pointCoord.frag
Shader version: 100
0:? Sequence
0:5  Function Definition: main( ( global void)
0:5    Function Parameters: 
0:?     Sequence
0:9      Test condition and select ( temp void)
0:9        Condition
0:9        Compare Less Than ( temp bool)
0:9          length ( global mediump float)
0:9            'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
0:9          Constant:
0:9            0.300000
0:9        true case
0:10        move second child to first child ( temp highp 4-component vector of float)
0:10          'color' ( temp highp 4-component vector of float)
0:10          texture ( global lowp 4-component vector of float, operation at mediump)
0:10            'sampler' ( uniform lowp sampler2D)
0:10            'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
0:9        false case
0:12        move second child to first child ( temp highp 4-component vector of float)
0:12          'color' ( temp highp 4-component vector of float)
0:12          Constant:
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:14      move second child to first child ( temp highp 4-component vector of float)
0:14        'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
0:14        'color' ( temp highp 4-component vector of float)
0:?   Linker Objects
0:?     'sampler' ( uniform lowp sampler2D)


Linked fragment stage:


Shader version: 100
0:? Sequence
0:5  Function Definition: main( ( global void)
0:5    Function Parameters: 
0:?     Sequence
0:9      Test condition and select ( temp void)
0:9        Condition
0:9        Compare Less Than ( temp bool)
0:9          length ( global mediump float)
0:9            'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
0:9          Constant:
0:9            0.300000
0:9        true case
0:10        move second child to first child ( temp highp 4-component vector of float)
0:10          'color' ( temp highp 4-component vector of float)
0:10          texture ( global lowp 4-component vector of float, operation at mediump)
0:10            'sampler' ( uniform lowp sampler2D)
0:10            'gl_PointCoord' ( gl_PointCoord mediump 2-component vector of float PointCoord)
0:9        false case
0:12        move second child to first child ( temp highp 4-component vector of float)
0:12          'color' ( temp highp 4-component vector of float)
0:12          Constant:
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:12            0.000000
0:14      move second child to first child ( temp highp 4-component vector of float)
0:14        'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor)
0:14        'color' ( temp highp 4-component vector of float)
0:?   Linker Objects
0:?     'sampler' ( uniform lowp sampler2D)

