HLSL: Allow use of $Global members in between function calls.
This allows global initializers to use $Global members.
This commit is contained in:
parent
7a41f96d10
commit
000c818efb
53 changed files with 4566 additions and 4558 deletions
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@ -12,8 +12,8 @@ gl_FragCoord origin is upper left
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0:33 Construct combined texture-sampler ( temp sampler2DArray)
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0:33 'g_tTex2df4a' ( uniform texture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:33 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:33 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:33 c3: direct index for structure ( uniform 3-component vector of float)
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0:33 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:33 Constant:
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0:33 2 (const uint)
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0:33 Constant:
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@ -25,8 +25,8 @@ gl_FragCoord origin is upper left
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0:34 Construct combined texture-sampler ( temp isampler2DArray)
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0:34 'g_tTex2di4a' ( uniform itexture2DArray)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:34 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:34 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:34 c3: direct index for structure ( uniform 3-component vector of float)
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0:34 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:34 Constant:
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0:34 2 (const uint)
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0:34 Constant:
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@ -38,8 +38,8 @@ gl_FragCoord origin is upper left
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0:35 Construct combined texture-sampler ( temp usampler2DArray)
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0:35 'g_tTex2du4a' ( uniform utexture2DArray)
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0:35 'g_sSamp' (layout( binding=0) uniform sampler)
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0:35 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:35 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:35 c3: direct index for structure ( uniform 3-component vector of float)
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0:35 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:35 Constant:
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0:35 2 (const uint)
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0:35 Constant:
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@ -51,8 +51,8 @@ gl_FragCoord origin is upper left
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0:37 Construct combined texture-sampler ( temp sampler2DArray)
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0:37 'g_tTex2df4a' ( uniform texture2DArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:37 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:37 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:37 c3: direct index for structure ( uniform 3-component vector of float)
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0:37 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:37 Constant:
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0:37 2 (const uint)
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0:37 Constant:
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@ -64,8 +64,8 @@ gl_FragCoord origin is upper left
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0:38 Construct combined texture-sampler ( temp isampler2DArray)
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0:38 'g_tTex2di4a' ( uniform itexture2DArray)
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0:38 'g_sSamp' (layout( binding=0) uniform sampler)
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0:38 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:38 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:38 c3: direct index for structure ( uniform 3-component vector of float)
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0:38 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:38 Constant:
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0:38 2 (const uint)
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0:38 Constant:
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@ -77,8 +77,8 @@ gl_FragCoord origin is upper left
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0:39 Construct combined texture-sampler ( temp usampler2DArray)
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0:39 'g_tTex2du4a' ( uniform utexture2DArray)
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0:39 'g_sSamp' (layout( binding=0) uniform sampler)
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0:39 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:39 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:39 c3: direct index for structure ( uniform 3-component vector of float)
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0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:39 Constant:
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0:39 2 (const uint)
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0:39 Constant:
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@ -90,8 +90,8 @@ gl_FragCoord origin is upper left
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0:41 Construct combined texture-sampler ( temp sampler2DArray)
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0:41 'g_tTex2df4a' ( uniform texture2DArray)
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0:41 'g_sSamp' (layout( binding=0) uniform sampler)
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0:41 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:41 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:41 c3: direct index for structure ( uniform 3-component vector of float)
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0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:41 Constant:
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0:41 2 (const uint)
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0:41 Constant:
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@ -103,8 +103,8 @@ gl_FragCoord origin is upper left
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0:42 Construct combined texture-sampler ( temp isampler2DArray)
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0:42 'g_tTex2di4a' ( uniform itexture2DArray)
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0:42 'g_sSamp' (layout( binding=0) uniform sampler)
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0:42 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:42 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:42 c3: direct index for structure ( uniform 3-component vector of float)
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0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:42 Constant:
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0:42 2 (const uint)
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0:42 Constant:
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@ -116,8 +116,8 @@ gl_FragCoord origin is upper left
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0:43 Construct combined texture-sampler ( temp usampler2DArray)
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0:43 'g_tTex2du4a' ( uniform utexture2DArray)
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0:43 'g_sSamp' (layout( binding=0) uniform sampler)
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0:43 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:43 c3: direct index for structure ( uniform 3-component vector of float)
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0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:43 Constant:
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0:43 2 (const uint)
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0:43 Constant:
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@ -129,8 +129,8 @@ gl_FragCoord origin is upper left
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0:45 Construct combined texture-sampler ( temp sampler2DArray)
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0:45 'g_tTex2df4a' ( uniform texture2DArray)
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0:45 'g_sSamp' (layout( binding=0) uniform sampler)
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0:45 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:45 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:45 c3: direct index for structure ( uniform 3-component vector of float)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:45 Constant:
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0:45 2 (const uint)
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0:45 Constant:
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@ -142,8 +142,8 @@ gl_FragCoord origin is upper left
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0:46 Construct combined texture-sampler ( temp isampler2DArray)
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0:46 'g_tTex2di4a' ( uniform itexture2DArray)
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0:46 'g_sSamp' (layout( binding=0) uniform sampler)
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0:46 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:46 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:46 c3: direct index for structure ( uniform 3-component vector of float)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:46 Constant:
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0:46 2 (const uint)
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0:46 Constant:
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@ -155,8 +155,8 @@ gl_FragCoord origin is upper left
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0:47 Construct combined texture-sampler ( temp usampler2DArray)
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0:47 'g_tTex2du4a' ( uniform utexture2DArray)
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0:47 'g_sSamp' (layout( binding=0) uniform sampler)
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0:47 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
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0:47 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:47 c3: direct index for structure ( uniform 3-component vector of float)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:47 Constant:
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0:47 2 (const uint)
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0:47 Constant:
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@ -168,8 +168,8 @@ gl_FragCoord origin is upper left
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0:51 Construct combined texture-sampler ( temp samplerCubeArray)
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0:51 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:51 'g_sSamp' (layout( binding=0) uniform sampler)
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0:51 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
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0:51 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:51 c4: direct index for structure ( uniform 4-component vector of float)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:51 Constant:
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0:51 3 (const uint)
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0:51 Constant:
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@ -181,8 +181,8 @@ gl_FragCoord origin is upper left
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0:52 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:52 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:52 'g_sSamp' (layout( binding=0) uniform sampler)
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0:52 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
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0:52 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:52 c4: direct index for structure ( uniform 4-component vector of float)
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0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:52 Constant:
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0:52 3 (const uint)
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0:52 Constant:
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@ -194,8 +194,8 @@ gl_FragCoord origin is upper left
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0:53 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:53 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:53 'g_sSamp' (layout( binding=0) uniform sampler)
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0:53 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
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0:53 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:53 c4: direct index for structure ( uniform 4-component vector of float)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:53 Constant:
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0:53 3 (const uint)
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0:53 Constant:
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@ -207,8 +207,8 @@ gl_FragCoord origin is upper left
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0:55 Construct combined texture-sampler ( temp samplerCubeArray)
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0:55 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:55 'g_sSamp' (layout( binding=0) uniform sampler)
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0:55 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
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0:55 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:55 c4: direct index for structure ( uniform 4-component vector of float)
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0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:55 Constant:
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0:55 3 (const uint)
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0:55 Constant:
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@ -220,8 +220,8 @@ gl_FragCoord origin is upper left
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0:56 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:56 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:56 'g_sSamp' (layout( binding=0) uniform sampler)
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0:56 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
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0:56 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:56 c4: direct index for structure ( uniform 4-component vector of float)
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0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:56 Constant:
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0:56 3 (const uint)
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0:56 Constant:
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@ -233,8 +233,8 @@ gl_FragCoord origin is upper left
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0:57 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:57 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:57 'g_sSamp' (layout( binding=0) uniform sampler)
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0:57 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
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0:57 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:57 c4: direct index for structure ( uniform 4-component vector of float)
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0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:57 Constant:
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0:57 3 (const uint)
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0:57 Constant:
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@ -246,8 +246,8 @@ gl_FragCoord origin is upper left
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0:59 Construct combined texture-sampler ( temp samplerCubeArray)
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0:59 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:59 'g_sSamp' (layout( binding=0) uniform sampler)
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0:59 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
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0:59 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:59 c4: direct index for structure ( uniform 4-component vector of float)
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0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:59 Constant:
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0:59 3 (const uint)
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0:59 Constant:
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0:60 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:60 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:60 'g_sSamp' (layout( binding=0) uniform sampler)
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0:60 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
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0:60 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:60 c4: direct index for structure ( uniform 4-component vector of float)
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0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:60 Constant:
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0:60 3 (const uint)
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0:60 Constant:
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@ -272,8 +272,8 @@ gl_FragCoord origin is upper left
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0:61 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:61 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:61 'g_sSamp' (layout( binding=0) uniform sampler)
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0:61 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
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0:61 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
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0:61 c4: direct index for structure ( uniform 4-component vector of float)
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0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:61 Constant:
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0:61 3 (const uint)
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0:61 Constant:
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@ -285,8 +285,8 @@ gl_FragCoord origin is upper left
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0:63 Construct combined texture-sampler ( temp samplerCubeArray)
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0:63 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:63 'g_sSamp' (layout( binding=0) uniform sampler)
|
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0:63 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:63 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:63 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:63 Constant:
|
||||
0:63 3 (const uint)
|
||||
0:63 Constant:
|
||||
|
|
@ -298,8 +298,8 @@ gl_FragCoord origin is upper left
|
|||
0:64 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:64 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:64 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:64 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:64 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:64 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:64 Constant:
|
||||
0:64 3 (const uint)
|
||||
0:64 Constant:
|
||||
|
|
@ -311,8 +311,8 @@ gl_FragCoord origin is upper left
|
|||
0:65 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:65 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:65 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:65 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:65 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:65 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:65 Constant:
|
||||
0:65 3 (const uint)
|
||||
0:65 Constant:
|
||||
|
|
@ -367,9 +367,9 @@ gl_FragCoord origin is upper left
|
|||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
|
@ -388,8 +388,8 @@ gl_FragCoord origin is upper left
|
|||
0:33 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:33 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:33 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:33 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:33 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:33 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:33 Constant:
|
||||
0:33 2 (const uint)
|
||||
0:33 Constant:
|
||||
|
|
@ -401,8 +401,8 @@ gl_FragCoord origin is upper left
|
|||
0:34 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:34 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:34 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:34 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:34 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:34 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:34 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:34 Constant:
|
||||
0:34 2 (const uint)
|
||||
0:34 Constant:
|
||||
|
|
@ -414,8 +414,8 @@ gl_FragCoord origin is upper left
|
|||
0:35 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:35 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:35 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:35 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:35 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:35 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:35 Constant:
|
||||
0:35 2 (const uint)
|
||||
0:35 Constant:
|
||||
|
|
@ -427,8 +427,8 @@ gl_FragCoord origin is upper left
|
|||
0:37 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:37 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:37 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:37 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:37 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:37 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:37 Constant:
|
||||
0:37 2 (const uint)
|
||||
0:37 Constant:
|
||||
|
|
@ -440,8 +440,8 @@ gl_FragCoord origin is upper left
|
|||
0:38 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:38 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:38 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:38 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:38 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:38 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:38 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:38 Constant:
|
||||
0:38 2 (const uint)
|
||||
0:38 Constant:
|
||||
|
|
@ -453,8 +453,8 @@ gl_FragCoord origin is upper left
|
|||
0:39 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:39 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:39 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:39 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:39 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:39 Constant:
|
||||
0:39 2 (const uint)
|
||||
0:39 Constant:
|
||||
|
|
@ -466,8 +466,8 @@ gl_FragCoord origin is upper left
|
|||
0:41 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:41 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:41 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:41 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:41 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:41 Constant:
|
||||
0:41 2 (const uint)
|
||||
0:41 Constant:
|
||||
|
|
@ -479,8 +479,8 @@ gl_FragCoord origin is upper left
|
|||
0:42 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:42 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:42 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:42 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:42 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:42 Constant:
|
||||
0:42 2 (const uint)
|
||||
0:42 Constant:
|
||||
|
|
@ -492,8 +492,8 @@ gl_FragCoord origin is upper left
|
|||
0:43 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:43 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:43 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:43 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:43 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:43 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:43 Constant:
|
||||
0:43 2 (const uint)
|
||||
0:43 Constant:
|
||||
|
|
@ -505,8 +505,8 @@ gl_FragCoord origin is upper left
|
|||
0:45 Construct combined texture-sampler ( temp sampler2DArray)
|
||||
0:45 'g_tTex2df4a' ( uniform texture2DArray)
|
||||
0:45 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:45 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:45 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:45 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:45 Constant:
|
||||
0:45 2 (const uint)
|
||||
0:45 Constant:
|
||||
|
|
@ -518,8 +518,8 @@ gl_FragCoord origin is upper left
|
|||
0:46 Construct combined texture-sampler ( temp isampler2DArray)
|
||||
0:46 'g_tTex2di4a' ( uniform itexture2DArray)
|
||||
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:46 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:46 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:46 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:46 Constant:
|
||||
0:46 2 (const uint)
|
||||
0:46 Constant:
|
||||
|
|
@ -531,8 +531,8 @@ gl_FragCoord origin is upper left
|
|||
0:47 Construct combined texture-sampler ( temp usampler2DArray)
|
||||
0:47 'g_tTex2du4a' ( uniform utexture2DArray)
|
||||
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:47 c3: direct index for structure (layout( offset=16) uniform 3-component vector of float)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:47 c3: direct index for structure ( uniform 3-component vector of float)
|
||||
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:47 Constant:
|
||||
0:47 2 (const uint)
|
||||
0:47 Constant:
|
||||
|
|
@ -544,8 +544,8 @@ gl_FragCoord origin is upper left
|
|||
0:51 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:51 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:51 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:51 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:51 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:51 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:51 Constant:
|
||||
0:51 3 (const uint)
|
||||
0:51 Constant:
|
||||
|
|
@ -557,8 +557,8 @@ gl_FragCoord origin is upper left
|
|||
0:52 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:52 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:52 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:52 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:52 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:52 Constant:
|
||||
0:52 3 (const uint)
|
||||
0:52 Constant:
|
||||
|
|
@ -570,8 +570,8 @@ gl_FragCoord origin is upper left
|
|||
0:53 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:53 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:53 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:53 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:53 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:53 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:53 Constant:
|
||||
0:53 3 (const uint)
|
||||
0:53 Constant:
|
||||
|
|
@ -583,8 +583,8 @@ gl_FragCoord origin is upper left
|
|||
0:55 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:55 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:55 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:55 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:55 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:55 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:55 Constant:
|
||||
0:55 3 (const uint)
|
||||
0:55 Constant:
|
||||
|
|
@ -596,8 +596,8 @@ gl_FragCoord origin is upper left
|
|||
0:56 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:56 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:56 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:56 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:56 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:56 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:56 Constant:
|
||||
0:56 3 (const uint)
|
||||
0:56 Constant:
|
||||
|
|
@ -609,8 +609,8 @@ gl_FragCoord origin is upper left
|
|||
0:57 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:57 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:57 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:57 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:57 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:57 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:57 Constant:
|
||||
0:57 3 (const uint)
|
||||
0:57 Constant:
|
||||
|
|
@ -622,8 +622,8 @@ gl_FragCoord origin is upper left
|
|||
0:59 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:59 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:59 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:59 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:59 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:59 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:59 Constant:
|
||||
0:59 3 (const uint)
|
||||
0:59 Constant:
|
||||
|
|
@ -635,8 +635,8 @@ gl_FragCoord origin is upper left
|
|||
0:60 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:60 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:60 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:60 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:60 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:60 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:60 Constant:
|
||||
0:60 3 (const uint)
|
||||
0:60 Constant:
|
||||
|
|
@ -648,8 +648,8 @@ gl_FragCoord origin is upper left
|
|||
0:61 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:61 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:61 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:61 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:61 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:61 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:61 Constant:
|
||||
0:61 3 (const uint)
|
||||
0:61 Constant:
|
||||
|
|
@ -661,8 +661,8 @@ gl_FragCoord origin is upper left
|
|||
0:63 Construct combined texture-sampler ( temp samplerCubeArray)
|
||||
0:63 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:63 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:63 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:63 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:63 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:63 Constant:
|
||||
0:63 3 (const uint)
|
||||
0:63 Constant:
|
||||
|
|
@ -674,8 +674,8 @@ gl_FragCoord origin is upper left
|
|||
0:64 Construct combined texture-sampler ( temp isamplerCubeArray)
|
||||
0:64 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:64 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:64 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:64 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:64 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:64 Constant:
|
||||
0:64 3 (const uint)
|
||||
0:64 Constant:
|
||||
|
|
@ -687,8 +687,8 @@ gl_FragCoord origin is upper left
|
|||
0:65 Construct combined texture-sampler ( temp usamplerCubeArray)
|
||||
0:65 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:65 'g_sSamp' (layout( binding=0) uniform sampler)
|
||||
0:65 c4: direct index for structure (layout( offset=32) uniform 4-component vector of float)
|
||||
0:65 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
0:65 c4: direct index for structure ( uniform 4-component vector of float)
|
||||
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:65 Constant:
|
||||
0:65 3 (const uint)
|
||||
0:65 Constant:
|
||||
|
|
@ -743,9 +743,9 @@ gl_FragCoord origin is upper left
|
|||
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
|
||||
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
|
||||
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'Depth' ( out float FragDepth)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform float c1, layout( offset=8) uniform 2-component vector of float c2, layout( offset=16) uniform 3-component vector of float c3, layout( offset=32) uniform 4-component vector of float c4})
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue