test.frag
Shader version: 110
0:? Sequence
0:13  Function Definition: main( ( global void)
0:13    Function Parameters: 
0:15    Sequence
0:15      Sequence
0:15        move second child to first child ( temp float)
0:15          'blendscale' ( temp float)
0:15          Constant:
0:15            1.789000
0:17      Sequence
0:17        move second child to first child ( temp 4-component vector of float)
0:17          'v' ( temp 4-component vector of float)
0:17          vector swizzle ( temp 4-component vector of float)
0:17            texture ( global 4-component vector of float)
0:17              'texSampler2D' ( uniform sampler2D)
0:17              divide ( temp 2-component vector of float)
0:17                add ( temp 2-component vector of float)
0:17                  't' ( smooth in 2-component vector of float)
0:17                  'scale' ( uniform 2-component vector of float)
0:17                'scale' ( uniform 2-component vector of float)
0:17            Sequence
0:17              Constant:
0:17                3 (const int)
0:17              Constant:
0:17                2 (const int)
0:17              Constant:
0:17                1 (const int)
0:17              Constant:
0:17                0 (const int)
0:19      Sequence
0:19        move second child to first child ( temp 4-component vector of float)
0:19          'w' ( temp 4-component vector of float)
0:19          add ( temp 4-component vector of float)
0:19            texture ( global 4-component vector of float)
0:19              'texSampler3D' ( uniform sampler3D)
0:19              'coords' ( smooth in 3-component vector of float)
0:19            'v' ( temp 4-component vector of float)
0:21      move second child to first child ( temp 4-component vector of float)
0:21        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:21        mix ( global 4-component vector of float)
0:21          'w' ( temp 4-component vector of float)
0:21          'u' ( uniform 4-component vector of float)
0:21          component-wise multiply ( temp float)
0:21            'blend' ( uniform float)
0:21            'blendscale' ( temp float)
0:?   Linker Objects
0:?     'texSampler2D' ( uniform sampler2D)
0:?     'texSampler3D' ( uniform sampler3D)
0:?     'blend' ( uniform float)
0:?     'scale' ( uniform 2-component vector of float)
0:?     'u' ( uniform 4-component vector of float)
0:?     't' ( smooth in 2-component vector of float)
0:?     'coords' ( smooth in 3-component vector of float)


Linked fragment stage:


Shader version: 110
0:? Sequence
0:13  Function Definition: main( ( global void)
0:13    Function Parameters: 
0:15    Sequence
0:15      Sequence
0:15        move second child to first child ( temp float)
0:15          'blendscale' ( temp float)
0:15          Constant:
0:15            1.789000
0:17      Sequence
0:17        move second child to first child ( temp 4-component vector of float)
0:17          'v' ( temp 4-component vector of float)
0:17          vector swizzle ( temp 4-component vector of float)
0:17            texture ( global 4-component vector of float)
0:17              'texSampler2D' ( uniform sampler2D)
0:17              divide ( temp 2-component vector of float)
0:17                add ( temp 2-component vector of float)
0:17                  't' ( smooth in 2-component vector of float)
0:17                  'scale' ( uniform 2-component vector of float)
0:17                'scale' ( uniform 2-component vector of float)
0:17            Sequence
0:17              Constant:
0:17                3 (const int)
0:17              Constant:
0:17                2 (const int)
0:17              Constant:
0:17                1 (const int)
0:17              Constant:
0:17                0 (const int)
0:19      Sequence
0:19        move second child to first child ( temp 4-component vector of float)
0:19          'w' ( temp 4-component vector of float)
0:19          add ( temp 4-component vector of float)
0:19            texture ( global 4-component vector of float)
0:19              'texSampler3D' ( uniform sampler3D)
0:19              'coords' ( smooth in 3-component vector of float)
0:19            'v' ( temp 4-component vector of float)
0:21      move second child to first child ( temp 4-component vector of float)
0:21        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:21        mix ( global 4-component vector of float)
0:21          'w' ( temp 4-component vector of float)
0:21          'u' ( uniform 4-component vector of float)
0:21          component-wise multiply ( temp float)
0:21            'blend' ( uniform float)
0:21            'blendscale' ( temp float)
0:?   Linker Objects
0:?     'texSampler2D' ( uniform sampler2D)
0:?     'texSampler3D' ( uniform sampler3D)
0:?     'blend' ( uniform float)
0:?     'scale' ( uniform 2-component vector of float)
0:?     'u' ( uniform 4-component vector of float)
0:?     't' ( smooth in 2-component vector of float)
0:?     'coords' ( smooth in 3-component vector of float)

