120.frag
ERROR: 0:9: 'in for stage inputs' : not supported for this version or the enabled extensions 
ERROR: 0:10: 'out for stage outputs' : not supported for this version or the enabled extensions 
ERROR: 0:54: '+' :  wrong operand types: no operation '+' exists that takes a left-hand operand of type ' temp 2-component vector of float' and a right operand of type ' temp 3-component vector of float' (or there is no acceptable conversion)
ERROR: 0:55: '*' :  wrong operand types: no operation '*' exists that takes a left-hand operand of type ' uniform 4X2 matrix of float' and a right operand of type ' temp 3-component vector of float' (or there is no acceptable conversion)
ERROR: 0:56: '+' :  wrong operand types: no operation '+' exists that takes a left-hand operand of type ' uniform 4X2 matrix of float' and a right operand of type ' smooth in 4-component vector of float' (or there is no acceptable conversion)
ERROR: 0:57: '=' :  cannot convert from ' const float' to ' temp int'
ERROR: 0:58: 'assign' :  cannot convert from ' temp bool' to ' temp float'
ERROR: 0:59: '+' :  wrong operand types: no operation '+' exists that takes a left-hand operand of type ' temp int' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:60: '*' :  wrong operand types: no operation '*' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp int' (or there is no acceptable conversion)
ERROR: 0:60: 'assign' :  cannot convert from ' temp bool' to ' temp float'
ERROR: 0:61: 'assign' :  cannot convert from ' temp int' to ' temp bool'
ERROR: 0:62: '+' :  wrong operand types: no operation '+' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp float' (or there is no acceptable conversion)
ERROR: 0:63: 'bitwise-or assign' : not supported for this version or the enabled extensions 
ERROR: 0:63: 'assign' :  cannot convert from ' temp bool' to ' temp float'
ERROR: 0:79: ':' :  wrong operand types: no operation ':' exists that takes a left-hand operand of type ' temp 4-component vector of float' and a right operand of type ' temp 4X4 matrix of float' (or there is no acceptable conversion)
ERROR: 0:79: 'assign' :  cannot convert from ' temp 4X4 matrix of float' to ' fragColor 4-component vector of float FragColor'
ERROR: 0:82: 'xr' : vector swizzle selectors not from the same set 
ERROR: 0:83: 'xyxyx' : vector swizzle too long 
ERROR: 0:84: 'z' : vector swizzle selection out of range 
ERROR: 0:85: 'assign' :  l-value required 
ERROR: 0:91: 'main' : overloaded functions must have the same return type 
ERROR: 0:91: 'main' : function already has a body 
ERROR: 0:91: 'int' :  entry point cannot return a value
ERROR: 0:92: 'main' : function cannot take any parameter(s) 
ERROR: 0:94: 'a' : variables with qualifier 'const' must be initialized 
ERROR: 0:97: 'out' : overloaded functions must have the same parameter storage qualifiers for argument 1
ERROR: 0:99: 'return' : type does not match, or is not convertible to, the function's return type 
ERROR: 0:115: 'return' : void function cannot return a value 
ERROR: 0:125: 'gl_TexCoord' : redeclaration of array with size 
ERROR: 0:152: 'matrixCompMult' : no matching overloaded function found 
ERROR: 0:152: '=' :  cannot convert from ' const float' to ' temp 3X2 matrix of float'
ERROR: 0:153: 'matrixCompMult' : no matching overloaded function found 
ERROR: 0:153: '=' :  cannot convert from ' const float' to ' temp 3X4 matrix of float'
ERROR: 0:160: 'constructor' : not enough data provided for construction 
ERROR: 0:160: '=' :  cannot convert from ' const float' to ' temp 4X4 matrix of float'
ERROR: 0:161: 'constructor' : too many arguments 
ERROR: 0:161: '=' :  cannot convert from ' const float' to ' temp 4X4 matrix of float'
ERROR: 0:165: 'constructor' : matrix constructed from matrix can only have one argument 
ERROR: 0:166: 'constructor' : matrix constructed from matrix can only have one argument 
ERROR: 0:172: 'constructor' : array constructor needs one argument per array element 
ERROR: 0:172: '=' :  cannot convert from ' const float' to ' temp 2-element array of 3X3 matrix of float'
ERROR: 0:184: 'texture2DLod' : required extension not requested: GL_ARB_shader_texture_lod
ERROR: 0:185: 'texture3DProjLod' : required extension not requested: GL_ARB_shader_texture_lod
ERROR: 0:186: 'texture1DProjLod' : required extension not requested: GL_ARB_shader_texture_lod
ERROR: 0:187: 'shadow2DProjLod' : required extension not requested: GL_ARB_shader_texture_lod
ERROR: 0:189: 'texture1DGradARB' : required extension not requested: GL_ARB_shader_texture_lod
ERROR: 0:190: 'texture2DProjGradARB' : required extension not requested: GL_ARB_shader_texture_lod
ERROR: 0:191: 'shadow2DProjGradARB' : required extension not requested: GL_ARB_shader_texture_lod
ERROR: 0:209: 'shadow2DRectProjGradARB' : no matching overloaded function found 
ERROR: 0:209: 'assign' :  cannot convert from ' const float' to ' temp 4-component vector of float'
ERROR: 0:212: 'sampler2DRect' : Reserved word. 
ERROR: 0:244: ':' :  wrong operand types: no operation ':' exists that takes a left-hand operand of type ' global void' and a right operand of type ' const int' (or there is no acceptable conversion)
ERROR: 0:245: ':' :  wrong operand types: no operation ':' exists that takes a left-hand operand of type ' const int' and a right operand of type ' global void' (or there is no acceptable conversion)
ERROR: 0:248: 'half floating-point suffix' : required extension not requested: Possible extensions include:
GL_AMD_gpu_shader_half_float
GL_EXT_shader_explicit_arithmetic_types
GL_EXT_shader_explicit_arithmetic_types_float16
ERROR: 0:248: '' :  syntax error, unexpected IDENTIFIER, expecting COMMA or SEMICOLON
ERROR: 55 compilation errors.  No code generated.


Shader version: 120
Requested GL_ARB_shader_texture_lod
Requested GL_ARB_texture_rectangle
ERROR: node is still EOpNull!
0:21  Function Definition: main( ( global void)
0:21    Function Parameters: 
0:23    Sequence
0:23      Sequence
0:23        move second child to first child ( temp 2X3 matrix of float)
0:23          'm23' ( temp 2X3 matrix of float)
0:23          Construct mat2x3 ( temp 2X3 matrix of float)
0:23            'm' ( uniform 4X2 matrix of float)
0:27      Sequence
0:27        move second child to first child ( temp structure{ global float f})
0:27          'sv' ( temp structure{ global float f})
0:27          Construct structure ( temp structure{ global float f})
0:27            Convert int to float ( temp float)
0:27              'a' ( temp int)
0:28      Sequence
0:28        move second child to first child ( temp 2-element array of float)
0:28          'ia' ( temp 2-element array of float)
0:28          Construct float ( temp 2-element array of float)
0:28            Constant:
0:28              3.000000
0:28            direct index ( temp float)
0:28              'i' ( smooth in 4-component vector of float)
0:28              Constant:
0:28                1 (const int)
0:29      Sequence
0:29        move second child to first child ( temp float)
0:29          'f1' ( temp float)
0:29          Constant:
0:29            1.000000
0:30      Sequence
0:30        move second child to first child ( temp float)
0:30          'f' ( temp float)
0:30          Convert int to float ( temp float)
0:30            'a' ( temp int)
0:31      move second child to first child ( temp float)
0:31        'f' ( temp float)
0:31        Convert int to float ( temp float)
0:31          'a' ( temp int)
0:33      Sequence
0:33        move second child to first child ( temp 3-component vector of float)
0:33          'v3' ( temp 3-component vector of float)
0:33          Convert int to float ( temp 3-component vector of float)
0:33            'iv3' ( temp 3-component vector of int)
0:34      move second child to first child ( temp float)
0:34        'f' ( temp float)
0:34        add ( temp float)
0:34          'f' ( temp float)
0:34          Convert int to float ( temp float)
0:34            'a' ( temp int)
0:35      move second child to first child ( temp float)
0:35        'f' ( temp float)
0:35        subtract ( temp float)
0:35          Convert int to float ( temp float)
0:35            'a' ( temp int)
0:35          'f' ( temp float)
0:36      add second child into first child ( temp float)
0:36        'f' ( temp float)
0:36        Convert int to float ( temp float)
0:36          'a' ( temp int)
0:37      move second child to first child ( temp float)
0:37        'f' ( temp float)
0:37        subtract ( temp float)
0:37          Convert int to float ( temp float)
0:37            'a' ( temp int)
0:37          'f' ( temp float)
0:38      multiply second child into first child ( temp 3-component vector of float)
0:38        'v3' ( temp 3-component vector of float)
0:38        Convert int to float ( temp 3-component vector of float)
0:38          'iv3' ( temp 3-component vector of int)
0:39      move second child to first child ( temp 3-component vector of float)
0:39        'v3' ( temp 3-component vector of float)
0:39        divide ( temp 3-component vector of float)
0:39          Convert int to float ( temp 3-component vector of float)
0:39            'iv3' ( temp 3-component vector of int)
0:39          Constant:
0:39            2.000000
0:40      move second child to first child ( temp 3-component vector of float)
0:40        'v3' ( temp 3-component vector of float)
0:40        vector-scale ( temp 3-component vector of float)
0:40          Constant:
0:40            3.000000
0:40          Convert int to float ( temp 3-component vector of float)
0:40            'iv3' ( temp 3-component vector of int)
0:41      move second child to first child ( temp 3-component vector of float)
0:41        'v3' ( temp 3-component vector of float)
0:41        vector-scale ( temp 3-component vector of float)
0:41          Constant:
0:41            2.000000
0:41          'v3' ( temp 3-component vector of float)
0:42      move second child to first child ( temp 3-component vector of float)
0:42        'v3' ( temp 3-component vector of float)
0:42        subtract ( temp 3-component vector of float)
0:42          'v3' ( temp 3-component vector of float)
0:42          Constant:
0:42            2.000000
0:43      Test condition and select ( temp void)
0:43        Condition
0:47        logical-or ( temp bool)
0:46          logical-or ( temp bool)
0:45            logical-or ( temp bool)
0:44              logical-or ( temp bool)
0:43                logical-or ( temp bool)
0:43                  Compare Less Than ( temp bool)
0:43                    'f' ( temp float)
0:43                    Convert int to float ( temp float)
0:43                      'a' ( temp int)
0:44                  Compare Less Than or Equal ( temp bool)
0:44                    Convert int to float ( temp float)
0:44                      'a' ( temp int)
0:44                    'f' ( temp float)
0:45                Compare Greater Than ( temp bool)
0:45                  'f' ( temp float)
0:45                  Convert int to float ( temp float)
0:45                    'a' ( temp int)
0:46              Compare Greater Than or Equal ( temp bool)
0:46                'f' ( temp float)
0:46                Convert int to float ( temp float)
0:46                  'a' ( temp int)
0:47            Compare Equal ( temp bool)
0:47              Convert int to float ( temp float)
0:47                'a' ( temp int)
0:47              'f' ( temp float)
0:48          Compare Not Equal ( temp bool)
0:48            'f' ( temp float)
0:48            Convert int to float ( temp float)
0:48              'a' ( temp int)
0:43        true case is null
0:49      move second child to first child ( temp float)
0:49        'f' ( temp float)
0:49        Test condition and select ( temp float)
0:49          Condition
0:49          'b' ( temp bool)
0:49          true case
0:49          Convert int to float ( temp float)
0:49            'a' ( temp int)
0:49          false case
0:49          'f' ( temp float)
0:50      move second child to first child ( temp float)
0:50        'f' ( temp float)
0:50        Test condition and select ( temp float)
0:50          Condition
0:50          'b' ( temp bool)
0:50          true case
0:50          'f' ( temp float)
0:50          false case
0:50          Convert int to float ( temp float)
0:50            'a' ( temp int)
0:51      move second child to first child ( temp float)
0:51        'f' ( temp float)
0:51        Convert int to float ( temp float)
0:51          Test condition and select ( temp int)
0:51            Condition
0:51            'b' ( temp bool)
0:51            true case
0:51            'a' ( temp int)
0:51            false case
0:51            'a' ( temp int)
0:52      Sequence
0:52        move second child to first child ( temp structure{ global float f})
0:52          'news' ( temp structure{ global float f})
0:52          'sv' ( temp structure{ global float f})
0:54      vector swizzle ( temp 2-component vector of float)
0:54        'i' ( smooth in 4-component vector of float)
0:54        Sequence
0:54          Constant:
0:54            0 (const int)
0:54          Constant:
0:54            1 (const int)
0:55      'm' ( uniform 4X2 matrix of float)
0:56      'm' ( uniform 4X2 matrix of float)
0:58      'f' ( temp float)
0:59      move second child to first child ( temp float)
0:59        'f' ( temp float)
0:59        Convert int to float ( temp float)
0:59          'a' ( temp int)
0:60      'f' ( temp float)
0:61      'b' ( temp bool)
0:62      move second child to first child ( temp bool)
0:62        'b' ( temp bool)
0:62        'b' ( temp bool)
0:63      'f' ( temp float)
0:65      move second child to first child ( temp 4-component vector of float)
0:65        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:65        texture ( global 4-component vector of float)
0:65          's2D' ( uniform sampler2D)
0:65          'centTexCoord' ( centroid smooth in 2-component vector of float)
0:?       Sequence
0:79        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:82      direct index ( temp float)
0:82        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:82        Constant:
0:82          0 (const int)
0:83      vector swizzle ( temp 2-component vector of float)
0:83        vector swizzle ( temp 4-component vector of float)
0:83          'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:83          Sequence
0:83            Constant:
0:83              0 (const int)
0:83            Constant:
0:83              1 (const int)
0:83            Constant:
0:83              0 (const int)
0:83            Constant:
0:83              1 (const int)
0:83        Sequence
0:83          Constant:
0:83            0 (const int)
0:83          Constant:
0:83            1 (const int)
0:84      direct index ( temp float)
0:84        'centTexCoord' ( centroid smooth in 2-component vector of float)
0:84        Constant:
0:84          0 (const int)
0:85      move second child to first child ( temp bool)
0:85        Comma ( temp bool)
0:85          'a' ( temp int)
0:85          'b' ( temp bool)
0:85        Constant:
0:85          true (const bool)
0:91  Function Definition: main( ( global int)
0:91    Function Parameters: 
0:92  Function Definition: main(i1; ( global void)
0:92    Function Parameters: 
0:92      'a' ( in int)
0:97  Function Definition: foo(f1; ( global int)
0:97    Function Parameters: 
0:97      'a' ( out float)
0:99    Sequence
0:99      Branch: Return with expression
0:99        Constant:
0:99          3.200000
0:100      Function Call: foo(f1; ( global int)
0:100        'a' ( out float)
0:103  Function Definition: gen(vf3; ( global bool)
0:103    Function Parameters: 
0:103      'v' ( in 3-component vector of float)
0:105    Sequence
0:105      Test condition and select ( temp void)
0:105        Condition
0:105        logical-and ( temp bool)
0:105          Compare Less Than ( temp bool)
0:105            Absolute value ( global float)
0:105              direct index ( temp float)
0:105                'v' ( in 3-component vector of float)
0:105                Constant:
0:105                  0 (const int)
0:105            Constant:
0:105              0.000100
0:105          Compare Less Than ( temp bool)
0:105            Absolute value ( global float)
0:105              direct index ( temp float)
0:105                'v' ( in 3-component vector of float)
0:105                Constant:
0:105                  1 (const int)
0:105            Constant:
0:105              0.000100
0:105        true case
0:106        Branch: Return with expression
0:106          Constant:
0:106            true (const bool)
0:109  Function Definition: v1( ( global void)
0:109    Function Parameters: 
0:113  Function Definition: v2( ( global void)
0:113    Function Parameters: 
0:115    Sequence
0:115      Branch: Return
0:118  Function Definition: atest( ( global void)
0:118    Function Parameters: 
0:120    Sequence
0:120      Sequence
0:120        move second child to first child ( temp 4-component vector of float)
0:120          'v' ( temp 4-component vector of float)
0:120          direct index ( smooth temp 4-component vector of float TexCoord)
0:120            'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:120            Constant:
0:120              1 (const int)
0:121      add second child into first child ( temp 4-component vector of float)
0:121        'v' ( temp 4-component vector of float)
0:121        direct index ( smooth temp 4-component vector of float TexCoord)
0:121          'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:121          Constant:
0:121            3 (const int)
0:139  Function Definition: foo123( ( global void)
0:139    Function Parameters: 
0:141    Sequence
0:141      Sequence
0:141        move second child to first child ( temp 2X2 matrix of float)
0:141          'r2' ( temp 2X2 matrix of float)
0:141          component-wise multiply ( global 2X2 matrix of float)
0:141            'm22' ( global 2X2 matrix of float)
0:141            'm22' ( global 2X2 matrix of float)
0:142      Sequence
0:142        move second child to first child ( temp 3X3 matrix of float)
0:142          'r3' ( temp 3X3 matrix of float)
0:142          component-wise multiply ( global 3X3 matrix of float)
0:142            'm33' ( global 3X3 matrix of float)
0:142            'm33' ( global 3X3 matrix of float)
0:143      Sequence
0:143        move second child to first child ( temp 4X4 matrix of float)
0:143          'r4' ( temp 4X4 matrix of float)
0:143          component-wise multiply ( global 4X4 matrix of float)
0:143            'm44' ( global 4X4 matrix of float)
0:143            'm44' ( global 4X4 matrix of float)
0:145      Sequence
0:145        move second child to first child ( temp 2X3 matrix of float)
0:145          'r23' ( temp 2X3 matrix of float)
0:145          component-wise multiply ( global 2X3 matrix of float)
0:145            'm23' ( global 2X3 matrix of float)
0:145            'm23' ( global 2X3 matrix of float)
0:146      Sequence
0:146        move second child to first child ( temp 2X4 matrix of float)
0:146          'r24' ( temp 2X4 matrix of float)
0:146          component-wise multiply ( global 2X4 matrix of float)
0:146            'm24' ( global 2X4 matrix of float)
0:146            'm24' ( global 2X4 matrix of float)
0:147      Sequence
0:147        move second child to first child ( temp 3X2 matrix of float)
0:147          'r32' ( temp 3X2 matrix of float)
0:147          component-wise multiply ( global 3X2 matrix of float)
0:147            'm32' ( global 3X2 matrix of float)
0:147            'm32' ( global 3X2 matrix of float)
0:148      Sequence
0:148        move second child to first child ( temp 3X4 matrix of float)
0:148          'r34' ( temp 3X4 matrix of float)
0:148          component-wise multiply ( global 3X4 matrix of float)
0:148            'm34' ( global 3X4 matrix of float)
0:148            'm34' ( global 3X4 matrix of float)
0:149      Sequence
0:149        move second child to first child ( temp 4X2 matrix of float)
0:149          'r42' ( temp 4X2 matrix of float)
0:149          component-wise multiply ( global 4X2 matrix of float)
0:149            'm42' ( global 4X2 matrix of float)
0:149            'm42' ( global 4X2 matrix of float)
0:150      Sequence
0:150        move second child to first child ( temp 4X3 matrix of float)
0:150          'r43' ( temp 4X3 matrix of float)
0:150          component-wise multiply ( global 4X3 matrix of float)
0:150            'm43' ( global 4X3 matrix of float)
0:150            'm43' ( global 4X3 matrix of float)
0:156  Function Definition: matConst( ( global void)
0:156    Function Parameters: 
0:?     Sequence
0:162      Sequence
0:162        move second child to first child ( temp 4X4 matrix of float)
0:162          'm4g' ( temp 4X4 matrix of float)
0:162          Construct mat4 ( temp 4X4 matrix of float)
0:162            'v2' ( temp 2-component vector of float)
0:162            'v3' ( temp 3-component vector of float)
0:162            'v3' ( temp 3-component vector of float)
0:162            'v3' ( temp 3-component vector of float)
0:162            'v3' ( temp 3-component vector of float)
0:162            'v3' ( temp 3-component vector of float)
0:163      Sequence
0:163        move second child to first child ( temp 4X4 matrix of float)
0:163          'm4' ( temp 4X4 matrix of float)
0:163          Construct mat4 ( temp 4X4 matrix of float)
0:163            'v2' ( temp 2-component vector of float)
0:163            'v3' ( temp 3-component vector of float)
0:163            'v3' ( temp 3-component vector of float)
0:163            'v3' ( temp 3-component vector of float)
0:163            'v3' ( temp 3-component vector of float)
0:163            'v2' ( temp 2-component vector of float)
0:164      Sequence
0:164        move second child to first child ( temp 3X3 matrix of float)
0:164          'm3' ( temp 3X3 matrix of float)
0:164          Construct mat3 ( temp 3X3 matrix of float)
0:164            'm4' ( temp 4X4 matrix of float)
0:165      Sequence
0:165        move second child to first child ( temp 3X3 matrix of float)
0:165          'm3b1' ( temp 3X3 matrix of float)
0:165          Construct mat3 ( temp 3X3 matrix of float)
0:165            'm4' ( temp 4X4 matrix of float)
0:165            'v2' ( temp 2-component vector of float)
0:166      Sequence
0:166        move second child to first child ( temp 3X3 matrix of float)
0:166          'm3b2' ( temp 3X3 matrix of float)
0:166          Construct mat3 ( temp 3X3 matrix of float)
0:166            'm4' ( temp 4X4 matrix of float)
0:166            'm4' ( temp 4X4 matrix of float)
0:167      Sequence
0:167        move second child to first child ( temp 3X2 matrix of float)
0:167          'm32' ( temp 3X2 matrix of float)
0:167          Construct mat3x2 ( temp 3X2 matrix of float)
0:167            'm4' ( temp 4X4 matrix of float)
0:168      Sequence
0:168        move second child to first child ( temp 4X4 matrix of float)
0:168          'm4c' ( temp 4X4 matrix of float)
0:168          Construct mat4 ( temp 4X4 matrix of float)
0:168            'm32' ( temp 3X2 matrix of float)
0:169      Sequence
0:169        move second child to first child ( temp 3X3 matrix of float)
0:169          'm3s' ( temp 3X3 matrix of float)
0:169          Construct mat3 ( temp 3X3 matrix of float)
0:169            direct index ( temp float)
0:169              'v2' ( temp 2-component vector of float)
0:169              Constant:
0:169                0 (const int)
0:171      Sequence
0:171        move second child to first child ( temp 2-element array of 3X3 matrix of float)
0:171          'm3a1' ( temp 2-element array of 3X3 matrix of float)
0:171          Construct mat3 ( temp 2-element array of 3X3 matrix of float)
0:171            'm3s' ( temp 3X3 matrix of float)
0:171            'm3s' ( temp 3X3 matrix of float)
0:179  Function Definition: foo2323( ( global void)
0:179    Function Parameters: 
0:?     Sequence
0:184      move second child to first child ( temp 4-component vector of float)
0:184        'v' ( temp 4-component vector of float)
0:184        textureLod ( global 4-component vector of float)
0:184          's2D' ( uniform sampler2D)
0:184          'v2' ( temp 2-component vector of float)
0:184          'f' ( temp float)
0:185      move second child to first child ( temp 4-component vector of float)
0:185        'v' ( temp 4-component vector of float)
0:185        textureProjLod ( global 4-component vector of float)
0:185          's3D' ( uniform sampler3D)
0:185          'v' ( temp 4-component vector of float)
0:185          'f' ( temp float)
0:186      move second child to first child ( temp 4-component vector of float)
0:186        'v' ( temp 4-component vector of float)
0:186        textureProjLod ( global 4-component vector of float)
0:186          's1D' ( uniform sampler1D)
0:186          'v' ( temp 4-component vector of float)
0:186          'f' ( temp float)
0:187      move second child to first child ( temp 4-component vector of float)
0:187        'v' ( temp 4-component vector of float)
0:187        textureProjLod ( global 4-component vector of float)
0:187          's2DS' ( uniform sampler2DShadow)
0:187          'v' ( temp 4-component vector of float)
0:187          'f' ( temp float)
0:189      move second child to first child ( temp 4-component vector of float)
0:189        'v' ( temp 4-component vector of float)
0:189        textureGrad ( global 4-component vector of float)
0:189          's1D' ( uniform sampler1D)
0:189          'f' ( temp float)
0:189          'f' ( temp float)
0:189          'f' ( temp float)
0:190      move second child to first child ( temp 4-component vector of float)
0:190        'v' ( temp 4-component vector of float)
0:190        textureProjGrad ( global 4-component vector of float)
0:190          's2D' ( uniform sampler2D)
0:190          'v' ( temp 4-component vector of float)
0:190          'v2' ( temp 2-component vector of float)
0:190          'v2' ( temp 2-component vector of float)
0:191      move second child to first child ( temp 4-component vector of float)
0:191        'v' ( temp 4-component vector of float)
0:191        textureProjGrad ( global 4-component vector of float)
0:191          's2DS' ( uniform sampler2DShadow)
0:191          'v' ( temp 4-component vector of float)
0:191          'v2' ( temp 2-component vector of float)
0:191          'v2' ( temp 2-component vector of float)
0:196  Function Definition: foo2324( ( global void)
0:196    Function Parameters: 
0:?     Sequence
0:201      move second child to first child ( temp 4-component vector of float)
0:201        'v' ( temp 4-component vector of float)
0:201        textureLod ( global 4-component vector of float)
0:201          's2D' ( uniform sampler2D)
0:201          'v2' ( temp 2-component vector of float)
0:201          'f' ( temp float)
0:202      move second child to first child ( temp 4-component vector of float)
0:202        'v' ( temp 4-component vector of float)
0:202        textureProjLod ( global 4-component vector of float)
0:202          's3D' ( uniform sampler3D)
0:202          'v' ( temp 4-component vector of float)
0:202          'f' ( temp float)
0:203      move second child to first child ( temp 4-component vector of float)
0:203        'v' ( temp 4-component vector of float)
0:203        textureProjLod ( global 4-component vector of float)
0:203          's1D' ( uniform sampler1D)
0:203          'v' ( temp 4-component vector of float)
0:203          'f' ( temp float)
0:204      move second child to first child ( temp 4-component vector of float)
0:204        'v' ( temp 4-component vector of float)
0:204        textureProjLod ( global 4-component vector of float)
0:204          's2DS' ( uniform sampler2DShadow)
0:204          'v' ( temp 4-component vector of float)
0:204          'f' ( temp float)
0:206      move second child to first child ( temp 4-component vector of float)
0:206        'v' ( temp 4-component vector of float)
0:206        textureGrad ( global 4-component vector of float)
0:206          's1D' ( uniform sampler1D)
0:206          'f' ( temp float)
0:206          'f' ( temp float)
0:206          'f' ( temp float)
0:207      move second child to first child ( temp 4-component vector of float)
0:207        'v' ( temp 4-component vector of float)
0:207        textureProjGrad ( global 4-component vector of float)
0:207          's2D' ( uniform sampler2D)
0:207          'v' ( temp 4-component vector of float)
0:207          'v2' ( temp 2-component vector of float)
0:207          'v2' ( temp 2-component vector of float)
0:208      move second child to first child ( temp 4-component vector of float)
0:208        'v' ( temp 4-component vector of float)
0:208        textureProjGrad ( global 4-component vector of float)
0:208          's2DS' ( uniform sampler2DShadow)
0:208          'v' ( temp 4-component vector of float)
0:208          'v2' ( temp 2-component vector of float)
0:208          'v2' ( temp 2-component vector of float)
0:209      'v' ( temp 4-component vector of float)
0:214  Function Definition: foo121111( ( global void)
0:214    Function Parameters: 
0:?     Sequence
0:217      Sequence
0:217        move second child to first child ( temp 4-component vector of float)
0:217          'v' ( temp 4-component vector of float)
0:217          texture ( global 4-component vector of float)
0:217            's2DRbad' ( uniform sampler2DRect)
0:217            'v2' ( temp 2-component vector of float)
0:225  Function Definition: foo12111( ( global void)
0:225    Function Parameters: 
0:?     Sequence
0:231      move second child to first child ( temp 4-component vector of float)
0:231        'v' ( temp 4-component vector of float)
0:231        texture ( global 4-component vector of float)
0:231          's2DR' ( uniform sampler2DRect)
0:231          'v2' ( temp 2-component vector of float)
0:232      move second child to first child ( temp 4-component vector of float)
0:232        'v' ( temp 4-component vector of float)
0:232        textureProj ( global 4-component vector of float)
0:232          's2DR' ( uniform sampler2DRect)
0:232          'v3' ( temp 3-component vector of float)
0:233      move second child to first child ( temp 4-component vector of float)
0:233        'v' ( temp 4-component vector of float)
0:233        textureProj ( global 4-component vector of float)
0:233          's2DR' ( uniform sampler2DRect)
0:233          'v4' ( temp 4-component vector of float)
0:234      move second child to first child ( temp 4-component vector of float)
0:234        'v' ( temp 4-component vector of float)
0:234        texture ( global 4-component vector of float)
0:234          's2DRS' ( uniform sampler2DRectShadow)
0:234          'v3' ( temp 3-component vector of float)
0:235      move second child to first child ( temp 4-component vector of float)
0:235        'v' ( temp 4-component vector of float)
0:235        textureProj ( global 4-component vector of float)
0:235          's2DRS' ( uniform sampler2DRectShadow)
0:235          'v4' ( temp 4-component vector of float)
0:237      move second child to first child ( temp 4-component vector of float)
0:237        'v' ( temp 4-component vector of float)
0:237        textureProjGrad ( global 4-component vector of float)
0:237          's2DRS' ( uniform sampler2DRectShadow)
0:237          'v' ( temp 4-component vector of float)
0:237          'v2' ( temp 2-component vector of float)
0:237          'v2' ( temp 2-component vector of float)
0:240  Function Definition: voidTernary( ( global void)
0:240    Function Parameters: 
0:?     Sequence
0:243      Test condition and select ( temp void)
0:243        Condition
0:243        'b' ( temp bool)
0:243        true case
0:243        Function Call: foo121111( ( global void)
0:243        false case
0:243        Function Call: foo12111( ( global void)
0:244      Constant:
0:244        4 (const int)
0:245      Function Call: foo12111( ( global void)
0:?   Linker Objects
0:?     'lowp' ( global float)
0:?     'mediump' ( global float)
0:?     'highp' ( global float)
0:?     'precision' ( global float)
0:?     'i' ( smooth in 4-component vector of float)
0:?     'o' ( out 4-component vector of float)
0:?     's2D' ( uniform sampler2D)
0:?     'centTexCoord' ( centroid smooth in 2-component vector of float)
0:?     'm' ( uniform 4X2 matrix of float)
0:?     'imageBuffer' ( global float)
0:?     'uimage2DRect' ( global float)
0:?     'a' ( temp int)
0:?     'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:?     'm22' ( global 2X2 matrix of float)
0:?     'm23' ( global 2X3 matrix of float)
0:?     'm24' ( global 2X4 matrix of float)
0:?     'm32' ( global 3X2 matrix of float)
0:?     'm33' ( global 3X3 matrix of float)
0:?     'm34' ( global 3X4 matrix of float)
0:?     'm42' ( global 4X2 matrix of float)
0:?     'm43' ( global 4X3 matrix of float)
0:?     'm44' ( global 4X4 matrix of float)
0:?     's3D' ( uniform sampler3D)
0:?     's1D' ( uniform sampler1D)
0:?     's2DS' ( uniform sampler2DShadow)
0:?     's2DRbad' ( uniform sampler2DRect)
0:?     's2DR' ( uniform sampler2DRect)
0:?     's2DRS' ( uniform sampler2DRectShadow)
0:?     'halfFloat1' ( global float)


Linked fragment stage:

ERROR: Linking fragment stage: Recursion detected:
    foo(f1; calling foo(f1;

Shader version: 120
Requested GL_ARB_shader_texture_lod
Requested GL_ARB_texture_rectangle
ERROR: node is still EOpNull!
0:92  Function Definition: main(i1; ( global void)
0:92    Function Parameters: 
0:92      'a' ( in int)
0:?   Linker Objects
0:?     'lowp' ( global float)
0:?     'mediump' ( global float)
0:?     'highp' ( global float)
0:?     'precision' ( global float)
0:?     'i' ( smooth in 4-component vector of float)
0:?     'o' ( out 4-component vector of float)
0:?     's2D' ( uniform sampler2D)
0:?     'centTexCoord' ( centroid smooth in 2-component vector of float)
0:?     'm' ( uniform 4X2 matrix of float)
0:?     'imageBuffer' ( global float)
0:?     'uimage2DRect' ( global float)
0:?     'a' ( temp int)
0:?     'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
0:?     'm22' ( global 2X2 matrix of float)
0:?     'm23' ( global 2X3 matrix of float)
0:?     'm24' ( global 2X4 matrix of float)
0:?     'm32' ( global 3X2 matrix of float)
0:?     'm33' ( global 3X3 matrix of float)
0:?     'm34' ( global 3X4 matrix of float)
0:?     'm42' ( global 4X2 matrix of float)
0:?     'm43' ( global 4X3 matrix of float)
0:?     'm44' ( global 4X4 matrix of float)
0:?     's3D' ( uniform sampler3D)
0:?     's1D' ( uniform sampler1D)
0:?     's2DS' ( uniform sampler2DShadow)
0:?     's2DRbad' ( uniform sampler2DRect)
0:?     's2DR' ( uniform sampler2DRect)
0:?     's2DRS' ( uniform sampler2DRectShadow)
0:?     'halfFloat1' ( global float)

