link.vk.differentPC.0.0.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:15  Function Definition: main( ( global void)
0:15    Function Parameters: 
0:17    Sequence
0:17      move second child to first child ( temp highp 4-component vector of float)
0:17        'color' (layout( location=0) out highp 4-component vector of float)
0:17        add ( temp highp 4-component vector of float)
0:17          color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
0:17            'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
0:17            Constant:
0:17              0 (const int)
0:17          vector-scale ( temp highp 4-component vector of float)
0:17            Function Call: getColor2( ( global highp 4-component vector of float)
0:17            Function Call: getScale( ( global highp float)
0:?   Linker Objects
0:?     'color' (layout( location=0) out highp 4-component vector of float)
0:?     'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})

link.vk.differentPC.0.1.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11  Function Definition: getColor2( ( global highp 4-component vector of float)
0:11    Function Parameters: 
0:13    Sequence
0:13      Branch: Return with expression
0:13        color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
0:13          'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
0:13          Constant:
0:13            1 (const int)
0:?   Linker Objects
0:?     'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})

link.vk.differentPC.0.2.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:11  Function Definition: getScale( ( global highp float)
0:11    Function Parameters: 
0:13    Sequence
0:13      Branch: Return with expression
0:13        scale2: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
0:13          'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2})
0:13          Constant:
0:13            2 (const int)
0:?   Linker Objects
0:?     'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2})


Linked fragment stage:

ERROR: Linking fragment and fragment stages: Member names and types must match:
    Block: PushConstantBlock
        fragment stage: " float scale"
        fragment stage: " float scale2"

Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:15  Function Definition: main( ( global void)
0:15    Function Parameters: 
0:17    Sequence
0:17      move second child to first child ( temp highp 4-component vector of float)
0:17        'color' (layout( location=0) out highp 4-component vector of float)
0:17        add ( temp highp 4-component vector of float)
0:17          color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float)
0:17            'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
0:17            Constant:
0:17              0 (const int)
0:17          vector-scale ( temp highp 4-component vector of float)
0:17            Function Call: getColor2( ( global highp 4-component vector of float)
0:17            Function Call: getScale( ( global highp float)
0:11  Function Definition: getColor2( ( global highp 4-component vector of float)
0:11    Function Parameters: 
0:13    Sequence
0:13      Branch: Return with expression
0:13        color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float)
0:13          'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})
0:13          Constant:
0:13            1 (const int)
0:11  Function Definition: getScale( ( global highp float)
0:11    Function Parameters: 
0:13    Sequence
0:13      Branch: Return with expression
0:13        scale2: direct index for structure (layout( column_major std430 offset=32) uniform highp float)
0:13          'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale2})
0:13          Constant:
0:13            2 (const int)
0:?   Linker Objects
0:?     'color' (layout( location=0) out highp 4-component vector of float)
0:?     'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale})

Validation failed
SPIR-V is not generated for failed compile or link
