hlsl.gather.basic.dx10.vert
Shader version: 500
0:? Sequence
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:28    Function Parameters: 
0:?     Sequence
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of float)
0:33          'txval20' ( temp 4-component vector of float)
0:33          textureGather ( temp 4-component vector of float)
0:33            Construct combined texture-sampler ( temp sampler2D)
0:33              'g_tTex2df4' ( uniform texture2D)
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:34      Sequence
0:34        move second child to first child ( temp 4-component vector of int)
0:34          'txval21' ( temp 4-component vector of int)
0:34          textureGather ( temp 4-component vector of int)
0:34            Construct combined texture-sampler ( temp isampler2D)
0:34              'g_tTex2di4' ( uniform itexture2D)
0:34              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:35      Sequence
0:35        move second child to first child ( temp 4-component vector of uint)
0:35          'txval22' ( temp 4-component vector of uint)
0:35          textureGather ( temp 4-component vector of uint)
0:35            Construct combined texture-sampler ( temp usampler2D)
0:35              'g_tTex2du4' ( uniform utexture2D)
0:35              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.500000
0:?               0.600000
0:39      Sequence
0:39        move second child to first child ( temp 4-component vector of float)
0:39          'txval40' ( temp 4-component vector of float)
0:39          textureGather ( temp 4-component vector of float)
0:39            Construct combined texture-sampler ( temp samplerCube)
0:39              'g_tTexcdf4' ( uniform textureCube)
0:39              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:40      Sequence
0:40        move second child to first child ( temp 4-component vector of int)
0:40          'txval41' ( temp 4-component vector of int)
0:40          textureGather ( temp 4-component vector of int)
0:40            Construct combined texture-sampler ( temp isamplerCube)
0:40              'g_tTexcdi4' ( uniform itextureCube)
0:40              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.400000
0:?               0.500000
0:?               0.600000
0:41      Sequence
0:41        move second child to first child ( temp 4-component vector of uint)
0:41          'txval42' ( temp 4-component vector of uint)
0:41          textureGather ( temp 4-component vector of uint)
0:41            Construct combined texture-sampler ( temp usamplerCube)
0:41              'g_tTexcdu4' ( uniform utextureCube)
0:41              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.700000
0:?               0.800000
0:?               0.900000
0:43      move second child to first child ( temp 4-component vector of float)
0:43        Pos: direct index for structure ( temp 4-component vector of float)
0:43          'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:43          Constant:
0:43            0 (const int)
0:?         Constant:
0:?           0.000000
0:?           0.000000
0:?           0.000000
0:?           0.000000
0:45      Branch: Return with expression
0:45        'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:28  Function Definition: main( ( temp void)
0:28    Function Parameters: 
0:?     Sequence
0:28      Sequence
0:28        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:28          Pos: direct index for structure ( temp 4-component vector of float)
0:28            Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:28            Constant:
0:28              0 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_sSamp2d' ( uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     '@entryPointOutput.Pos' ( out 4-component vector of float Position)


Linked vertex stage:


Shader version: 500
0:? Sequence
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:28    Function Parameters: 
0:?     Sequence
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of float)
0:33          'txval20' ( temp 4-component vector of float)
0:33          textureGather ( temp 4-component vector of float)
0:33            Construct combined texture-sampler ( temp sampler2D)
0:33              'g_tTex2df4' ( uniform texture2D)
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:34      Sequence
0:34        move second child to first child ( temp 4-component vector of int)
0:34          'txval21' ( temp 4-component vector of int)
0:34          textureGather ( temp 4-component vector of int)
0:34            Construct combined texture-sampler ( temp isampler2D)
0:34              'g_tTex2di4' ( uniform itexture2D)
0:34              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:35      Sequence
0:35        move second child to first child ( temp 4-component vector of uint)
0:35          'txval22' ( temp 4-component vector of uint)
0:35          textureGather ( temp 4-component vector of uint)
0:35            Construct combined texture-sampler ( temp usampler2D)
0:35              'g_tTex2du4' ( uniform utexture2D)
0:35              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.500000
0:?               0.600000
0:39      Sequence
0:39        move second child to first child ( temp 4-component vector of float)
0:39          'txval40' ( temp 4-component vector of float)
0:39          textureGather ( temp 4-component vector of float)
0:39            Construct combined texture-sampler ( temp samplerCube)
0:39              'g_tTexcdf4' ( uniform textureCube)
0:39              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:40      Sequence
0:40        move second child to first child ( temp 4-component vector of int)
0:40          'txval41' ( temp 4-component vector of int)
0:40          textureGather ( temp 4-component vector of int)
0:40            Construct combined texture-sampler ( temp isamplerCube)
0:40              'g_tTexcdi4' ( uniform itextureCube)
0:40              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.400000
0:?               0.500000
0:?               0.600000
0:41      Sequence
0:41        move second child to first child ( temp 4-component vector of uint)
0:41          'txval42' ( temp 4-component vector of uint)
0:41          textureGather ( temp 4-component vector of uint)
0:41            Construct combined texture-sampler ( temp usamplerCube)
0:41              'g_tTexcdu4' ( uniform utextureCube)
0:41              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.700000
0:?               0.800000
0:?               0.900000
0:43      move second child to first child ( temp 4-component vector of float)
0:43        Pos: direct index for structure ( temp 4-component vector of float)
0:43          'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:43          Constant:
0:43            0 (const int)
0:?         Constant:
0:?           0.000000
0:?           0.000000
0:?           0.000000
0:?           0.000000
0:45      Branch: Return with expression
0:45        'vsout' ( temp structure{ temp 4-component vector of float Pos})
0:28  Function Definition: main( ( temp void)
0:28    Function Parameters: 
0:?     Sequence
0:28      Sequence
0:28        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Pos' ( out 4-component vector of float Position)
0:28          Pos: direct index for structure ( temp 4-component vector of float)
0:28            Function Call: @main( ( temp structure{ temp 4-component vector of float Pos})
0:28            Constant:
0:28              0 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_sSamp2d' ( uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     '@entryPointOutput.Pos' ( out 4-component vector of float Position)

// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 126

                              Capability Shader
                              Capability Sampled1D
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main" 103
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "VS_OUTPUT"
                              MemberName 8(VS_OUTPUT) 0  "Pos"
                              Name 10  "@main("
                              Name 13  "txval20"
                              Name 16  "g_tTex2df4"
                              Name 20  "g_sSamp"
                              Name 33  "txval21"
                              Name 36  "g_tTex2di4"
                              Name 48  "txval22"
                              Name 51  "g_tTex2du4"
                              Name 60  "txval40"
                              Name 63  "g_tTexcdf4"
                              Name 71  "txval41"
                              Name 74  "g_tTexcdi4"
                              Name 81  "txval42"
                              Name 84  "g_tTexcdu4"
                              Name 95  "vsout"
                              Name 103  "@entryPointOutput.Pos"
                              Name 106  "g_sSamp2d"
                              Name 109  "g_tTex1df4a"
                              Name 110  "g_tTex1df4"
                              Name 113  "g_tTex1di4"
                              Name 116  "g_tTex1du4"
                              Name 119  "g_tTex3df4"
                              Name 122  "g_tTex3di4"
                              Name 125  "g_tTex3du4"
                              Decorate 16(g_tTex2df4) DescriptorSet 0
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 36(g_tTex2di4) DescriptorSet 0
                              Decorate 51(g_tTex2du4) DescriptorSet 0
                              Decorate 63(g_tTexcdf4) DescriptorSet 0
                              Decorate 74(g_tTexcdi4) DescriptorSet 0
                              Decorate 84(g_tTexcdu4) DescriptorSet 0
                              Decorate 103(@entryPointOutput.Pos) BuiltIn Position
                              Decorate 106(g_sSamp2d) DescriptorSet 0
                              Decorate 109(g_tTex1df4a) DescriptorSet 0
                              Decorate 109(g_tTex1df4a) Binding 1
                              Decorate 110(g_tTex1df4) DescriptorSet 0
                              Decorate 110(g_tTex1df4) Binding 0
                              Decorate 113(g_tTex1di4) DescriptorSet 0
                              Decorate 116(g_tTex1du4) DescriptorSet 0
                              Decorate 119(g_tTex3df4) DescriptorSet 0
                              Decorate 122(g_tTex3di4) DescriptorSet 0
                              Decorate 125(g_tTex3du4) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(VS_OUTPUT):             TypeStruct 7(fvec4)
               9:             TypeFunction 8(VS_OUTPUT)
              12:             TypePointer Function 7(fvec4)
              14:             TypeImage 6(float) 2D sampled format:Unknown
              15:             TypePointer UniformConstant 14
  16(g_tTex2df4):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeSampledImage 14
              24:             TypeVector 6(float) 2
              25:    6(float) Constant 1036831949
              26:    6(float) Constant 1045220557
              27:   24(fvec2) ConstantComposite 25 26
              28:             TypeInt 32 1
              29:     28(int) Constant 0
              31:             TypeVector 28(int) 4
              32:             TypePointer Function 31(ivec4)
              34:             TypeImage 28(int) 2D sampled format:Unknown
              35:             TypePointer UniformConstant 34
  36(g_tTex2di4):     35(ptr) Variable UniformConstant
              39:             TypeSampledImage 34
              41:    6(float) Constant 1050253722
              42:    6(float) Constant 1053609165
              43:   24(fvec2) ConstantComposite 41 42
              45:             TypeInt 32 0
              46:             TypeVector 45(int) 4
              47:             TypePointer Function 46(ivec4)
              49:             TypeImage 45(int) 2D sampled format:Unknown
              50:             TypePointer UniformConstant 49
  51(g_tTex2du4):     50(ptr) Variable UniformConstant
              54:             TypeSampledImage 49
              56:    6(float) Constant 1056964608
              57:    6(float) Constant 1058642330
              58:   24(fvec2) ConstantComposite 56 57
              61:             TypeImage 6(float) Cube sampled format:Unknown
              62:             TypePointer UniformConstant 61
  63(g_tTexcdf4):     62(ptr) Variable UniformConstant
              66:             TypeSampledImage 61
              68:             TypeVector 6(float) 3
              69:   68(fvec3) ConstantComposite 25 26 41
              72:             TypeImage 28(int) Cube sampled format:Unknown
              73:             TypePointer UniformConstant 72
  74(g_tTexcdi4):     73(ptr) Variable UniformConstant
              77:             TypeSampledImage 72
              79:   68(fvec3) ConstantComposite 42 56 57
              82:             TypeImage 45(int) Cube sampled format:Unknown
              83:             TypePointer UniformConstant 82
  84(g_tTexcdu4):     83(ptr) Variable UniformConstant
              87:             TypeSampledImage 82
              89:    6(float) Constant 1060320051
              90:    6(float) Constant 1061997773
              91:    6(float) Constant 1063675494
              92:   68(fvec3) ConstantComposite 89 90 91
              94:             TypePointer Function 8(VS_OUTPUT)
              96:    6(float) Constant 0
              97:    7(fvec4) ConstantComposite 96 96 96 96
             102:             TypePointer Output 7(fvec4)
103(@entryPointOutput.Pos):    102(ptr) Variable Output
  106(g_sSamp2d):     19(ptr) Variable UniformConstant
             107:             TypeImage 6(float) 1D sampled format:Unknown
             108:             TypePointer UniformConstant 107
109(g_tTex1df4a):    108(ptr) Variable UniformConstant
 110(g_tTex1df4):    108(ptr) Variable UniformConstant
             111:             TypeImage 28(int) 1D sampled format:Unknown
             112:             TypePointer UniformConstant 111
 113(g_tTex1di4):    112(ptr) Variable UniformConstant
             114:             TypeImage 45(int) 1D sampled format:Unknown
             115:             TypePointer UniformConstant 114
 116(g_tTex1du4):    115(ptr) Variable UniformConstant
             117:             TypeImage 6(float) 3D sampled format:Unknown
             118:             TypePointer UniformConstant 117
 119(g_tTex3df4):    118(ptr) Variable UniformConstant
             120:             TypeImage 28(int) 3D sampled format:Unknown
             121:             TypePointer UniformConstant 120
 122(g_tTex3di4):    121(ptr) Variable UniformConstant
             123:             TypeImage 45(int) 3D sampled format:Unknown
             124:             TypePointer UniformConstant 123
 125(g_tTex3du4):    124(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
             104:8(VS_OUTPUT) FunctionCall 10(@main()
             105:    7(fvec4) CompositeExtract 104 0
                              Store 103(@entryPointOutput.Pos) 105
                              Return
                              FunctionEnd
      10(@main():8(VS_OUTPUT) Function None 9
              11:             Label
     13(txval20):     12(ptr) Variable Function
     33(txval21):     32(ptr) Variable Function
     48(txval22):     47(ptr) Variable Function
     60(txval40):     12(ptr) Variable Function
     71(txval41):     32(ptr) Variable Function
     81(txval42):     47(ptr) Variable Function
       95(vsout):     94(ptr) Variable Function
              17:          14 Load 16(g_tTex2df4)
              21:          18 Load 20(g_sSamp)
              23:          22 SampledImage 17 21
              30:    7(fvec4) ImageGather 23 27 29
                              Store 13(txval20) 30
              37:          34 Load 36(g_tTex2di4)
              38:          18 Load 20(g_sSamp)
              40:          39 SampledImage 37 38
              44:   31(ivec4) ImageGather 40 43 29
                              Store 33(txval21) 44
              52:          49 Load 51(g_tTex2du4)
              53:          18 Load 20(g_sSamp)
              55:          54 SampledImage 52 53
              59:   46(ivec4) ImageGather 55 58 29
                              Store 48(txval22) 59
              64:          61 Load 63(g_tTexcdf4)
              65:          18 Load 20(g_sSamp)
              67:          66 SampledImage 64 65
              70:    7(fvec4) ImageGather 67 69 29
                              Store 60(txval40) 70
              75:          72 Load 74(g_tTexcdi4)
              76:          18 Load 20(g_sSamp)
              78:          77 SampledImage 75 76
              80:   31(ivec4) ImageGather 78 79 29
                              Store 71(txval41) 80
              85:          82 Load 84(g_tTexcdu4)
              86:          18 Load 20(g_sSamp)
              88:          87 SampledImage 85 86
              93:   46(ivec4) ImageGather 88 92 29
                              Store 81(txval42) 93
              98:     12(ptr) AccessChain 95(vsout) 29
                              Store 98 97
              99:8(VS_OUTPUT) Load 95(vsout)
                              ReturnValue 99
                              FunctionEnd
