HLSL: Allow use of $Global members in between function calls.
This allows global initializers to use $Global members.
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53 changed files with 4566 additions and 4558 deletions
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@ -100,8 +100,8 @@ gl_FragCoord origin is upper left
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0:43 101 (const int)
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0:43 101 (const int)
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0:43 101 (const int)
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0:43 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
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0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
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0:43 ui4: direct index for structure ( uniform 4-component vector of int)
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0:43 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4})
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0:43 Constant:
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0:43 0 (const uint)
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0:15 Constant:
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@ -115,8 +115,8 @@ gl_FragCoord origin is upper left
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0:44 102 (const int)
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0:44 102 (const int)
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0:44 102 (const int)
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0:44 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
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0:44 ui4: direct index for structure ( uniform 4-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4})
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0:44 Constant:
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0:44 0 (const uint)
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0:44 'myarray' ( temp 2-element array of int)
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@ -128,8 +128,8 @@ gl_FragCoord origin is upper left
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0:45 103 (const int)
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0:45 103 (const int)
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0:45 103 (const int)
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0:45 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
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0:45 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
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0:45 ui4: direct index for structure ( uniform 4-component vector of int)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4})
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0:45 Constant:
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0:45 0 (const uint)
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0:45 'myarray' ( temp 2-element array of int)
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@ -178,11 +178,11 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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0:36 Function Call: @main( ( temp 4-component vector of int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4})
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0:? 'cia' ( const int)
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0:? -4 (const int)
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0:? 'cib' ( const int)
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0:? -42 (const int)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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@ -290,8 +290,8 @@ gl_FragCoord origin is upper left
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0:43 101 (const int)
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0:43 101 (const int)
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0:43 101 (const int)
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0:43 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
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0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
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0:43 ui4: direct index for structure ( uniform 4-component vector of int)
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0:43 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4})
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0:43 Constant:
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0:43 0 (const uint)
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0:15 Constant:
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@ -305,8 +305,8 @@ gl_FragCoord origin is upper left
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0:44 102 (const int)
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0:44 102 (const int)
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0:44 102 (const int)
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0:44 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
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0:44 ui4: direct index for structure ( uniform 4-component vector of int)
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0:44 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4})
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0:44 Constant:
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0:44 0 (const uint)
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0:44 'myarray' ( temp 2-element array of int)
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@ -318,8 +318,8 @@ gl_FragCoord origin is upper left
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0:45 103 (const int)
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0:45 103 (const int)
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0:45 103 (const int)
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0:45 ui4: direct index for structure (layout( offset=0) uniform 4-component vector of int)
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0:45 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
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0:45 ui4: direct index for structure ( uniform 4-component vector of int)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4})
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0:45 Constant:
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0:45 0 (const uint)
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0:45 'myarray' ( temp 2-element array of int)
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@ -368,11 +368,11 @@ gl_FragCoord origin is upper left
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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0:36 Function Call: @main( ( temp 4-component vector of int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of int ui4})
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0:? 'cia' ( const int)
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0:? -4 (const int)
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0:? 'cib' ( const int)
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0:? -42 (const int)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of int ui4})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of int)
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// Module Version 10000
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