glsl.es320.subgroup.frag
Shader version: 320
Requested GL_KHR_shader_subgroup_basic
0:? Sequence
0:4  Function Definition: main( ( global void)
0:4    Function Parameters: 
0:6    Sequence
0:6      move second child to first child ( temp mediump 4-component vector of uint)
0:6        'data' (layout( location=0) out mediump 4-component vector of uint)
0:6        Construct uvec4 ( temp mediump 4-component vector of uint)
0:6          'gl_SubgroupSize' ( flat in mediump uint SubgroupSize)
0:6          'gl_SubgroupInvocationID' ( flat in mediump uint SubgroupInvocationID)
0:6          Constant:
0:6            0 (const uint)
0:6          Constant:
0:6            0 (const uint)
0:?   Linker Objects
0:?     'data' (layout( location=0) out mediump 4-component vector of uint)


Linked fragment stage:


Shader version: 320
Requested GL_KHR_shader_subgroup_basic
0:? Sequence
0:4  Function Definition: main( ( global void)
0:4    Function Parameters: 
0:6    Sequence
0:6      move second child to first child ( temp mediump 4-component vector of uint)
0:6        'data' (layout( location=0) out mediump 4-component vector of uint)
0:6        Construct uvec4 ( temp mediump 4-component vector of uint)
0:6          'gl_SubgroupSize' ( flat in mediump uint SubgroupSize)
0:6          'gl_SubgroupInvocationID' ( flat in mediump uint SubgroupInvocationID)
0:6          Constant:
0:6            0 (const uint)
0:6          Constant:
0:6            0 (const uint)
0:?   Linker Objects
0:?     'data' (layout( location=0) out mediump 4-component vector of uint)

