Add support for the ARM extended matrix layout

This commit is contained in:
Pedro Olsen Ferreira 2024-06-07 12:48:05 +01:00 committed by arcady-lunarg
parent 68821c4da8
commit 02263efcd6
8 changed files with 548 additions and 0 deletions

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@ -41,5 +41,6 @@ static const char* const E_SPV_EXT_shader_atomic_float_min_max = "SPV_EXT_shader
static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64";
static const char* const E_SPV_EXT_shader_tile_image = "SPV_EXT_shader_tile_image";
static const char* const E_SPV_EXT_mesh_shader = "SPV_EXT_mesh_shader";
static const char* const E_SPV_ARM_cooperative_matrix_layouts = "SPV_ARM_cooperative_matrix_layouts";
#endif // #ifndef GLSLextEXT_H