spv.forLoop.frag
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 143

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 11 24 28 36 53 111
                              ExecutionMode 4 OriginUpperLeft
                              Source GLSL 140
                              Name 4  "main"
                              Name 9  "color"
                              Name 11  "BaseColor"
                              Name 15  "i"
                              Name 24  "Count"
                              Name 28  "bigColor"
                              Name 36  "gl_FragColor"
                              Name 39  "sum"
                              Name 41  "i"
                              Name 53  "v4"
                              Name 63  "i"
                              Name 71  "tv4"
                              Name 88  "r"
                              Name 101  "i"
                              Name 111  "f"
                              Name 129  "i"
                              Decorate 11(BaseColor) Location 1
                              Decorate 24(Count) Flat
                              Decorate 24(Count) Location 3
                              Decorate 28(bigColor) Location 0
                              Decorate 36(gl_FragColor) Location 0
                              Decorate 53(v4) Flat
                              Decorate 53(v4) Location 4
                              Decorate 111(f) Location 2
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
              10:             TypePointer Input 7(fvec4)
   11(BaseColor):     10(ptr) Variable Input
              13:             TypeInt 32 1
              14:             TypePointer Function 13(int)
              16:     13(int) Constant 0
              23:             TypePointer Input 13(int)
       24(Count):     23(ptr) Variable Input
              26:             TypeBool
    28(bigColor):     10(ptr) Variable Input
              33:     13(int) Constant 1
              35:             TypePointer Output 7(fvec4)
36(gl_FragColor):     35(ptr) Variable Output
              38:             TypePointer Function 6(float)
              40:    6(float) Constant 0
              48:     13(int) Constant 4
              50:             TypeInt 32 0
              51:             TypeVector 50(int) 4
              52:             TypePointer Input 51(ivec4)
          53(v4):     52(ptr) Variable Input
              55:             TypePointer Input 50(int)
              76:     50(int) Constant 4
              89:             TypeVector 6(float) 3
              92:     50(int) Constant 0
              95:     50(int) Constant 1
              98:     50(int) Constant 2
             110:             TypePointer Input 6(float)
          111(f):    110(ptr) Variable Input
             113:     50(int) Constant 3
             122:             TypePointer Output 6(float)
             136:     13(int) Constant 16
         4(main):           2 Function None 3
               5:             Label
        9(color):      8(ptr) Variable Function
           15(i):     14(ptr) Variable Function
         39(sum):     38(ptr) Variable Function
           41(i):     14(ptr) Variable Function
           63(i):     14(ptr) Variable Function
         71(tv4):      8(ptr) Variable Function
           88(r):      8(ptr) Variable Function
          101(i):     14(ptr) Variable Function
          129(i):     14(ptr) Variable Function
              12:    7(fvec4) Load 11(BaseColor)
                              Store 9(color) 12
                              Store 15(i) 16
                              Branch 17
              17:             Label
                              LoopMerge 19 20 None
                              Branch 21
              21:             Label
              22:     13(int) Load 15(i)
              25:     13(int) Load 24(Count)
              27:    26(bool) SLessThan 22 25
                              BranchConditional 27 18 19
              18:               Label
              29:    7(fvec4)   Load 28(bigColor)
              30:    7(fvec4)   Load 9(color)
              31:    7(fvec4)   FAdd 30 29
                                Store 9(color) 31
                                Branch 20
              20:               Label
              32:     13(int)   Load 15(i)
              34:     13(int)   IAdd 32 33
                                Store 15(i) 34
                                Branch 17
              19:             Label
              37:    7(fvec4) Load 9(color)
                              Store 36(gl_FragColor) 37
                              Store 39(sum) 40
                              Store 41(i) 16
                              Branch 42
              42:             Label
                              LoopMerge 44 45 None
                              Branch 46
              46:             Label
              47:     13(int) Load 41(i)
              49:    26(bool) SLessThan 47 48
                              BranchConditional 49 43 44
              43:               Label
              54:     13(int)   Load 41(i)
              56:     55(ptr)   AccessChain 53(v4) 54
              57:     50(int)   Load 56
              58:    6(float)   ConvertUToF 57
              59:    6(float)   Load 39(sum)
              60:    6(float)   FAdd 59 58
                                Store 39(sum) 60
                                Branch 45
              45:               Label
              61:     13(int)   Load 41(i)
              62:     13(int)   IAdd 61 33
                                Store 41(i) 62
                                Branch 42
              44:             Label
                              Store 63(i) 16
                              Branch 64
              64:             Label
                              LoopMerge 66 67 None
                              Branch 68
              68:             Label
              69:     13(int) Load 63(i)
              70:    26(bool) SLessThan 69 48
                              BranchConditional 70 65 66
              65:               Label
              72:     13(int)   Load 63(i)
              73:     13(int)   Load 63(i)
              74:     55(ptr)   AccessChain 53(v4) 73
              75:     50(int)   Load 74
              77:     50(int)   IMul 75 76
              78:    6(float)   ConvertUToF 77
              79:     38(ptr)   AccessChain 71(tv4) 72
                                Store 79 78
                                Branch 67
              67:               Label
              80:     13(int)   Load 63(i)
              81:     13(int)   IAdd 80 33
                                Store 63(i) 81
                                Branch 64
              66:             Label
              82:    6(float) Load 39(sum)
              83:    7(fvec4) CompositeConstruct 82 82 82 82
              84:    7(fvec4) Load 71(tv4)
              85:    7(fvec4) FAdd 83 84
              86:    7(fvec4) Load 36(gl_FragColor)
              87:    7(fvec4) FAdd 86 85
                              Store 36(gl_FragColor) 87
              90:    7(fvec4) Load 11(BaseColor)
              91:   89(fvec3) VectorShuffle 90 90 0 1 2
              93:     38(ptr) AccessChain 88(r) 92
              94:    6(float) CompositeExtract 91 0
                              Store 93 94
              96:     38(ptr) AccessChain 88(r) 95
              97:    6(float) CompositeExtract 91 1
                              Store 96 97
              99:     38(ptr) AccessChain 88(r) 98
             100:    6(float) CompositeExtract 91 2
                              Store 99 100
                              Store 101(i) 16
                              Branch 102
             102:             Label
                              LoopMerge 104 105 None
                              Branch 106
             106:             Label
             107:     13(int) Load 101(i)
             108:     13(int) Load 24(Count)
             109:    26(bool) SLessThan 107 108
                              BranchConditional 109 103 104
             103:               Label
             112:    6(float)   Load 111(f)
             114:     38(ptr)   AccessChain 88(r) 113
                                Store 114 112
                                Branch 105
             105:               Label
             115:     13(int)   Load 101(i)
             116:     13(int)   IAdd 115 33
                                Store 101(i) 116
                                Branch 102
             104:             Label
             117:    7(fvec4) Load 88(r)
             118:   89(fvec3) VectorShuffle 117 117 0 1 2
             119:    7(fvec4) Load 36(gl_FragColor)
             120:   89(fvec3) VectorShuffle 119 119 0 1 2
             121:   89(fvec3) FAdd 120 118
             123:    122(ptr) AccessChain 36(gl_FragColor) 92
             124:    6(float) CompositeExtract 121 0
                              Store 123 124
             125:    122(ptr) AccessChain 36(gl_FragColor) 95
             126:    6(float) CompositeExtract 121 1
                              Store 125 126
             127:    122(ptr) AccessChain 36(gl_FragColor) 98
             128:    6(float) CompositeExtract 121 2
                              Store 127 128
                              Store 129(i) 16
                              Branch 130
             130:             Label
                              LoopMerge 132 133 None
                              Branch 134
             134:             Label
             135:     13(int) Load 129(i)
             137:    26(bool) SLessThan 135 136
                              BranchConditional 137 131 132
             131:               Label
             138:    6(float)   Load 111(f)
             139:    7(fvec4)   Load 36(gl_FragColor)
             140:    7(fvec4)   VectorTimesScalar 139 138
                                Store 36(gl_FragColor) 140
                                Branch 133
             133:               Label
             141:     13(int)   Load 129(i)
             142:     13(int)   IAdd 141 48
                                Store 129(i) 142
                                Branch 130
             132:             Label
                              Return
                              FunctionEnd
