HLSL: Allow use of $Global members in between function calls.

This allows global initializers to use $Global members.
This commit is contained in:
John Kessenich 2017-03-22 23:21:34 -06:00
parent 7a41f96d10
commit 000c818efb
53 changed files with 4566 additions and 4558 deletions

View file

@ -7,39 +7,39 @@ gl_FragCoord origin is upper left
0:? Sequence
0:13 Negate conditional ( temp bool)
0:13 Convert int to bool ( temp bool)
0:13 ival: direct index for structure (layout( offset=0) uniform int)
0:13 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:13 ival: direct index for structure ( uniform int)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:13 Constant:
0:13 0 (const uint)
0:14 Negate conditional ( temp 4-component vector of bool)
0:14 Convert int to bool ( temp 4-component vector of bool)
0:14 ival4: direct index for structure (layout( offset=16) uniform 4-component vector of int)
0:14 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:14 ival4: direct index for structure ( uniform 4-component vector of int)
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:14 Constant:
0:14 1 (const uint)
0:16 Negate conditional ( temp bool)
0:16 Convert float to bool ( temp bool)
0:16 fval: direct index for structure (layout( offset=32) uniform float)
0:16 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:16 fval: direct index for structure ( uniform float)
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:16 Constant:
0:16 2 (const uint)
0:17 Negate conditional ( temp 4-component vector of bool)
0:17 Convert float to bool ( temp 4-component vector of bool)
0:17 fval4: direct index for structure (layout( offset=48) uniform 4-component vector of float)
0:17 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:17 fval4: direct index for structure ( uniform 4-component vector of float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:17 Constant:
0:17 3 (const uint)
0:19 Test condition and select ( temp void)
0:19 Condition
0:19 ival: direct index for structure (layout( offset=0) uniform int)
0:19 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:19 ival: direct index for structure ( uniform int)
0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:19 Constant:
0:19 0 (const uint)
0:19 true case is null
0:20 Test condition and select ( temp void)
0:20 Condition
0:20 fval: direct index for structure (layout( offset=32) uniform float)
0:20 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:20 fval: direct index for structure ( uniform float)
0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:20 Constant:
0:20 2 (const uint)
0:20 true case is null
@ -47,8 +47,8 @@ gl_FragCoord origin is upper left
0:21 Condition
0:21 Negate conditional ( temp bool)
0:21 Convert int to bool ( temp bool)
0:21 ival: direct index for structure (layout( offset=0) uniform int)
0:21 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:21 ival: direct index for structure ( uniform int)
0:21 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:21 Constant:
0:21 0 (const uint)
0:21 true case is null
@ -56,8 +56,8 @@ gl_FragCoord origin is upper left
0:22 Condition
0:22 Negate conditional ( temp bool)
0:22 Convert float to bool ( temp bool)
0:22 fval: direct index for structure (layout( offset=32) uniform float)
0:22 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:22 fval: direct index for structure ( uniform float)
0:22 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:22 Constant:
0:22 2 (const uint)
0:22 true case is null
@ -84,8 +84,8 @@ gl_FragCoord origin is upper left
0:12 Constant:
0:12 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
Linked fragment stage:
@ -99,39 +99,39 @@ gl_FragCoord origin is upper left
0:? Sequence
0:13 Negate conditional ( temp bool)
0:13 Convert int to bool ( temp bool)
0:13 ival: direct index for structure (layout( offset=0) uniform int)
0:13 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:13 ival: direct index for structure ( uniform int)
0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:13 Constant:
0:13 0 (const uint)
0:14 Negate conditional ( temp 4-component vector of bool)
0:14 Convert int to bool ( temp 4-component vector of bool)
0:14 ival4: direct index for structure (layout( offset=16) uniform 4-component vector of int)
0:14 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:14 ival4: direct index for structure ( uniform 4-component vector of int)
0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:14 Constant:
0:14 1 (const uint)
0:16 Negate conditional ( temp bool)
0:16 Convert float to bool ( temp bool)
0:16 fval: direct index for structure (layout( offset=32) uniform float)
0:16 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:16 fval: direct index for structure ( uniform float)
0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:16 Constant:
0:16 2 (const uint)
0:17 Negate conditional ( temp 4-component vector of bool)
0:17 Convert float to bool ( temp 4-component vector of bool)
0:17 fval4: direct index for structure (layout( offset=48) uniform 4-component vector of float)
0:17 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:17 fval4: direct index for structure ( uniform 4-component vector of float)
0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:17 Constant:
0:17 3 (const uint)
0:19 Test condition and select ( temp void)
0:19 Condition
0:19 ival: direct index for structure (layout( offset=0) uniform int)
0:19 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:19 ival: direct index for structure ( uniform int)
0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:19 Constant:
0:19 0 (const uint)
0:19 true case is null
0:20 Test condition and select ( temp void)
0:20 Condition
0:20 fval: direct index for structure (layout( offset=32) uniform float)
0:20 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:20 fval: direct index for structure ( uniform float)
0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:20 Constant:
0:20 2 (const uint)
0:20 true case is null
@ -139,8 +139,8 @@ gl_FragCoord origin is upper left
0:21 Condition
0:21 Negate conditional ( temp bool)
0:21 Convert int to bool ( temp bool)
0:21 ival: direct index for structure (layout( offset=0) uniform int)
0:21 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:21 ival: direct index for structure ( uniform int)
0:21 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:21 Constant:
0:21 0 (const uint)
0:21 true case is null
@ -148,8 +148,8 @@ gl_FragCoord origin is upper left
0:22 Condition
0:22 Negate conditional ( temp bool)
0:22 Convert float to bool ( temp bool)
0:22 fval: direct index for structure (layout( offset=32) uniform float)
0:22 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
0:22 fval: direct index for structure ( uniform float)
0:22 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:22 Constant:
0:22 2 (const uint)
0:22 true case is null
@ -176,8 +176,8 @@ gl_FragCoord origin is upper left
0:12 Constant:
0:12 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int ival, layout( offset=16) uniform 4-component vector of int ival4, layout( offset=32) uniform float fval, layout( offset=48) uniform 4-component vector of float fval4})
// Module Version 10000
// Generated by (magic number): 80001