maxClipDistances.vert
Shader version: 130
0:? Sequence
0:5  Function Definition: main( ( global void)
0:5    Function Parameters: 
0:?   Linker Objects
0:?     'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance)
0:?     'gl_VertexID' ( gl_VertexId int VertexId)


Linked vertex stage:


Shader version: 130
0:? Sequence
0:5  Function Definition: main( ( global void)
0:5    Function Parameters: 
0:?   Linker Objects
0:?     'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance)
0:?     'gl_VertexID' ( gl_VertexId int VertexId)

