spv.voidFunction.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 43

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 24 37 40 42
                              ExecutionMode 4 OriginUpperLeft
                              Source GLSL 400
                              Name 4  "main"
                              Name 6  "foo("
                              Name 8  "foo2("
                              Name 12  "bar"
                              Name 22  "outColor"
                              Name 24  "bigColor"
                              Name 37  "gl_FragColor"
                              Name 40  "BaseColor"
                              Name 42  "d"
                              Decorate 37(gl_FragColor) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
              10:             TypeFloat 32
              11:             TypePointer Private 10(float)
         12(bar):     11(ptr) Variable Private
              13:   10(float) Constant 1073741824
              15:   10(float) Constant 1065353216
              20:             TypeVector 10(float) 4
              21:             TypePointer Function 20(fvec4)
              23:             TypePointer Input 20(fvec4)
    24(bigColor):     23(ptr) Variable Input
              29:             TypeInt 32 0
              30:     29(int) Constant 0
              31:             TypePointer Function 10(float)
              36:             TypePointer Output 20(fvec4)
37(gl_FragColor):     36(ptr) Variable Output
   40(BaseColor):     23(ptr) Variable Input
              41:             TypePointer Input 10(float)
           42(d):     41(ptr) Variable Input
         4(main):           2 Function None 3
               5:             Label
    22(outColor):     21(ptr) Variable Function
                              Store 12(bar) 13
              25:   20(fvec4) Load 24(bigColor)
                              Store 22(outColor) 25
              26:           2 FunctionCall 6(foo()
              27:           2 FunctionCall 8(foo2()
              28:   10(float) Load 12(bar)
              32:     31(ptr) AccessChain 22(outColor) 30
              33:   10(float) Load 32
              34:   10(float) FAdd 33 28
              35:     31(ptr) AccessChain 22(outColor) 30
                              Store 35 34
              38:   20(fvec4) Load 22(outColor)
                              Store 37(gl_FragColor) 38
                              Return
                              FunctionEnd
         6(foo():           2 Function None 3
               7:             Label
              14:   10(float) Load 12(bar)
              16:   10(float) FAdd 14 15
                              Store 12(bar) 16
                              Return
                              FunctionEnd
        8(foo2():           2 Function None 3
               9:             Label
              18:   10(float) Load 12(bar)
              19:   10(float) FAdd 18 15
                              Store 12(bar) 19
                              Return
                              FunctionEnd
