glsl.es320.subgroup.tesc
Shader version: 320
Requested GL_KHR_shader_subgroup_basic
vertices = 1
0:? Sequence
0:9  Function Definition: main( ( global void)
0:9    Function Parameters: 
0:11    Sequence
0:11      move second child to first child ( temp highp 4-component vector of uint)
0:11        indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
0:11          result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
0:11            'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
0:11            Constant:
0:11              0 (const uint)
0:11          'gl_PrimitiveID' ( in highp int PrimitiveID)
0:11        Construct uvec4 ( temp highp 4-component vector of uint)
0:11          'gl_SubgroupSize' ( in mediump uint SubgroupSize)
0:11          'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
0:11          Constant:
0:11            0 (const uint)
0:11          Constant:
0:11            0 (const uint)
0:?   Linker Objects
0:?     'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})


Linked tessellation control stage:


Shader version: 320
Requested GL_KHR_shader_subgroup_basic
vertices = 1
0:? Sequence
0:9  Function Definition: main( ( global void)
0:9    Function Parameters: 
0:11    Sequence
0:11      move second child to first child ( temp highp 4-component vector of uint)
0:11        indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
0:11          result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
0:11            'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
0:11            Constant:
0:11              0 (const uint)
0:11          'gl_PrimitiveID' ( in highp int PrimitiveID)
0:11        Construct uvec4 ( temp highp 4-component vector of uint)
0:11          'gl_SubgroupSize' ( in mediump uint SubgroupSize)
0:11          'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
0:11          Constant:
0:11            0 (const uint)
0:11          Constant:
0:11            0 (const uint)
0:?   Linker Objects
0:?     'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})

