SPV: Fix issue #159: use ExplicitLod forms for non-fragment stages.
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5 changed files with 57 additions and 31 deletions
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@ -323,7 +323,7 @@ public:
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// Select the correct texture operation based on all inputs, and emit the correct instruction
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Id createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather, const TextureParameters&);
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Id createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather, bool noImplicit, const TextureParameters&);
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// Emit the OpTextureQuery* instruction that was passed in.
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// Figure out the right return value and type, and return it.
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