 11(vsout) 27
43: 6(int) Load 42
44: 36(ptr) AccessChain 33(@entryPointOutput) 18
Store 44 43
48(vsin): 10(ptr) Variable Function
60(Pos_loose): 11(ptr) Variable Function
63(flattenTemp): 37(ptr) Variable Function
64(param): 10(ptr) Variable Function
66(param): 11(ptr) Variable Function
51: 6(int) Load 50(x0_in)
52: 22(ptr) AccessChain 48(vsin) 21
Store 52 51
55: 8(fvec4) Load 54(Pos_in)
56: 11(ptr) AccessChain 48(vsin) 26
Store 56 55
58: 6(int) Load 57(x1_in)
59: 22(ptr) AccessChain 48(vsin) 32
Store 59 58
62: 8(fvec4) Load 61(Pos_loose)
Store 60(Pos_loose) 62
65: 9(VS_INPUT) Load 48(vsin)
Store 64(param) 65
67: 8(fvec4) Load 60(Pos_loose)
Store 66(param) 67
68:12(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;) 64(param) 66(param)
Store 63(flattenTemp) 68
72: 22(ptr) AccessChain 63(flattenTemp) 21
73: 6(int) Load 72
75: 74(ptr) AccessChain 71(@entryPointOutput) 21
Store 75 73
78: 11(ptr) AccessChain 63(flattenTemp) 26
79: 8(fvec4) Load 78
Store 77(@entryPointOutput_Pos_out) 79
80: 22(ptr) AccessChain 63(flattenTemp) 32
81: 6(int) Load 80
82: 74(ptr) AccessChain 71(@entryPointOutput) 26
Store 82 81
Return
FunctionEnd
16(@main(struct-VS_INPUT-i1-vf4-i11;vf4;):12(VS_OUTPUT) Function None 13
14(vsin): 10(ptr) FunctionParameter
15(Pos_loose): 11(ptr) FunctionParameter
17: Label
20(vsout): 19(ptr) Variable Function
38: 37(ptr) Variable Function
23: 22(ptr) AccessChain 14(vsin) 21
24: 6(int) Load 23
25: 22(ptr) AccessChain 20(vsout) 21
Store 25 24
27: 11(ptr) AccessChain 14(vsin) 26
28: 8(fvec4) Load 27
29: 8(fvec4) Load 15(Pos_loose)
30: 8(fvec4) FAdd 28 29
31: 11(ptr) AccessChain 20(vsout) 26
Store 31 30
33: 22(ptr) AccessChain 14(vsin) 32
34: 6(int) Load 33
35: 22(ptr) AccessChain 20(vsout) 32
Store 35 34
36:18(VS_OUTPUT) Load 20(vsout)
39: 6(int) CompositeExtract 36 0
40: 22(ptr) AccessChain 38 21
Store 40 39
41: 8(fvec4) CompositeExtract 36 1
42: 11(ptr) AccessChain 38 26
Store 42 41
43: 6(int) CompositeExtract 36 2
44: 22(ptr) AccessChain 38 32
Store 44 43
45:12(VS_OUTPUT) Load 38
ReturnValue 45
FunctionEnd