GL_EXT_shader_integer_mix.vert
Shader version: 330
Requested GL_EXT_shader_integer_mix
0:? Sequence
0:11  Function Definition: main( ( global void)
0:11    Function Parameters: 
0:12    Sequence
0:12      move second child to first child ( temp 4-component vector of float)
0:12        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:12          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:12          Constant:
0:12            0 (const uint)
0:12        Constant:
0:12          0.000000
0:12          0.000000
0:12          0.000000
0:12          0.000000
0:?   Linker Objects
0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)


Linked vertex stage:


Shader version: 330
Requested GL_EXT_shader_integer_mix
0:? Sequence
0:11  Function Definition: main( ( global void)
0:11    Function Parameters: 
0:12    Sequence
0:12      move second child to first child ( temp 4-component vector of float)
0:12        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:12          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
0:12          Constant:
0:12            0 (const uint)
0:12        Constant:
0:12          0.000000
0:12          0.000000
0:12          0.000000
0:12          0.000000
0:?   Linker Objects
0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)

