hlsl.doLoop.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1  Function Definition: f0( ( temp void)
0:1    Function Parameters: 
0:?     Sequence
0:2      Loop with condition not tested first: Unroll
0:2        Loop Condition
0:2        Constant:
0:2          false (const bool)
0:2        No loop body
0:5  Function Definition: f1( ( temp void)
0:5    Function Parameters: 
0:?     Sequence
0:6      Loop with condition not tested first: Unroll
0:6        Loop Condition
0:6        Constant:
0:6          false (const bool)
0:6        No loop body
0:9  Function Definition: f2(f1; ( temp float)
0:9    Function Parameters: 
0:9      'input' ( in float)
0:?     Sequence
0:10      Loop with condition not tested first
0:10        Loop Condition
0:10        Compare Greater Than ( temp bool)
0:10          'input' ( in float)
0:10          Constant:
0:10            2.000000
0:10        Loop Body
0:?         Sequence
0:10          Branch: Return with expression
0:10            Construct float ( temp float)
0:10              Construct vec4 ( temp 4-component vector of float)
0:10                'input' ( in float)
0:13  Function Definition: f3(f1; ( temp void)
0:13    Function Parameters: 
0:13      'input' ( in float)
0:?     Sequence
0:14      Loop with condition not tested first
0:14        Loop Condition
0:14        Compare Less Than ( temp bool)
0:14          'input' ( in float)
0:14          Constant:
0:14            10.000000
0:14        Loop Body
0:14        Pre-Increment ( temp float)
0:14          'input' ( in float)
0:17  Function Definition: f4(f1; ( temp void)
0:17    Function Parameters: 
0:17      'input' ( in float)
0:?     Sequence
0:18      Loop with condition not tested first
0:18        Loop Condition
0:18        Compare Less Than ( temp bool)
0:18          Pre-Increment ( temp float)
0:18            'input' ( in float)
0:18          Constant:
0:18            10.000000
0:18        Loop Body
0:18        Loop with condition tested first
0:18          Loop Condition
0:18          Compare Less Than ( temp bool)
0:18            Pre-Increment ( temp float)
0:18              'input' ( in float)
0:18            Constant:
0:18              10.000000
0:18          No loop body
0:22  Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
0:22    Function Parameters: 
0:22      'input' ( in float)
0:?     Sequence
0:23      Function Call: f0( ( temp void)
0:24      Function Call: f1( ( temp void)
0:25      Function Call: f2(f1; ( temp float)
0:25        'input' ( in float)
0:26      Function Call: f3(f1; ( temp void)
0:26        'input' ( in float)
0:27      Function Call: f4(f1; ( temp void)
0:27        'input' ( in float)
0:28      Branch: Return with expression
0:28        Construct vec4 ( temp 4-component vector of float)
0:28          'input' ( in float)
0:22  Function Definition: PixelShaderFunction( ( temp void)
0:22    Function Parameters: 
0:?     Sequence
0:22      move second child to first child ( temp float)
0:?         'input' ( temp float)
0:?         'input' (layout( location=0) in float)
0:22      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:22        Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
0:?           'input' ( temp float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'input' (layout( location=0) in float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1  Function Definition: f0( ( temp void)
0:1    Function Parameters: 
0:?     Sequence
0:2      Loop with condition not tested first: Unroll
0:2        Loop Condition
0:2        Constant:
0:2          false (const bool)
0:2        No loop body
0:5  Function Definition: f1( ( temp void)
0:5    Function Parameters: 
0:?     Sequence
0:6      Loop with condition not tested first: Unroll
0:6        Loop Condition
0:6        Constant:
0:6          false (const bool)
0:6        No loop body
0:9  Function Definition: f2(f1; ( temp float)
0:9    Function Parameters: 
0:9      'input' ( in float)
0:?     Sequence
0:10      Loop with condition not tested first
0:10        Loop Condition
0:10        Compare Greater Than ( temp bool)
0:10          'input' ( in float)
0:10          Constant:
0:10            2.000000
0:10        Loop Body
0:?         Sequence
0:10          Branch: Return with expression
0:10            Construct float ( temp float)
0:10              Construct vec4 ( temp 4-component vector of float)
0:10                'input' ( in float)
0:13  Function Definition: f3(f1; ( temp void)
0:13    Function Parameters: 
0:13      'input' ( in float)
0:?     Sequence
0:14      Loop with condition not tested first
0:14        Loop Condition
0:14        Compare Less Than ( temp bool)
0:14          'input' ( in float)
0:14          Constant:
0:14            10.000000
0:14        Loop Body
0:14        Pre-Increment ( temp float)
0:14          'input' ( in float)
0:17  Function Definition: f4(f1; ( temp void)
0:17    Function Parameters: 
0:17      'input' ( in float)
0:?     Sequence
0:18      Loop with condition not tested first
0:18        Loop Condition
0:18        Compare Less Than ( temp bool)
0:18          Pre-Increment ( temp float)
0:18            'input' ( in float)
0:18          Constant:
0:18            10.000000
0:18        Loop Body
0:18        Loop with condition tested first
0:18          Loop Condition
0:18          Compare Less Than ( temp bool)
0:18            Pre-Increment ( temp float)
0:18              'input' ( in float)
0:18            Constant:
0:18              10.000000
0:18          No loop body
0:22  Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
0:22    Function Parameters: 
0:22      'input' ( in float)
0:?     Sequence
0:23      Function Call: f0( ( temp void)
0:24      Function Call: f1( ( temp void)
0:25      Function Call: f2(f1; ( temp float)
0:25        'input' ( in float)
0:26      Function Call: f3(f1; ( temp void)
0:26        'input' ( in float)
0:27      Function Call: f4(f1; ( temp void)
0:27        'input' ( in float)
0:28      Branch: Return with expression
0:28        Construct vec4 ( temp 4-component vector of float)
0:28          'input' ( in float)
0:22  Function Definition: PixelShaderFunction( ( temp void)
0:22    Function Parameters: 
0:?     Sequence
0:22      move second child to first child ( temp float)
0:?         'input' ( temp float)
0:?         'input' (layout( location=0) in float)
0:22      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:22        Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
0:?           'input' ( temp float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:?     'input' (layout( location=0) in float)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 99

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "PixelShaderFunction" 92 95
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "PixelShaderFunction"
                              Name 6  "f0("
                              Name 8  "f1("
                              Name 14  "f2(f1;"
                              Name 13  "input"
                              Name 18  "f3(f1;"
                              Name 17  "input"
                              Name 21  "f4(f1;"
                              Name 20  "input"
                              Name 26  "@PixelShaderFunction(f1;"
                              Name 25  "input"
                              Name 77  "param"
                              Name 80  "param"
                              Name 83  "param"
                              Name 90  "input"
                              Name 92  "input"
                              Name 95  "@entryPointOutput"
                              Name 96  "param"
                              Decorate 92(input) Location 0
                              Decorate 95(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
              10:             TypeFloat 32
              11:             TypePointer Function 10(float)
              12:             TypeFunction 10(float) 11(ptr)
              16:             TypeFunction 2 11(ptr)
              23:             TypeVector 10(float) 4
              24:             TypeFunction 23(fvec4) 11(ptr)
              32:             TypeBool
              33:    32(bool) ConstantFalse
              47:   10(float) Constant 1073741824
              55:   10(float) Constant 1065353216
              58:   10(float) Constant 1092616192
              91:             TypePointer Input 10(float)
       92(input):     91(ptr) Variable Input
              94:             TypePointer Output 23(fvec4)
95(@entryPointOutput):     94(ptr) Variable Output
4(PixelShaderFunction):           2 Function None 3
               5:             Label
       90(input):     11(ptr) Variable Function
       96(param):     11(ptr) Variable Function
              93:   10(float) Load 92(input)
                              Store 90(input) 93
              97:   10(float) Load 90(input)
                              Store 96(param) 97
              98:   23(fvec4) FunctionCall 26(@PixelShaderFunction(f1;) 96(param)
                              Store 95(@entryPointOutput) 98
                              Return
                              FunctionEnd
          6(f0():           2 Function None 3
               7:             Label
                              Branch 28
              28:             Label
                              LoopMerge 30 31 Unroll 
                              Branch 29
              29:             Label
                              Branch 31
              31:             Label
                              BranchConditional 33 28 30
              30:             Label
                              Return
                              FunctionEnd
          8(f1():           2 Function None 3
               9:             Label
                              Branch 34
              34:             Label
                              LoopMerge 36 37 Unroll 
                              Branch 35
              35:             Label
                              Branch 37
              37:             Label
                              BranchConditional 33 34 36
              36:             Label
                              Return
                              FunctionEnd
      14(f2(f1;):   10(float) Function None 12
       13(input):     11(ptr) FunctionParameter
              15:             Label
                              Branch 38
              38:             Label
                              LoopMerge 40 41 None
                              Branch 39
              39:             Label
              42:   10(float) Load 13(input)
              43:   23(fvec4) CompositeConstruct 42 42 42 42
              44:   10(float) CompositeExtract 43 0
                              ReturnValue 44
              41:             Label
                              Branch 38
              40:             Label
                              Unreachable
                              FunctionEnd
      18(f3(f1;):           2 Function None 16
       17(input):     11(ptr) FunctionParameter
              19:             Label
                              Branch 50
              50:             Label
                              LoopMerge 52 53 None
                              Branch 51
              51:             Label
              54:   10(float) Load 17(input)
              56:   10(float) FAdd 54 55
                              Store 17(input) 56
                              Branch 53
              53:             Label
              57:   10(float) Load 17(input)
              59:    32(bool) FOrdLessThan 57 58
                              BranchConditional 59 50 52
              52:             Label
                              Return
                              FunctionEnd
      21(f4(f1;):           2 Function None 16
       20(input):     11(ptr) FunctionParameter
              22:             Label
                              Branch 60
              60:             Label
                              LoopMerge 62 63 None
                              Branch 61
              61:             Label
                              Branch 64
              64:             Label
                              LoopMerge 66 67 None
                              Branch 68
              68:             Label
              69:   10(float) Load 20(input)
              70:   10(float) FAdd 69 55
                              Store 20(input) 70
              71:    32(bool) FOrdLessThan 70 58
                              BranchConditional 71 65 66
              65:               Label
                                Branch 67
              67:               Label
                                Branch 64
              66:             Label
                              Branch 63
              63:             Label
              72:   10(float) Load 20(input)
              73:   10(float) FAdd 72 55
                              Store 20(input) 73
              74:    32(bool) FOrdLessThan 73 58
                              BranchConditional 74 60 62
              62:             Label
                              Return
                              FunctionEnd
26(@PixelShaderFunction(f1;):   23(fvec4) Function None 24
       25(input):     11(ptr) FunctionParameter
              27:             Label
       77(param):     11(ptr) Variable Function
       80(param):     11(ptr) Variable Function
       83(param):     11(ptr) Variable Function
              75:           2 FunctionCall 6(f0()
              76:           2 FunctionCall 8(f1()
              78:   10(float) Load 25(input)
                              Store 77(param) 78
              79:   10(float) FunctionCall 14(f2(f1;) 77(param)
              81:   10(float) Load 25(input)
                              Store 80(param) 81
              82:           2 FunctionCall 18(f3(f1;) 80(param)
              84:   10(float) Load 25(input)
                              Store 83(param) 84
              85:           2 FunctionCall 21(f4(f1;) 83(param)
              86:   10(float) Load 25(input)
              87:   23(fvec4) CompositeConstruct 86 86 86 86
                              ReturnValue 87
                              FunctionEnd
