HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
This commit is contained in:
parent
18adbdbbb8
commit
02467d8d94
171 changed files with 37604 additions and 32679 deletions
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@ -81,9 +81,9 @@ gl_FragCoord origin is upper left
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0:18 Constant:
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0:18 4 (const uint)
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0:18 5 (const uint)
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0:21 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:21 Function Definition: @ShaderFunction(vf4; (temp 4-component vector of float)
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0:21 Function Parameters:
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0:21 'input' (layout(location=0 ) in 4-component vector of float)
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0:21 'input' (in 4-component vector of float)
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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@ -127,16 +127,21 @@ gl_FragCoord origin is upper left
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0:33 move second child to first child (temp float)
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0:33 'a9' (temp float)
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0:33 'a5' (global float)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:35 component-wise multiply (temp 4-component vector of float)
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0:35 'input' (layout(location=0 ) in 4-component vector of float)
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0:35 'a1' (global 4-component vector of float)
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0:35 Branch: Return
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0:35 Branch: Return with expression
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0:35 component-wise multiply (temp 4-component vector of float)
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0:35 'input' (in 4-component vector of float)
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0:35 'a1' (global 4-component vector of float)
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0:21 Function Definition: ShaderFunction( (temp void)
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0:21 Function Parameters:
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0:? Sequence
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0:21 move second child to first child (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:21 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:21 Function Call: @ShaderFunction(vf4; (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:? 'a1' (global 4-component vector of float)
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0:? 'b1' (global 4-component vector of float)
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0:? 'a1i' (global 4-component vector of float)
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@ -155,6 +160,8 @@ gl_FragCoord origin is upper left
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0:? 'single2' (global structure{temp 2-component vector of uint v})
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0:? 'single3' (global structure{temp structure{temp int f} s1})
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0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform float a, layout(row_major std140 ) uniform float b, layout(row_major std140 ) uniform float c})
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@ -240,9 +247,9 @@ gl_FragCoord origin is upper left
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0:18 Constant:
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0:18 4 (const uint)
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0:18 5 (const uint)
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0:21 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:21 Function Definition: @ShaderFunction(vf4; (temp 4-component vector of float)
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0:21 Function Parameters:
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0:21 'input' (layout(location=0 ) in 4-component vector of float)
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0:21 'input' (in 4-component vector of float)
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0:? Sequence
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0:22 Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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@ -286,16 +293,21 @@ gl_FragCoord origin is upper left
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0:33 move second child to first child (temp float)
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0:33 'a9' (temp float)
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0:33 'a5' (global float)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:35 component-wise multiply (temp 4-component vector of float)
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0:35 'input' (layout(location=0 ) in 4-component vector of float)
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0:35 'a1' (global 4-component vector of float)
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0:35 Branch: Return
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0:35 Branch: Return with expression
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0:35 component-wise multiply (temp 4-component vector of float)
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0:35 'input' (in 4-component vector of float)
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0:35 'a1' (global 4-component vector of float)
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0:21 Function Definition: ShaderFunction( (temp void)
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0:21 Function Parameters:
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0:? Sequence
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0:21 move second child to first child (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:21 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:21 Function Call: @ShaderFunction(vf4; (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:? 'a1' (global 4-component vector of float)
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0:? 'b1' (global 4-component vector of float)
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0:? 'a1i' (global 4-component vector of float)
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@ -314,185 +326,204 @@ gl_FragCoord origin is upper left
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0:? 'single2' (global structure{temp 2-component vector of uint v})
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0:? 'single3' (global structure{temp structure{temp int f} s1})
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0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform float a, layout(row_major std140 ) uniform float b, layout(row_major std140 ) uniform float c})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 100
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// Id's are bound by 110
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "ShaderFunction" 88 90
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EntryPoint Fragment 4 "ShaderFunction" 98 101
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ExecutionMode 4 OriginUpperLeft
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Name 4 "ShaderFunction"
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Name 9 "a1"
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Name 14 "b1"
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Name 20 "a1i"
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Name 21 "b1i"
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Name 23 "a2"
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Name 25 "b3"
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Name 27 "b4"
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Name 29 "a5"
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Name 30 "c5"
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Name 33 "Single1"
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MemberName 33(Single1) 0 "f"
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Name 35 "single1"
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Name 40 "Single2"
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MemberName 40(Single2) 0 "v"
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Name 42 "single2"
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Name 47 "Single3"
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MemberName 47(Single3) 0 "s1"
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Name 49 "single3"
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Name 53 "Single4"
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MemberName 53(Single4) 0 "s1"
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Name 55 "single4"
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Name 62 "a2"
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Name 64 "S1"
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MemberName 64(S1) 0 "f"
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MemberName 64(S1) 1 "i"
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Name 65 "S2"
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MemberName 65(S2) 0 "j"
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MemberName 65(S2) 1 "g"
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MemberName 65(S2) 2 "s1"
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Name 67 "s2i"
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Name 70 "a3"
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Name 71 "a4"
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Name 76 "s2"
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Name 82 "a8"
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Name 83 "b2"
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Name 85 "a9"
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Name 88 "@entryPointOutput"
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Name 90 "input"
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Name 95 "c4"
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Name 96 "b5"
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Name 97 "Constants"
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MemberName 97(Constants) 0 "a"
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MemberName 97(Constants) 1 "b"
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MemberName 97(Constants) 2 "c"
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Name 99 ""
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Decorate 88(@entryPointOutput) Location 0
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Decorate 90(input) Location 0
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MemberDecorate 97(Constants) 0 Offset 0
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MemberDecorate 97(Constants) 1 Offset 4
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MemberDecorate 97(Constants) 2 Offset 8
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Decorate 97(Constants) Block
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Decorate 99 DescriptorSet 0
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Name 11 "@ShaderFunction(vf4;"
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Name 10 "input"
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Name 14 "a1"
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Name 19 "b1"
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Name 25 "a1i"
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Name 26 "b1i"
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Name 28 "a2"
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Name 30 "b3"
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Name 32 "b4"
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Name 34 "a5"
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Name 35 "c5"
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Name 38 "Single1"
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MemberName 38(Single1) 0 "f"
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Name 40 "single1"
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Name 45 "Single2"
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MemberName 45(Single2) 0 "v"
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Name 47 "single2"
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Name 52 "Single3"
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MemberName 52(Single3) 0 "s1"
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Name 54 "single3"
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Name 58 "Single4"
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MemberName 58(Single4) 0 "s1"
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Name 60 "single4"
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Name 66 "a2"
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Name 68 "S1"
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MemberName 68(S1) 0 "f"
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MemberName 68(S1) 1 "i"
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Name 69 "S2"
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MemberName 69(S2) 0 "j"
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MemberName 69(S2) 1 "g"
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MemberName 69(S2) 2 "s1"
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Name 71 "s2i"
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Name 74 "a3"
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Name 75 "a4"
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Name 80 "s2"
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Name 86 "a8"
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Name 87 "b2"
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Name 89 "a9"
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Name 96 "input"
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Name 98 "input"
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Name 101 "@entryPointOutput"
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Name 102 "param"
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Name 105 "c4"
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Name 106 "b5"
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Name 107 "Constants"
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MemberName 107(Constants) 0 "a"
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MemberName 107(Constants) 1 "b"
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MemberName 107(Constants) 2 "c"
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Name 109 ""
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Decorate 98(input) Location 0
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Decorate 101(@entryPointOutput) Location 0
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MemberDecorate 107(Constants) 0 Offset 0
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MemberDecorate 107(Constants) 1 Offset 4
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MemberDecorate 107(Constants) 2 Offset 8
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Decorate 107(Constants) Block
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Decorate 109 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Private 7(fvec4)
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9(a1): 8(ptr) Variable Private
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10: 6(float) Constant 1065353216
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11: 6(float) Constant 1056964608
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12: 6(float) Constant 0
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13: 7(fvec4) ConstantComposite 10 11 12 10
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14(b1): 8(ptr) Variable Private
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15: 6(float) Constant 1073741824
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16: 6(float) Constant 1075838976
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17: 6(float) Constant 1074161254
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18: 6(float) Constant 1074580685
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19: 7(fvec4) ConstantComposite 15 16 17 18
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20(a1i): 8(ptr) Variable Private
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21(b1i): 8(ptr) Variable Private
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22: TypePointer Private 6(float)
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23(a2): 22(ptr) Variable Private
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24: 6(float) Constant 1045220557
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25(b3): 22(ptr) Variable Private
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26: 6(float) Constant 1050253722
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27(b4): 22(ptr) Variable Private
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28: 6(float) Constant 1053609165
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29(a5): 22(ptr) Variable Private
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30(c5): 22(ptr) Variable Private
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31: 6(float) Constant 1069547520
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32: TypeInt 32 1
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33(Single1): TypeStruct 32(int)
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34: TypePointer Private 33(Single1)
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35(single1): 34(ptr) Variable Private
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36: 32(int) Constant 10
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37: 33(Single1) ConstantComposite 36
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38: TypeInt 32 0
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39: TypeVector 38(int) 2
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40(Single2): TypeStruct 39(ivec2)
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41: TypePointer Private 40(Single2)
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42(single2): 41(ptr) Variable Private
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43: 38(int) Constant 1
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44: 38(int) Constant 2
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45: 39(ivec2) ConstantComposite 43 44
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46: 40(Single2) ConstantComposite 45
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47(Single3): TypeStruct 33(Single1)
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48: TypePointer Private 47(Single3)
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49(single3): 48(ptr) Variable Private
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50: 32(int) Constant 3
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51: 33(Single1) ConstantComposite 50
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52: 47(Single3) ConstantComposite 51
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53(Single4): TypeStruct 40(Single2)
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54: TypePointer Private 53(Single4)
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55(single4): 54(ptr) Variable Private
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56: 38(int) Constant 4
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57: 38(int) Constant 5
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58: 39(ivec2) ConstantComposite 56 57
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59: 40(Single2) ConstantComposite 58
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60: 53(Single4) ConstantComposite 59
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61: TypePointer Function 7(fvec4)
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63: 7(fvec4) ConstantComposite 24 26 28 11
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64(S1): TypeStruct 6(float) 32(int)
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65(S2): TypeStruct 32(int) 6(float) 64(S1)
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66: TypePointer Function 65(S2)
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68: 32(int) Constant 9
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70(a3): 22(ptr) Variable Private
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71(a4): 22(ptr) Variable Private
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73: 32(int) Constant 12
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81: TypePointer Function 6(float)
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83(b2): 22(ptr) Variable Private
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87: TypePointer Output 7(fvec4)
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88(@entryPointOutput): 87(ptr) Variable Output
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89: TypePointer Input 7(fvec4)
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90(input): 89(ptr) Variable Input
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95(c4): 22(ptr) Variable Private
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96(b5): 22(ptr) Variable Private
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97(Constants): TypeStruct 6(float) 6(float) 6(float)
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98: TypePointer Uniform 97(Constants)
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99: 98(ptr) Variable Uniform
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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13: TypePointer Private 7(fvec4)
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14(a1): 13(ptr) Variable Private
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15: 6(float) Constant 1065353216
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16: 6(float) Constant 1056964608
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17: 6(float) Constant 0
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18: 7(fvec4) ConstantComposite 15 16 17 15
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19(b1): 13(ptr) Variable Private
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20: 6(float) Constant 1073741824
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21: 6(float) Constant 1075838976
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22: 6(float) Constant 1074161254
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23: 6(float) Constant 1074580685
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24: 7(fvec4) ConstantComposite 20 21 22 23
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25(a1i): 13(ptr) Variable Private
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26(b1i): 13(ptr) Variable Private
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27: TypePointer Private 6(float)
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28(a2): 27(ptr) Variable Private
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29: 6(float) Constant 1045220557
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30(b3): 27(ptr) Variable Private
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31: 6(float) Constant 1050253722
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32(b4): 27(ptr) Variable Private
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33: 6(float) Constant 1053609165
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34(a5): 27(ptr) Variable Private
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35(c5): 27(ptr) Variable Private
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36: 6(float) Constant 1069547520
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37: TypeInt 32 1
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38(Single1): TypeStruct 37(int)
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39: TypePointer Private 38(Single1)
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40(single1): 39(ptr) Variable Private
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41: 37(int) Constant 10
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42: 38(Single1) ConstantComposite 41
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43: TypeInt 32 0
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44: TypeVector 43(int) 2
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45(Single2): TypeStruct 44(ivec2)
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46: TypePointer Private 45(Single2)
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47(single2): 46(ptr) Variable Private
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48: 43(int) Constant 1
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49: 43(int) Constant 2
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50: 44(ivec2) ConstantComposite 48 49
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51: 45(Single2) ConstantComposite 50
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52(Single3): TypeStruct 38(Single1)
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53: TypePointer Private 52(Single3)
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54(single3): 53(ptr) Variable Private
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55: 37(int) Constant 3
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56: 38(Single1) ConstantComposite 55
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57: 52(Single3) ConstantComposite 56
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58(Single4): TypeStruct 45(Single2)
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59: TypePointer Private 58(Single4)
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60(single4): 59(ptr) Variable Private
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61: 43(int) Constant 4
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62: 43(int) Constant 5
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63: 44(ivec2) ConstantComposite 61 62
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64: 45(Single2) ConstantComposite 63
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65: 58(Single4) ConstantComposite 64
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67: 7(fvec4) ConstantComposite 29 31 33 16
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68(S1): TypeStruct 6(float) 37(int)
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69(S2): TypeStruct 37(int) 6(float) 68(S1)
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70: TypePointer Function 69(S2)
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72: 37(int) Constant 9
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74(a3): 27(ptr) Variable Private
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75(a4): 27(ptr) Variable Private
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77: 37(int) Constant 12
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85: TypePointer Function 6(float)
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87(b2): 27(ptr) Variable Private
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97: TypePointer Input 7(fvec4)
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98(input): 97(ptr) Variable Input
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100: TypePointer Output 7(fvec4)
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101(@entryPointOutput): 100(ptr) Variable Output
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105(c4): 27(ptr) Variable Private
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106(b5): 27(ptr) Variable Private
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107(Constants): TypeStruct 6(float) 6(float) 6(float)
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108: TypePointer Uniform 107(Constants)
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109: 108(ptr) Variable Uniform
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4(ShaderFunction): 2 Function None 3
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5: Label
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62(a2): 61(ptr) Variable Function
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67(s2i): 66(ptr) Variable Function
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76(s2): 66(ptr) Variable Function
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82(a8): 81(ptr) Variable Function
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85(a9): 81(ptr) Variable Function
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Store 9(a1) 13
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Store 14(b1) 19
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Store 20(a1i) 13
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Store 21(b1i) 19
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Store 23(a2) 24
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Store 25(b3) 26
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Store 27(b4) 28
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Store 29(a5) 11
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Store 30(c5) 31
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Store 35(single1) 37
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Store 42(single2) 46
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Store 49(single3) 52
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Store 55(single4) 60
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Store 62(a2) 63
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69: 6(float) Load 29(a5)
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72: 6(float) Load 71(a4)
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74: 64(S1) CompositeConstruct 72 73
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75: 65(S2) CompositeConstruct 68 69 74
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Store 67(s2i) 75
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77: 6(float) Load 29(a5)
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78: 6(float) Load 71(a4)
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||||
79: 64(S1) CompositeConstruct 78 73
|
||||
80: 65(S2) CompositeConstruct 68 77 79
|
||||
Store 76(s2) 80
|
||||
84: 6(float) Load 83(b2)
|
||||
Store 82(a8) 84
|
||||
86: 6(float) Load 29(a5)
|
||||
Store 85(a9) 86
|
||||
91: 7(fvec4) Load 90(input)
|
||||
92: 7(fvec4) Load 9(a1)
|
||||
93: 7(fvec4) FMul 91 92
|
||||
Store 88(@entryPointOutput) 93
|
||||
96(input): 8(ptr) Variable Function
|
||||
102(param): 8(ptr) Variable Function
|
||||
Store 14(a1) 18
|
||||
Store 19(b1) 24
|
||||
Store 25(a1i) 18
|
||||
Store 26(b1i) 24
|
||||
Store 28(a2) 29
|
||||
Store 30(b3) 31
|
||||
Store 32(b4) 33
|
||||
Store 34(a5) 16
|
||||
Store 35(c5) 36
|
||||
Store 40(single1) 42
|
||||
Store 47(single2) 51
|
||||
Store 54(single3) 57
|
||||
Store 60(single4) 65
|
||||
99: 7(fvec4) Load 98(input)
|
||||
Store 96(input) 99
|
||||
103: 7(fvec4) Load 96(input)
|
||||
Store 102(param) 103
|
||||
104: 7(fvec4) FunctionCall 11(@ShaderFunction(vf4;) 102(param)
|
||||
Store 101(@entryPointOutput) 104
|
||||
Return
|
||||
FunctionEnd
|
||||
11(@ShaderFunction(vf4;): 7(fvec4) Function None 9
|
||||
10(input): 8(ptr) FunctionParameter
|
||||
12: Label
|
||||
66(a2): 8(ptr) Variable Function
|
||||
71(s2i): 70(ptr) Variable Function
|
||||
80(s2): 70(ptr) Variable Function
|
||||
86(a8): 85(ptr) Variable Function
|
||||
89(a9): 85(ptr) Variable Function
|
||||
Store 66(a2) 67
|
||||
73: 6(float) Load 34(a5)
|
||||
76: 6(float) Load 75(a4)
|
||||
78: 68(S1) CompositeConstruct 76 77
|
||||
79: 69(S2) CompositeConstruct 72 73 78
|
||||
Store 71(s2i) 79
|
||||
81: 6(float) Load 34(a5)
|
||||
82: 6(float) Load 75(a4)
|
||||
83: 68(S1) CompositeConstruct 82 77
|
||||
84: 69(S2) CompositeConstruct 72 81 83
|
||||
Store 80(s2) 84
|
||||
88: 6(float) Load 87(b2)
|
||||
Store 86(a8) 88
|
||||
90: 6(float) Load 34(a5)
|
||||
Store 89(a9) 90
|
||||
91: 7(fvec4) Load 10(input)
|
||||
92: 7(fvec4) Load 14(a1)
|
||||
93: 7(fvec4) FMul 91 92
|
||||
ReturnValue 93
|
||||
FunctionEnd
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue