Add support for the ARM extended matrix layout
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@ -4558,6 +4558,8 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
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"const int gl_MatrixOperandsSaturatingAccumulation = 0x10;\n"
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"const int gl_CooperativeMatrixLayoutRowMajor = 0;\n"
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"const int gl_CooperativeMatrixLayoutColumnMajor = 1;\n"
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"const int gl_CooperativeMatrixLayoutRowBlockedInterleavedARM = 4202;\n"
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"const int gl_CooperativeMatrixLayoutColumnBlockedInterleavedARM = 4203;\n"
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"\n"
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);
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}
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