hlsl.structin.vert
Shader version: 500
0:? Sequence
0:8  Function Definition: @main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8    Function Parameters: 
0:8      'd' ( in 4-component vector of float)
0:8      'vi' ( in structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8      'e' ( in 4-component vector of float)
0:?     Sequence
0:11      move second child to first child ( temp 4-component vector of float)
0:11        b: direct index for structure ( temp 4-component vector of float)
0:11          'local' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:11          Constant:
0:11            2 (const int)
0:11        add ( temp 4-component vector of float)
0:11          add ( temp 4-component vector of float)
0:11            add ( temp 4-component vector of float)
0:11              add ( temp 4-component vector of float)
0:11                direct index ( temp 4-component vector of float)
0:11                  m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:11                    'vi' ( in structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:11                    Constant:
0:11                      0 (const int)
0:11                  Constant:
0:11                    1 (const int)
0:11                direct index ( temp 4-component vector of float)
0:11                  m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:11                    'vi' ( in structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:11                    Constant:
0:11                      0 (const int)
0:11                  Constant:
0:11                    0 (const int)
0:11              Construct vec4 ( temp 4-component vector of float)
0:11                direct index ( temp float)
0:11                  coord: direct index for structure ( temp 4-component vector of float)
0:11                    'vi' ( in structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:11                    Constant:
0:11                      1 (const int)
0:11                  Constant:
0:11                    0 (const int)
0:11            'd' ( in 4-component vector of float)
0:11          'e' ( in 4-component vector of float)
0:12      move second child to first child ( temp 4-component vector of float)
0:12        coord: direct index for structure ( temp 4-component vector of float)
0:12          'local' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:12          Constant:
0:12            1 (const int)
0:12        Constant:
0:12          1.000000
0:12          1.000000
0:12          1.000000
0:12          1.000000
0:13      move second child to first child ( temp 4-component vector of float)
0:13        direct index ( temp 4-component vector of float)
0:13          m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:13            'local' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:13            Constant:
0:13              0 (const int)
0:13          Constant:
0:13            0 (const int)
0:13        Constant:
0:13          2.000000
0:13          2.000000
0:13          2.000000
0:13          2.000000
0:14      move second child to first child ( temp 4-component vector of float)
0:14        direct index ( temp 4-component vector of float)
0:14          m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:14            'local' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:14            Constant:
0:14              0 (const int)
0:14          Constant:
0:14            1 (const int)
0:14        Constant:
0:14          3.000000
0:14          3.000000
0:14          3.000000
0:14          3.000000
0:16      Branch: Return with expression
0:16        'local' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8  Function Definition: main( ( temp void)
0:8    Function Parameters: 
0:?     Sequence
0:8      move second child to first child ( temp 4-component vector of float)
0:?         'd' ( temp 4-component vector of float)
0:?         'd' (layout( location=0) in 4-component vector of float)
0:8      Sequence
0:8        move second child to first child ( temp 4-component vector of float)
0:8          direct index ( temp 4-component vector of float)
0:8            m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:?               'vi' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8              Constant:
0:8                0 (const int)
0:8            Constant:
0:8              0 (const int)
0:?           'vi.m[0]' (layout( location=1) in 4-component vector of float)
0:8        move second child to first child ( temp 4-component vector of float)
0:8          direct index ( temp 4-component vector of float)
0:8            m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:?               'vi' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8              Constant:
0:8                0 (const int)
0:8            Constant:
0:8              1 (const int)
0:?           'vi.m[1]' (layout( location=2) in 4-component vector of float)
0:8        move second child to first child ( temp 4-component vector of float)
0:8          coord: direct index for structure ( temp 4-component vector of float)
0:?             'vi' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8            Constant:
0:8              1 (const int)
0:?           'vi.coord' (layout( location=3) in 4-component vector of float)
0:8        move second child to first child ( temp 4-component vector of float)
0:8          b: direct index for structure ( temp 4-component vector of float)
0:?             'vi' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8            Constant:
0:8              2 (const int)
0:?           'vi.b' (layout( location=4) in 4-component vector of float)
0:8      move second child to first child ( temp 4-component vector of float)
0:?         'e' ( temp 4-component vector of float)
0:?         'e' (layout( location=5) in 4-component vector of float)
0:8      Sequence
0:8        move second child to first child ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8          'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8          Function Call: @main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:?             'd' ( temp 4-component vector of float)
0:?             'vi' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:?             'e' ( temp 4-component vector of float)
0:8        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.m[0]' (layout( location=0) out 4-component vector of float)
0:8          direct index ( temp 4-component vector of float)
0:8            m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:8              'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8              Constant:
0:8                0 (const int)
0:8            Constant:
0:8              0 (const int)
0:8        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.m[1]' (layout( location=1) out 4-component vector of float)
0:8          direct index ( temp 4-component vector of float)
0:8            m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:8              'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8              Constant:
0:8                0 (const int)
0:8            Constant:
0:8              1 (const int)
0:8        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.coord' ( out 4-component vector of float Position)
0:8          coord: direct index for structure ( temp 4-component vector of float)
0:8            'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8            Constant:
0:8              1 (const int)
0:8        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.b' (layout( location=2) smooth out 4-component vector of float)
0:8          b: direct index for structure ( temp 4-component vector of float)
0:8            'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8            Constant:
0:8              2 (const int)
0:?   Linker Objects
0:?     '@entryPointOutput.coord' ( out 4-component vector of float Position)
0:?     '@entryPointOutput.m[0]' (layout( location=0) out 4-component vector of float)
0:?     '@entryPointOutput.m[1]' (layout( location=1) out 4-component vector of float)
0:?     '@entryPointOutput.b' (layout( location=2) smooth out 4-component vector of float)
0:?     'd' (layout( location=0) in 4-component vector of float)
0:?     'vi.m[0]' (layout( location=1) in 4-component vector of float)
0:?     'vi.m[1]' (layout( location=2) in 4-component vector of float)
0:?     'vi.coord' (layout( location=3) in 4-component vector of float)
0:?     'vi.b' (layout( location=4) in 4-component vector of float)
0:?     'e' (layout( location=5) in 4-component vector of float)


Linked vertex stage:


Shader version: 500
0:? Sequence
0:8  Function Definition: @main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8    Function Parameters: 
0:8      'd' ( in 4-component vector of float)
0:8      'vi' ( in structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8      'e' ( in 4-component vector of float)
0:?     Sequence
0:11      move second child to first child ( temp 4-component vector of float)
0:11        b: direct index for structure ( temp 4-component vector of float)
0:11          'local' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:11          Constant:
0:11            2 (const int)
0:11        add ( temp 4-component vector of float)
0:11          add ( temp 4-component vector of float)
0:11            add ( temp 4-component vector of float)
0:11              add ( temp 4-component vector of float)
0:11                direct index ( temp 4-component vector of float)
0:11                  m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:11                    'vi' ( in structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:11                    Constant:
0:11                      0 (const int)
0:11                  Constant:
0:11                    1 (const int)
0:11                direct index ( temp 4-component vector of float)
0:11                  m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:11                    'vi' ( in structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:11                    Constant:
0:11                      0 (const int)
0:11                  Constant:
0:11                    0 (const int)
0:11              Construct vec4 ( temp 4-component vector of float)
0:11                direct index ( temp float)
0:11                  coord: direct index for structure ( temp 4-component vector of float)
0:11                    'vi' ( in structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:11                    Constant:
0:11                      1 (const int)
0:11                  Constant:
0:11                    0 (const int)
0:11            'd' ( in 4-component vector of float)
0:11          'e' ( in 4-component vector of float)
0:12      move second child to first child ( temp 4-component vector of float)
0:12        coord: direct index for structure ( temp 4-component vector of float)
0:12          'local' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:12          Constant:
0:12            1 (const int)
0:12        Constant:
0:12          1.000000
0:12          1.000000
0:12          1.000000
0:12          1.000000
0:13      move second child to first child ( temp 4-component vector of float)
0:13        direct index ( temp 4-component vector of float)
0:13          m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:13            'local' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:13            Constant:
0:13              0 (const int)
0:13          Constant:
0:13            0 (const int)
0:13        Constant:
0:13          2.000000
0:13          2.000000
0:13          2.000000
0:13          2.000000
0:14      move second child to first child ( temp 4-component vector of float)
0:14        direct index ( temp 4-component vector of float)
0:14          m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:14            'local' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:14            Constant:
0:14              0 (const int)
0:14          Constant:
0:14            1 (const int)
0:14        Constant:
0:14          3.000000
0:14          3.000000
0:14          3.000000
0:14          3.000000
0:16      Branch: Return with expression
0:16        'local' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8  Function Definition: main( ( temp void)
0:8    Function Parameters: 
0:?     Sequence
0:8      move second child to first child ( temp 4-component vector of float)
0:?         'd' ( temp 4-component vector of float)
0:?         'd' (layout( location=0) in 4-component vector of float)
0:8      Sequence
0:8        move second child to first child ( temp 4-component vector of float)
0:8          direct index ( temp 4-component vector of float)
0:8            m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:?               'vi' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8              Constant:
0:8                0 (const int)
0:8            Constant:
0:8              0 (const int)
0:?           'vi.m[0]' (layout( location=1) in 4-component vector of float)
0:8        move second child to first child ( temp 4-component vector of float)
0:8          direct index ( temp 4-component vector of float)
0:8            m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:?               'vi' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8              Constant:
0:8                0 (const int)
0:8            Constant:
0:8              1 (const int)
0:?           'vi.m[1]' (layout( location=2) in 4-component vector of float)
0:8        move second child to first child ( temp 4-component vector of float)
0:8          coord: direct index for structure ( temp 4-component vector of float)
0:?             'vi' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8            Constant:
0:8              1 (const int)
0:?           'vi.coord' (layout( location=3) in 4-component vector of float)
0:8        move second child to first child ( temp 4-component vector of float)
0:8          b: direct index for structure ( temp 4-component vector of float)
0:?             'vi' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8            Constant:
0:8              2 (const int)
0:?           'vi.b' (layout( location=4) in 4-component vector of float)
0:8      move second child to first child ( temp 4-component vector of float)
0:?         'e' ( temp 4-component vector of float)
0:?         'e' (layout( location=5) in 4-component vector of float)
0:8      Sequence
0:8        move second child to first child ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8          'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8          Function Call: @main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4; ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:?             'd' ( temp 4-component vector of float)
0:?             'vi' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:?             'e' ( temp 4-component vector of float)
0:8        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.m[0]' (layout( location=0) out 4-component vector of float)
0:8          direct index ( temp 4-component vector of float)
0:8            m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:8              'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8              Constant:
0:8                0 (const int)
0:8            Constant:
0:8              0 (const int)
0:8        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.m[1]' (layout( location=1) out 4-component vector of float)
0:8          direct index ( temp 4-component vector of float)
0:8            m: direct index for structure ( temp 2-element array of 4-component vector of float)
0:8              'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8              Constant:
0:8                0 (const int)
0:8            Constant:
0:8              1 (const int)
0:8        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.coord' ( out 4-component vector of float Position)
0:8          coord: direct index for structure ( temp 4-component vector of float)
0:8            'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8            Constant:
0:8              1 (const int)
0:8        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.b' (layout( location=2) smooth out 4-component vector of float)
0:8          b: direct index for structure ( temp 4-component vector of float)
0:8            'flattenTemp' ( temp structure{ temp 2-element array of 4-component vector of float m,  temp 4-component vector of float coord,  temp 4-component vector of float b})
0:8            Constant:
0:8              2 (const int)
0:?   Linker Objects
0:?     '@entryPointOutput.coord' ( out 4-component vector of float Position)
0:?     '@entryPointOutput.m[0]' (layout( location=0) out 4-component vector of float)
0:?     '@entryPointOutput.m[1]' (layout( location=1) out 4-component vector of float)
0:?     '@entryPointOutput.b' (layout( location=2) smooth out 4-component vector of float)
0:?     'd' (layout( location=0) in 4-component vector of float)
0:?     'vi.m[0]' (layout( location=1) in 4-component vector of float)
0:?     'vi.m[1]' (layout( location=2) in 4-component vector of float)
0:?     'vi.coord' (layout( location=3) in 4-component vector of float)
0:?     'vi.b' (layout( location=4) in 4-component vector of float)
0:?     'e' (layout( location=5) in 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 94

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main" 55 58 61 64 67 71 82 85 88 91
                              Source HLSL 500
                              Name 4  "main"
                              Name 12  "VI"
                              MemberName 12(VI) 0  "m"
                              MemberName 12(VI) 1  "coord"
                              MemberName 12(VI) 2  "b"
                              Name 18  "@main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4;"
                              Name 15  "d"
                              Name 16  "vi"
                              Name 17  "e"
                              Name 20  "local"
                              Name 53  "d"
                              Name 55  "d"
                              Name 57  "vi"
                              Name 58  "vi.m[0]"
                              Name 61  "vi.m[1]"
                              Name 64  "vi.coord"
                              Name 67  "vi.b"
                              Name 70  "e"
                              Name 71  "e"
                              Name 73  "flattenTemp"
                              Name 74  "param"
                              Name 76  "param"
                              Name 78  "param"
                              Name 82  "@entryPointOutput.m[0]"
                              Name 85  "@entryPointOutput.m[1]"
                              Name 88  "@entryPointOutput.coord"
                              Name 91  "@entryPointOutput.b"
                              Decorate 55(d) Location 0
                              Decorate 58(vi.m[0]) Location 1
                              Decorate 61(vi.m[1]) Location 2
                              Decorate 64(vi.coord) Location 3
                              Decorate 67(vi.b) Location 4
                              Decorate 71(e) Location 5
                              Decorate 82(@entryPointOutput.m[0]) Location 0
                              Decorate 85(@entryPointOutput.m[1]) Location 1
                              Decorate 88(@entryPointOutput.coord) BuiltIn Position
                              Decorate 91(@entryPointOutput.b) Location 2
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
               9:             TypeInt 32 0
              10:      9(int) Constant 2
              11:             TypeArray 7(fvec4) 10
          12(VI):             TypeStruct 11 7(fvec4) 7(fvec4)
              13:             TypePointer Function 12(VI)
              14:             TypeFunction 12(VI) 8(ptr) 13(ptr) 8(ptr)
              21:             TypeInt 32 1
              22:     21(int) Constant 2
              23:     21(int) Constant 0
              24:     21(int) Constant 1
              30:      9(int) Constant 0
              31:             TypePointer Function 6(float)
              41:    6(float) Constant 1065353216
              42:    7(fvec4) ConstantComposite 41 41 41 41
              44:    6(float) Constant 1073741824
              45:    7(fvec4) ConstantComposite 44 44 44 44
              47:    6(float) Constant 1077936128
              48:    7(fvec4) ConstantComposite 47 47 47 47
              54:             TypePointer Input 7(fvec4)
           55(d):     54(ptr) Variable Input
     58(vi.m[0]):     54(ptr) Variable Input
     61(vi.m[1]):     54(ptr) Variable Input
    64(vi.coord):     54(ptr) Variable Input
        67(vi.b):     54(ptr) Variable Input
           71(e):     54(ptr) Variable Input
              81:             TypePointer Output 7(fvec4)
82(@entryPointOutput.m[0]):     81(ptr) Variable Output
85(@entryPointOutput.m[1]):     81(ptr) Variable Output
88(@entryPointOutput.coord):     81(ptr) Variable Output
91(@entryPointOutput.b):     81(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
           53(d):      8(ptr) Variable Function
          57(vi):     13(ptr) Variable Function
           70(e):      8(ptr) Variable Function
 73(flattenTemp):     13(ptr) Variable Function
       74(param):      8(ptr) Variable Function
       76(param):     13(ptr) Variable Function
       78(param):      8(ptr) Variable Function
              56:    7(fvec4) Load 55(d)
                              Store 53(d) 56
              59:    7(fvec4) Load 58(vi.m[0])
              60:      8(ptr) AccessChain 57(vi) 23 23
                              Store 60 59
              62:    7(fvec4) Load 61(vi.m[1])
              63:      8(ptr) AccessChain 57(vi) 23 24
                              Store 63 62
              65:    7(fvec4) Load 64(vi.coord)
              66:      8(ptr) AccessChain 57(vi) 24
                              Store 66 65
              68:    7(fvec4) Load 67(vi.b)
              69:      8(ptr) AccessChain 57(vi) 22
                              Store 69 68
              72:    7(fvec4) Load 71(e)
                              Store 70(e) 72
              75:    7(fvec4) Load 53(d)
                              Store 74(param) 75
              77:      12(VI) Load 57(vi)
                              Store 76(param) 77
              79:    7(fvec4) Load 70(e)
                              Store 78(param) 79
              80:      12(VI) FunctionCall 18(@main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4;) 74(param) 76(param) 78(param)
                              Store 73(flattenTemp) 80
              83:      8(ptr) AccessChain 73(flattenTemp) 23 23
              84:    7(fvec4) Load 83
                              Store 82(@entryPointOutput.m[0]) 84
              86:      8(ptr) AccessChain 73(flattenTemp) 23 24
              87:    7(fvec4) Load 86
                              Store 85(@entryPointOutput.m[1]) 87
              89:      8(ptr) AccessChain 73(flattenTemp) 24
              90:    7(fvec4) Load 89
                              Store 88(@entryPointOutput.coord) 90
              92:      8(ptr) AccessChain 73(flattenTemp) 22
              93:    7(fvec4) Load 92
                              Store 91(@entryPointOutput.b) 93
                              Return
                              FunctionEnd
18(@main(vf4;struct-VI-vf4[2]-vf4-vf41;vf4;):      12(VI) Function None 14
           15(d):      8(ptr) FunctionParameter
          16(vi):     13(ptr) FunctionParameter
           17(e):      8(ptr) FunctionParameter
              19:             Label
       20(local):     13(ptr) Variable Function
              25:      8(ptr) AccessChain 16(vi) 23 24
              26:    7(fvec4) Load 25
              27:      8(ptr) AccessChain 16(vi) 23 23
              28:    7(fvec4) Load 27
              29:    7(fvec4) FAdd 26 28
              32:     31(ptr) AccessChain 16(vi) 24 30
              33:    6(float) Load 32
              34:    7(fvec4) CompositeConstruct 33 33 33 33
              35:    7(fvec4) FAdd 29 34
              36:    7(fvec4) Load 15(d)
              37:    7(fvec4) FAdd 35 36
              38:    7(fvec4) Load 17(e)
              39:    7(fvec4) FAdd 37 38
              40:      8(ptr) AccessChain 20(local) 22
                              Store 40 39
              43:      8(ptr) AccessChain 20(local) 24
                              Store 43 42
              46:      8(ptr) AccessChain 20(local) 23 23
                              Store 46 45
              49:      8(ptr) AccessChain 20(local) 23 24
                              Store 49 48
              50:      12(VI) Load 20(local)
                              ReturnValue 50
                              FunctionEnd
