HLSL: Allow use of $Global members in between function calls.

This allows global initializers to use $Global members.
This commit is contained in:
John Kessenich 2017-03-22 23:21:34 -06:00
parent 7a41f96d10
commit 000c818efb
53 changed files with 4566 additions and 4558 deletions

View file

@ -14,16 +14,16 @@ gl_FragCoord origin is upper left
0:10 add ( temp 4-component vector of float)
0:10 add ( temp 4-component vector of float)
0:10 add ( temp 4-component vector of float)
0:10 direct index (layout( offset=0) temp 4-component vector of float)
0:10 a: direct index for structure (layout( offset=0) uniform 4-element array of 4-component vector of float)
0:10 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-element array of 4-component vector of float a, layout( offset=64) uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:10 direct index ( temp 4-component vector of float)
0:10 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:10 Constant:
0:10 0 (const uint)
0:10 Constant:
0:10 1 (const int)
0:10 indirect index (layout( offset=0) temp 4-component vector of float)
0:10 a: direct index for structure (layout( offset=0) uniform 4-element array of 4-component vector of float)
0:10 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-element array of 4-component vector of float a, layout( offset=64) uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:10 indirect index ( temp 4-component vector of float)
0:10 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:10 Constant:
0:10 0 (const uint)
0:10 'i' ( in int)
@ -43,9 +43,9 @@ gl_FragCoord origin is upper left
0:10 'i' ( in int)
0:10 indirect index ( temp 4-component vector of float)
0:10 m: direct index for structure ( temp 7-element array of 4-component vector of float)
0:10 indirect index (layout( offset=64) temp structure{ temp 7-element array of 4-component vector of float m})
0:10 s: direct index for structure (layout( offset=64) uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
0:10 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-element array of 4-component vector of float a, layout( offset=64) uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:10 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
0:10 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:10 Constant:
0:10 1 (const uint)
0:10 'i' ( in int)
@ -67,10 +67,10 @@ gl_FragCoord origin is upper left
0:? 'i' ( temp int)
0:? 'input' ( temp 3-element array of 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) in int)
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-element array of 4-component vector of float a, layout( offset=64) uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
Linked fragment stage:
@ -91,16 +91,16 @@ gl_FragCoord origin is upper left
0:10 add ( temp 4-component vector of float)
0:10 add ( temp 4-component vector of float)
0:10 add ( temp 4-component vector of float)
0:10 direct index (layout( offset=0) temp 4-component vector of float)
0:10 a: direct index for structure (layout( offset=0) uniform 4-element array of 4-component vector of float)
0:10 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-element array of 4-component vector of float a, layout( offset=64) uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:10 direct index ( temp 4-component vector of float)
0:10 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:10 Constant:
0:10 0 (const uint)
0:10 Constant:
0:10 1 (const int)
0:10 indirect index (layout( offset=0) temp 4-component vector of float)
0:10 a: direct index for structure (layout( offset=0) uniform 4-element array of 4-component vector of float)
0:10 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-element array of 4-component vector of float a, layout( offset=64) uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:10 indirect index ( temp 4-component vector of float)
0:10 a: direct index for structure ( uniform 4-element array of 4-component vector of float)
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:10 Constant:
0:10 0 (const uint)
0:10 'i' ( in int)
@ -120,9 +120,9 @@ gl_FragCoord origin is upper left
0:10 'i' ( in int)
0:10 indirect index ( temp 4-component vector of float)
0:10 m: direct index for structure ( temp 7-element array of 4-component vector of float)
0:10 indirect index (layout( offset=64) temp structure{ temp 7-element array of 4-component vector of float m})
0:10 s: direct index for structure (layout( offset=64) uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
0:10 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-element array of 4-component vector of float a, layout( offset=64) uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:10 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m})
0:10 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m})
0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:10 Constant:
0:10 1 (const uint)
0:10 'i' ( in int)
@ -144,10 +144,10 @@ gl_FragCoord origin is upper left
0:? 'i' ( temp int)
0:? 'input' ( temp 3-element array of 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i' (layout( location=0) in int)
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-element array of 4-component vector of float a, layout( offset=64) uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s})
// Module Version 10000
// Generated by (magic number): 80001