HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
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171 changed files with 37604 additions and 32679 deletions
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@ -2,7 +2,7 @@ hlsl.numericsuffixes.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: main( (temp structure{temp 4-component vector of float color})
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0:5 Function Definition: @main( (temp structure{temp 4-component vector of float color})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Sequence
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@ -58,15 +58,18 @@ gl_FragCoord origin is upper left
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0:18 Construct vec4 (temp 4-component vector of float)
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0:18 Convert int to float (temp float)
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0:18 'r07' (temp int)
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0:19 Sequence
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:19 color: direct index for structure (temp 4-component vector of float)
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0:19 'ps_output' (temp structure{temp 4-component vector of float color})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Branch: Return
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0:19 Branch: Return with expression
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0:19 'ps_output' (temp structure{temp 4-component vector of float color})
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0:5 Function Definition: main( (temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:5 color: direct index for structure (temp 4-component vector of float)
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0:5 Function Call: @main( (temp structure{temp 4-component vector of float color})
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0:5 Constant:
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0:5 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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@ -77,7 +80,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: main( (temp structure{temp 4-component vector of float color})
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0:5 Function Definition: @main( (temp structure{temp 4-component vector of float color})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Sequence
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@ -133,93 +136,103 @@ gl_FragCoord origin is upper left
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0:18 Construct vec4 (temp 4-component vector of float)
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0:18 Convert int to float (temp float)
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0:18 'r07' (temp int)
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0:19 Sequence
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:19 color: direct index for structure (temp 4-component vector of float)
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0:19 'ps_output' (temp structure{temp 4-component vector of float color})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Branch: Return
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0:19 Branch: Return with expression
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0:19 'ps_output' (temp structure{temp 4-component vector of float color})
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0:5 Function Definition: main( (temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:5 color: direct index for structure (temp 4-component vector of float)
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0:5 Function Call: @main( (temp structure{temp 4-component vector of float color})
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0:5 Constant:
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0:5 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 44
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// Id's are bound by 49
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 40
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EntryPoint Fragment 4 "main" 46
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r00"
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Name 12 "r01"
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Name 14 "r02"
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Name 16 "r03"
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Name 18 "r04"
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Name 21 "r05"
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Name 23 "r06"
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Name 25 "r07"
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Name 27 "r08"
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Name 30 "PS_OUTPUT"
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MemberName 30(PS_OUTPUT) 0 "color"
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Name 32 "ps_output"
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Name 40 "color"
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Decorate 40(color) Location 0
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "color"
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Name 10 "@main("
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Name 13 "r00"
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Name 17 "r01"
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Name 19 "r02"
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Name 21 "r03"
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Name 23 "r04"
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Name 26 "r05"
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Name 28 "r06"
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Name 30 "r07"
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Name 32 "r08"
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Name 35 "ps_output"
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Name 46 "color"
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Decorate 46(color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: 6(float) Constant 1065353216
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10: TypeInt 32 0
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11: TypePointer Function 10(int)
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13: 10(int) Constant 1
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15: 10(int) Constant 2
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17: 10(int) Constant 2748
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19: TypeInt 32 1
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20: TypePointer Function 19(int)
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22: 19(int) Constant 5
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24: 19(int) Constant 6
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26: 19(int) Constant 57
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28: 10(int) Constant 58
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29: TypeVector 6(float) 4
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30(PS_OUTPUT): TypeStruct 29(fvec4)
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31: TypePointer Function 30(PS_OUTPUT)
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33: 19(int) Constant 0
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37: TypePointer Function 29(fvec4)
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39: TypePointer Output 29(fvec4)
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40(color): 39(ptr) Variable Output
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypePointer Function 6(float)
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14: 6(float) Constant 1065353216
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15: TypeInt 32 0
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16: TypePointer Function 15(int)
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18: 15(int) Constant 1
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20: 15(int) Constant 2
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22: 15(int) Constant 2748
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24: TypeInt 32 1
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25: TypePointer Function 24(int)
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27: 24(int) Constant 5
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29: 24(int) Constant 6
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31: 24(int) Constant 57
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33: 15(int) Constant 58
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34: TypePointer Function 8(PS_OUTPUT)
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36: 24(int) Constant 0
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40: TypePointer Function 7(fvec4)
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45: TypePointer Output 7(fvec4)
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46(color): 45(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(r00): 7(ptr) Variable Function
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12(r01): 11(ptr) Variable Function
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14(r02): 11(ptr) Variable Function
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16(r03): 11(ptr) Variable Function
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18(r04): 11(ptr) Variable Function
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21(r05): 20(ptr) Variable Function
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23(r06): 20(ptr) Variable Function
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25(r07): 20(ptr) Variable Function
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27(r08): 11(ptr) Variable Function
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32(ps_output): 31(ptr) Variable Function
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Store 8(r00) 9
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Store 12(r01) 13
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Store 14(r02) 15
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Store 16(r03) 17
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Store 18(r04) 17
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Store 21(r05) 22
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Store 23(r06) 24
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Store 25(r07) 26
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Store 27(r08) 28
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34: 19(int) Load 25(r07)
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35: 6(float) ConvertSToF 34
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36: 29(fvec4) CompositeConstruct 35 35 35 35
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38: 37(ptr) AccessChain 32(ps_output) 33
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Store 38 36
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41: 37(ptr) AccessChain 32(ps_output) 33
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42: 29(fvec4) Load 41
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Store 40(color) 42
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47:8(PS_OUTPUT) FunctionCall 10(@main()
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48: 7(fvec4) CompositeExtract 47 0
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Store 46(color) 48
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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13(r00): 12(ptr) Variable Function
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17(r01): 16(ptr) Variable Function
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19(r02): 16(ptr) Variable Function
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21(r03): 16(ptr) Variable Function
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23(r04): 16(ptr) Variable Function
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26(r05): 25(ptr) Variable Function
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28(r06): 25(ptr) Variable Function
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30(r07): 25(ptr) Variable Function
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32(r08): 16(ptr) Variable Function
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35(ps_output): 34(ptr) Variable Function
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Store 13(r00) 14
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Store 17(r01) 18
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Store 19(r02) 20
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Store 21(r03) 22
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Store 23(r04) 22
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Store 26(r05) 27
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Store 28(r06) 29
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Store 30(r07) 31
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Store 32(r08) 33
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37: 24(int) Load 30(r07)
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38: 6(float) ConvertSToF 37
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39: 7(fvec4) CompositeConstruct 38 38 38 38
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41: 40(ptr) AccessChain 35(ps_output) 36
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Store 41 39
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42:8(PS_OUTPUT) Load 35(ps_output)
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ReturnValue 42
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FunctionEnd
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