vulkan.ast.vert
Shader version: 450
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Convert float to bool ( temp bool)
0:9        'scf1' ( specialization-constant const highp float)
0:9          1.000000
0:10      Construct bool ( specialization-constant const bool)
0:10        'scbt' ( specialization-constant const bool)
0:10          true (const bool)
0:11      Convert int to bool ( specialization-constant const bool)
0:11        'sci2' ( specialization-constant const highp int)
0:11          2 (const int)
0:13      Construct float ( temp float)
0:13        'scf1' ( specialization-constant const highp float)
0:13          1.000000
0:14      Convert bool to float ( temp float)
0:14        'scbt' ( specialization-constant const bool)
0:14          true (const bool)
0:15      Convert int to float ( temp float)
0:15        'sci2' ( specialization-constant const highp int)
0:15          2 (const int)
0:17      Convert float to int ( temp int)
0:17        'scf1' ( specialization-constant const highp float)
0:17          1.000000
0:18      Convert bool to int ( specialization-constant const int)
0:18        'scbt' ( specialization-constant const bool)
0:18          true (const bool)
0:19      Construct int ( specialization-constant const int)
0:19        'sci2' ( specialization-constant const highp int)
0:19          2 (const int)
0:21      component-wise multiply ( temp highp float)
0:21        'scf1' ( specialization-constant const highp float)
0:21          1.000000
0:21        'scf1' ( specialization-constant const highp float)
0:21          1.000000
0:22      logical-or ( specialization-constant const bool)
0:22        'scbt' ( specialization-constant const bool)
0:22          true (const bool)
0:22        'scbt' ( specialization-constant const bool)
0:22          true (const bool)
0:23      component-wise multiply ( specialization-constant const highp int)
0:23        'sci2' ( specialization-constant const highp int)
0:23          2 (const int)
0:23        'sci2' ( specialization-constant const highp int)
0:23          2 (const int)
0:24      add ( temp highp float)
0:24        'scf1' ( specialization-constant const highp float)
0:24          1.000000
0:24        Convert int to float ( temp highp float)
0:24          'sci2' ( specialization-constant const highp int)
0:24            2 (const int)
0:26      Negate value ( temp highp float)
0:26        'scf1' ( specialization-constant const highp float)
0:26          1.000000
0:27      Negate conditional ( specialization-constant const bool)
0:27        'scbt' ( specialization-constant const bool)
0:27          true (const bool)
0:28      Negate value ( specialization-constant const highp int)
0:28        'sci2' ( specialization-constant const highp int)
0:28          2 (const int)
0:30      Compare Greater Than ( temp bool)
0:30        'scf1' ( specialization-constant const highp float)
0:30          1.000000
0:30        'scf1' ( specialization-constant const highp float)
0:30          1.000000
0:31      Compare Greater Than ( specialization-constant const bool)
0:31        'sci2' ( specialization-constant const highp int)
0:31          2 (const int)
0:31        'sci2' ( specialization-constant const highp int)
0:31          2 (const int)
0:33      Compare Not Equal ( temp bool)
0:33        'scf1' ( specialization-constant const highp float)
0:33          1.000000
0:33        'scf1' ( specialization-constant const highp float)
0:33          1.000000
0:34      Compare Not Equal ( specialization-constant const bool)
0:34        'scbt' ( specialization-constant const bool)
0:34          true (const bool)
0:34        'scbt' ( specialization-constant const bool)
0:34          true (const bool)
0:35      Compare Not Equal ( specialization-constant const bool)
0:35        'sci2' ( specialization-constant const highp int)
0:35          2 (const int)
0:35        'sci2' ( specialization-constant const highp int)
0:35          2 (const int)
0:37      Construct ivec2 ( specialization-constant const 2-component vector of int)
0:37        'sci2' ( specialization-constant const highp int)
0:37          2 (const int)
0:37        'sci2' ( specialization-constant const highp int)
0:37          2 (const int)
0:38      Construct ivec2 ( temp 2-element array of 2-component vector of int)
0:38        Construct ivec2 ( specialization-constant const 2-component vector of int)
0:38          'sci2' ( specialization-constant const highp int)
0:38            2 (const int)
0:38          'sci2' ( specialization-constant const highp int)
0:38            2 (const int)
0:38        Construct ivec2 ( specialization-constant const 2-component vector of int)
0:38          'sci2' ( specialization-constant const highp int)
0:38            2 (const int)
0:38          'sci2' ( specialization-constant const highp int)
0:38            2 (const int)
0:40      Construct vec2 ( temp 2-component vector of float)
0:40        'scf1' ( specialization-constant const highp float)
0:40          1.000000
0:40        'scf1' ( specialization-constant const highp float)
0:40          1.000000
0:41      Construct vec2 ( temp 2-element array of 2-component vector of float)
0:41        Construct vec2 ( temp 2-component vector of float)
0:41          'scf1' ( specialization-constant const highp float)
0:41            1.000000
0:41          'scf1' ( specialization-constant const highp float)
0:41            1.000000
0:41        Construct vec2 ( temp 2-component vector of float)
0:41          'scf1' ( specialization-constant const highp float)
0:41            1.000000
0:41          'scf1' ( specialization-constant const highp float)
0:41            1.000000
0:?   Linker Objects
0:?     'scf1' ( specialization-constant const highp float)
0:?       1.000000
0:?     'scbt' ( specialization-constant const bool)
0:?       true (const bool)
0:?     'sci2' ( specialization-constant const highp int)
0:?       2 (const int)


Linked vertex stage:


Shader version: 450
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Convert float to bool ( temp bool)
0:9        'scf1' ( specialization-constant const highp float)
0:9          1.000000
0:10      Construct bool ( specialization-constant const bool)
0:10        'scbt' ( specialization-constant const bool)
0:10          true (const bool)
0:11      Convert int to bool ( specialization-constant const bool)
0:11        'sci2' ( specialization-constant const highp int)
0:11          2 (const int)
0:13      Construct float ( temp float)
0:13        'scf1' ( specialization-constant const highp float)
0:13          1.000000
0:14      Convert bool to float ( temp float)
0:14        'scbt' ( specialization-constant const bool)
0:14          true (const bool)
0:15      Convert int to float ( temp float)
0:15        'sci2' ( specialization-constant const highp int)
0:15          2 (const int)
0:17      Convert float to int ( temp int)
0:17        'scf1' ( specialization-constant const highp float)
0:17          1.000000
0:18      Convert bool to int ( specialization-constant const int)
0:18        'scbt' ( specialization-constant const bool)
0:18          true (const bool)
0:19      Construct int ( specialization-constant const int)
0:19        'sci2' ( specialization-constant const highp int)
0:19          2 (const int)
0:21      component-wise multiply ( temp highp float)
0:21        'scf1' ( specialization-constant const highp float)
0:21          1.000000
0:21        'scf1' ( specialization-constant const highp float)
0:21          1.000000
0:22      logical-or ( specialization-constant const bool)
0:22        'scbt' ( specialization-constant const bool)
0:22          true (const bool)
0:22        'scbt' ( specialization-constant const bool)
0:22          true (const bool)
0:23      component-wise multiply ( specialization-constant const highp int)
0:23        'sci2' ( specialization-constant const highp int)
0:23          2 (const int)
0:23        'sci2' ( specialization-constant const highp int)
0:23          2 (const int)
0:24      add ( temp highp float)
0:24        'scf1' ( specialization-constant const highp float)
0:24          1.000000
0:24        Convert int to float ( temp highp float)
0:24          'sci2' ( specialization-constant const highp int)
0:24            2 (const int)
0:26      Negate value ( temp highp float)
0:26        'scf1' ( specialization-constant const highp float)
0:26          1.000000
0:27      Negate conditional ( specialization-constant const bool)
0:27        'scbt' ( specialization-constant const bool)
0:27          true (const bool)
0:28      Negate value ( specialization-constant const highp int)
0:28        'sci2' ( specialization-constant const highp int)
0:28          2 (const int)
0:30      Compare Greater Than ( temp bool)
0:30        'scf1' ( specialization-constant const highp float)
0:30          1.000000
0:30        'scf1' ( specialization-constant const highp float)
0:30          1.000000
0:31      Compare Greater Than ( specialization-constant const bool)
0:31        'sci2' ( specialization-constant const highp int)
0:31          2 (const int)
0:31        'sci2' ( specialization-constant const highp int)
0:31          2 (const int)
0:33      Compare Not Equal ( temp bool)
0:33        'scf1' ( specialization-constant const highp float)
0:33          1.000000
0:33        'scf1' ( specialization-constant const highp float)
0:33          1.000000
0:34      Compare Not Equal ( specialization-constant const bool)
0:34        'scbt' ( specialization-constant const bool)
0:34          true (const bool)
0:34        'scbt' ( specialization-constant const bool)
0:34          true (const bool)
0:35      Compare Not Equal ( specialization-constant const bool)
0:35        'sci2' ( specialization-constant const highp int)
0:35          2 (const int)
0:35        'sci2' ( specialization-constant const highp int)
0:35          2 (const int)
0:37      Construct ivec2 ( specialization-constant const 2-component vector of int)
0:37        'sci2' ( specialization-constant const highp int)
0:37          2 (const int)
0:37        'sci2' ( specialization-constant const highp int)
0:37          2 (const int)
0:38      Construct ivec2 ( temp 2-element array of 2-component vector of int)
0:38        Construct ivec2 ( specialization-constant const 2-component vector of int)
0:38          'sci2' ( specialization-constant const highp int)
0:38            2 (const int)
0:38          'sci2' ( specialization-constant const highp int)
0:38            2 (const int)
0:38        Construct ivec2 ( specialization-constant const 2-component vector of int)
0:38          'sci2' ( specialization-constant const highp int)
0:38            2 (const int)
0:38          'sci2' ( specialization-constant const highp int)
0:38            2 (const int)
0:40      Construct vec2 ( temp 2-component vector of float)
0:40        'scf1' ( specialization-constant const highp float)
0:40          1.000000
0:40        'scf1' ( specialization-constant const highp float)
0:40          1.000000
0:41      Construct vec2 ( temp 2-element array of 2-component vector of float)
0:41        Construct vec2 ( temp 2-component vector of float)
0:41          'scf1' ( specialization-constant const highp float)
0:41            1.000000
0:41          'scf1' ( specialization-constant const highp float)
0:41            1.000000
0:41        Construct vec2 ( temp 2-component vector of float)
0:41          'scf1' ( specialization-constant const highp float)
0:41            1.000000
0:41          'scf1' ( specialization-constant const highp float)
0:41            1.000000
0:?   Linker Objects
0:?     'scf1' ( specialization-constant const highp float)
0:?       1.000000
0:?     'scbt' ( specialization-constant const bool)
0:?       true (const bool)
0:?     'sci2' ( specialization-constant const highp int)
0:?       2 (const int)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 50

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main"
                              Source GLSL 450
                              Name 4  "main"
                              Name 7  "scf1"
                              Name 11  "scbt"
                              Name 13  "sci2"
                              Decorate 7(scf1) SpecId 200
                              Decorate 11(scbt) SpecId 201
                              Decorate 13(sci2) SpecId 202
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
         7(scf1):    6(float) SpecConstant 1065353216
               8:             TypeBool
               9:    6(float) Constant 0
        11(scbt):     8(bool) SpecConstantTrue
              12:             TypeInt 32 1
        13(sci2):     12(int) SpecConstant 2
              14:             TypeInt 32 0
              15:     14(int) Constant 0
              16:     8(bool) SpecConstantOp 171 13(sci2) 15
              17:    6(float) Constant 1065353216
              21:     12(int) Constant 0
              22:     12(int) Constant 1
              23:     12(int) SpecConstantOp 169 11(scbt) 22 21
              25:     8(bool) SpecConstantOp 166 11(scbt) 11(scbt)
              26:     12(int) SpecConstantOp 132 13(sci2) 13(sci2)
              30:     8(bool) SpecConstantOp 168 11(scbt)
              31:     12(int) SpecConstantOp 126 13(sci2)
              33:     8(bool) SpecConstantOp 173 13(sci2) 13(sci2)
              35:     8(bool) SpecConstantOp 165 11(scbt) 11(scbt)
              36:     8(bool) SpecConstantOp 171 13(sci2) 13(sci2)
              37:             TypeVector 12(int) 2
              38:   37(ivec2) SpecConstantComposite 13(sci2) 13(sci2)
              39:   37(ivec2) SpecConstantComposite 13(sci2) 13(sci2)
              40:   37(ivec2) SpecConstantComposite 13(sci2) 13(sci2)
              41:     14(int) Constant 2
              42:             TypeArray 37(ivec2) 41
              44:             TypeVector 6(float) 2
              48:             TypeArray 44(fvec2) 41
         4(main):           2 Function None 3
               5:             Label
              10:     8(bool) FUnordNotEqual 7(scf1) 9
              18:    6(float) Select 11(scbt) 17 9
              19:    6(float) ConvertSToF 13(sci2)
              20:     12(int) ConvertFToS 7(scf1)
              24:    6(float) FMul 7(scf1) 7(scf1)
              27:    6(float) ConvertSToF 13(sci2)
              28:    6(float) FAdd 7(scf1) 27
              29:    6(float) FNegate 7(scf1)
              32:     8(bool) FOrdGreaterThan 7(scf1) 7(scf1)
              34:     8(bool) FUnordNotEqual 7(scf1) 7(scf1)
              43:          42 CompositeConstruct 39 40
              45:   44(fvec2) CompositeConstruct 7(scf1) 7(scf1)
              46:   44(fvec2) CompositeConstruct 7(scf1) 7(scf1)
              47:   44(fvec2) CompositeConstruct 7(scf1) 7(scf1)
              49:          48 CompositeConstruct 46 47
                              Return
                              FunctionEnd
