HLSL: Wrap the entry-point; need to write 'in' args, and support 'inout' args.
This needs some render testing, but is destined to be part of master. This also leads to a variety of other simplifications. - IO are global symbols, so only need one list of linkage nodes (deferred) - no longer need parse-context-wide 'inEntryPoint' state, entry-point is localized - several parts of splitting/flattening are now localized
This commit is contained in:
parent
18adbdbbb8
commit
02467d8d94
171 changed files with 37604 additions and 32679 deletions
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@ -2,36 +2,59 @@ hlsl.assoc.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'a1' (layout(location=0 ) in 4-component vector of float)
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0:8 'a2' (layout(location=1 ) in 4-component vector of float)
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0:8 'a3' (layout(location=2 ) in 4-component vector of float)
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0:8 'a4' (layout(location=3 ) in 4-component vector of float)
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0:8 'a5' (layout(location=4 ) in 4-component vector of float)
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0:8 'a1' (in 4-component vector of float)
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0:8 'a2' (in 4-component vector of float)
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0:8 'a3' (in 4-component vector of float)
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0:8 'a4' (in 4-component vector of float)
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0:8 'a5' (in 4-component vector of float)
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a1' (layout(location=0 ) in 4-component vector of float)
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0:9 'a1' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a2' (layout(location=1 ) in 4-component vector of float)
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0:9 'a2' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a3' (layout(location=2 ) in 4-component vector of float)
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0:9 'a3' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a4' (layout(location=3 ) in 4-component vector of float)
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0:9 'a5' (layout(location=4 ) in 4-component vector of float)
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:9 'a4' (in 4-component vector of float)
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0:9 'a5' (in 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a1' (layout(location=0 ) in 4-component vector of float)
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0:10 'a2' (layout(location=1 ) in 4-component vector of float)
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0:10 'a3' (layout(location=2 ) in 4-component vector of float)
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0:10 'a4' (layout(location=3 ) in 4-component vector of float)
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0:10 'a5' (layout(location=4 ) in 4-component vector of float)
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0:10 Branch: Return
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0:10 'a1' (in 4-component vector of float)
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0:10 'a2' (in 4-component vector of float)
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0:10 'a3' (in 4-component vector of float)
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0:10 'a4' (in 4-component vector of float)
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0:10 'a5' (in 4-component vector of float)
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0:8 Function Definition: PixelShaderFunction( (temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a1' (temp 4-component vector of float)
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0:? 'a1' (layout(location=0 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a2' (temp 4-component vector of float)
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0:? 'a2' (layout(location=1 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a3' (temp 4-component vector of float)
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0:? 'a3' (layout(location=2 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a4' (temp 4-component vector of float)
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0:? 'a4' (layout(location=3 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a5' (temp 4-component vector of float)
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0:? 'a5' (layout(location=4 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:? 'a1' (temp 4-component vector of float)
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0:? 'a2' (temp 4-component vector of float)
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0:? 'a3' (temp 4-component vector of float)
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0:? 'a4' (temp 4-component vector of float)
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0:? 'a5' (temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'a1' (layout(location=0 ) in 4-component vector of float)
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@ -47,36 +70,59 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'a1' (layout(location=0 ) in 4-component vector of float)
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0:8 'a2' (layout(location=1 ) in 4-component vector of float)
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0:8 'a3' (layout(location=2 ) in 4-component vector of float)
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0:8 'a4' (layout(location=3 ) in 4-component vector of float)
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0:8 'a5' (layout(location=4 ) in 4-component vector of float)
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0:8 'a1' (in 4-component vector of float)
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0:8 'a2' (in 4-component vector of float)
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0:8 'a3' (in 4-component vector of float)
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0:8 'a4' (in 4-component vector of float)
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0:8 'a5' (in 4-component vector of float)
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a1' (layout(location=0 ) in 4-component vector of float)
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0:9 'a1' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a2' (layout(location=1 ) in 4-component vector of float)
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0:9 'a2' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a3' (layout(location=2 ) in 4-component vector of float)
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0:9 'a3' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a4' (layout(location=3 ) in 4-component vector of float)
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0:9 'a5' (layout(location=4 ) in 4-component vector of float)
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:9 'a4' (in 4-component vector of float)
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0:9 'a5' (in 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a1' (layout(location=0 ) in 4-component vector of float)
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0:10 'a2' (layout(location=1 ) in 4-component vector of float)
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0:10 'a3' (layout(location=2 ) in 4-component vector of float)
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0:10 'a4' (layout(location=3 ) in 4-component vector of float)
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0:10 'a5' (layout(location=4 ) in 4-component vector of float)
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0:10 Branch: Return
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0:10 'a1' (in 4-component vector of float)
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0:10 'a2' (in 4-component vector of float)
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0:10 'a3' (in 4-component vector of float)
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0:10 'a4' (in 4-component vector of float)
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0:10 'a5' (in 4-component vector of float)
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0:8 Function Definition: PixelShaderFunction( (temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a1' (temp 4-component vector of float)
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0:? 'a1' (layout(location=0 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a2' (temp 4-component vector of float)
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0:? 'a2' (layout(location=1 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a3' (temp 4-component vector of float)
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0:? 'a3' (layout(location=2 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a4' (temp 4-component vector of float)
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0:? 'a4' (layout(location=3 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a5' (temp 4-component vector of float)
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0:? 'a5' (layout(location=4 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:? 'a1' (temp 4-component vector of float)
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0:? 'a2' (temp 4-component vector of float)
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0:? 'a3' (temp 4-component vector of float)
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0:? 'a4' (temp 4-component vector of float)
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0:? 'a5' (temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'a1' (layout(location=0 ) in 4-component vector of float)
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@ -87,54 +133,112 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 27
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// Id's are bound by 58
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13 16
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EntryPoint Fragment 4 "PixelShaderFunction" 31 34 37 40 43 46
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 9 "a1"
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Name 10 "a2"
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Name 11 "a3"
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Name 12 "a4"
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Name 13 "a5"
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Name 16 "@entryPointOutput"
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Decorate 9(a1) Location 0
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Decorate 10(a2) Location 1
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Decorate 11(a3) Location 2
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Decorate 12(a4) Location 3
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Decorate 13(a5) Location 4
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Decorate 16(@entryPointOutput) Location 0
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Name 15 "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;"
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Name 10 "a1"
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Name 11 "a2"
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Name 12 "a3"
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Name 13 "a4"
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Name 14 "a5"
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Name 29 "a1"
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Name 31 "a1"
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Name 33 "a2"
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Name 34 "a2"
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Name 36 "a3"
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Name 37 "a3"
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Name 39 "a4"
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Name 40 "a4"
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Name 42 "a5"
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Name 43 "a5"
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Name 46 "@entryPointOutput"
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Name 47 "param"
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Name 49 "param"
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Name 51 "param"
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Name 53 "param"
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Name 55 "param"
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Decorate 31(a1) Location 0
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Decorate 34(a2) Location 1
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Decorate 37(a3) Location 2
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Decorate 40(a4) Location 3
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Decorate 43(a5) Location 4
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Decorate 46(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Input 7(fvec4)
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9(a1): 8(ptr) Variable Input
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10(a2): 8(ptr) Variable Input
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11(a3): 8(ptr) Variable Input
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12(a4): 8(ptr) Variable Input
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13(a5): 8(ptr) Variable Input
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15: TypePointer Output 7(fvec4)
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16(@entryPointOutput): 15(ptr) Variable Output
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr) 8(ptr) 8(ptr) 8(ptr) 8(ptr)
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30: TypePointer Input 7(fvec4)
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31(a1): 30(ptr) Variable Input
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34(a2): 30(ptr) Variable Input
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37(a3): 30(ptr) Variable Input
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40(a4): 30(ptr) Variable Input
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43(a5): 30(ptr) Variable Input
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45: TypePointer Output 7(fvec4)
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46(@entryPointOutput): 45(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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14: 7(fvec4) Load 13(a5)
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Store 12(a4) 14
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Store 11(a3) 14
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Store 10(a2) 14
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Store 9(a1) 14
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17: 7(fvec4) Load 9(a1)
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18: 7(fvec4) Load 10(a2)
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19: 7(fvec4) FAdd 17 18
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20: 7(fvec4) Load 11(a3)
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21: 7(fvec4) FAdd 19 20
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22: 7(fvec4) Load 12(a4)
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23: 7(fvec4) FAdd 21 22
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24: 7(fvec4) Load 13(a5)
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25: 7(fvec4) FAdd 23 24
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Store 16(@entryPointOutput) 25
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29(a1): 8(ptr) Variable Function
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33(a2): 8(ptr) Variable Function
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36(a3): 8(ptr) Variable Function
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39(a4): 8(ptr) Variable Function
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42(a5): 8(ptr) Variable Function
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47(param): 8(ptr) Variable Function
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49(param): 8(ptr) Variable Function
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51(param): 8(ptr) Variable Function
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53(param): 8(ptr) Variable Function
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55(param): 8(ptr) Variable Function
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32: 7(fvec4) Load 31(a1)
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Store 29(a1) 32
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35: 7(fvec4) Load 34(a2)
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Store 33(a2) 35
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38: 7(fvec4) Load 37(a3)
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Store 36(a3) 38
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41: 7(fvec4) Load 40(a4)
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Store 39(a4) 41
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44: 7(fvec4) Load 43(a5)
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Store 42(a5) 44
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48: 7(fvec4) Load 29(a1)
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Store 47(param) 48
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50: 7(fvec4) Load 33(a2)
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Store 49(param) 50
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52: 7(fvec4) Load 36(a3)
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Store 51(param) 52
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54: 7(fvec4) Load 39(a4)
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Store 53(param) 54
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56: 7(fvec4) Load 42(a5)
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Store 55(param) 56
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57: 7(fvec4) FunctionCall 15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;) 47(param) 49(param) 51(param) 53(param) 55(param)
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Store 46(@entryPointOutput) 57
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Return
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FunctionEnd
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15(@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;): 7(fvec4) Function None 9
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10(a1): 8(ptr) FunctionParameter
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11(a2): 8(ptr) FunctionParameter
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12(a3): 8(ptr) FunctionParameter
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13(a4): 8(ptr) FunctionParameter
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14(a5): 8(ptr) FunctionParameter
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16: Label
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17: 7(fvec4) Load 14(a5)
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Store 13(a4) 17
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Store 12(a3) 17
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Store 11(a2) 17
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Store 10(a1) 17
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18: 7(fvec4) Load 10(a1)
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19: 7(fvec4) Load 11(a2)
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20: 7(fvec4) FAdd 18 19
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21: 7(fvec4) Load 12(a3)
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22: 7(fvec4) FAdd 20 21
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23: 7(fvec4) Load 13(a4)
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24: 7(fvec4) FAdd 22 23
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25: 7(fvec4) Load 14(a5)
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26: 7(fvec4) FAdd 24 25
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ReturnValue 26
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FunctionEnd
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