HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
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171 changed files with 37604 additions and 32679 deletions
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@ -2,15 +2,22 @@ hlsl.string.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: main(f1; (temp float)
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0:10 Function Definition: @main(f1; (temp float)
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0:10 Function Parameters:
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0:10 'f' (layout(location=0 ) in float)
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0:10 'f' (in float)
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:11 'f' (layout(location=0 ) in float)
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0:11 Branch: Return
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0:11 Branch: Return with expression
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0:11 'f' (in float)
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0:10 Function Definition: main( (temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child (temp float)
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0:? 'f' (temp float)
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0:? 'f' (layout(location=0 ) in float)
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0:10 move second child to first child (temp float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:10 Function Call: @main(f1; (temp float)
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0:? 'f' (temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:? 'f' (layout(location=0 ) in float)
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@ -22,43 +29,68 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:10 Function Definition: main(f1; (temp float)
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0:10 Function Definition: @main(f1; (temp float)
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0:10 Function Parameters:
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0:10 'f' (layout(location=0 ) in float)
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0:10 'f' (in float)
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:11 'f' (layout(location=0 ) in float)
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0:11 Branch: Return
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0:11 Branch: Return with expression
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0:11 'f' (in float)
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0:10 Function Definition: main( (temp void)
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0:10 Function Parameters:
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0:? Sequence
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0:10 move second child to first child (temp float)
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0:? 'f' (temp float)
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0:? 'f' (layout(location=0 ) in float)
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0:10 move second child to first child (temp float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:10 Function Call: @main(f1; (temp float)
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0:? 'f' (temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:? 'f' (layout(location=0 ) in float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 13
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// Id's are bound by 24
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 8 10
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EntryPoint Fragment 4 "main" 17 20
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "@entryPointOutput"
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Name 10 "f"
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Decorate 8(@entryPointOutput) Location 0
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Decorate 10(f) Location 0
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Name 10 "@main(f1;"
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Name 9 "f"
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Name 15 "f"
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Name 17 "f"
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Name 20 "@entryPointOutput"
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Name 21 "param"
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Decorate 17(f) Location 0
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Decorate 20(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Output 6(float)
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8(@entryPointOutput): 7(ptr) Variable Output
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9: TypePointer Input 6(float)
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10(f): 9(ptr) Variable Input
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7: TypePointer Function 6(float)
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8: TypeFunction 6(float) 7(ptr)
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16: TypePointer Input 6(float)
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17(f): 16(ptr) Variable Input
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19: TypePointer Output 6(float)
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20(@entryPointOutput): 19(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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11: 6(float) Load 10(f)
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Store 8(@entryPointOutput) 11
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15(f): 7(ptr) Variable Function
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21(param): 7(ptr) Variable Function
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18: 6(float) Load 17(f)
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Store 15(f) 18
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22: 6(float) Load 15(f)
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Store 21(param) 22
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23: 6(float) FunctionCall 10(@main(f1;) 21(param)
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Store 20(@entryPointOutput) 23
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Return
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FunctionEnd
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10(@main(f1;): 6(float) Function None 8
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9(f): 7(ptr) FunctionParameter
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11: Label
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12: 6(float) Load 9(f)
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ReturnValue 12
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FunctionEnd
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