Add support for the ARM extended matrix layout
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@ -41,5 +41,6 @@ static const char* const E_SPV_EXT_shader_atomic_float_min_max = "SPV_EXT_shader
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static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64";
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static const char* const E_SPV_EXT_shader_tile_image = "SPV_EXT_shader_tile_image";
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static const char* const E_SPV_EXT_mesh_shader = "SPV_EXT_mesh_shader";
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static const char* const E_SPV_ARM_cooperative_matrix_layouts = "SPV_ARM_cooperative_matrix_layouts";
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#endif // #ifndef GLSLextEXT_H
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