hlsl.stringtoken.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:16  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:16    Function Parameters: 
0:?     Sequence
0:18      move second child to first child ( temp 4-component vector of float)
0:18        Color: direct index for structure ( temp 4-component vector of float)
0:18          'psout' ( temp structure{ temp 4-component vector of float Color})
0:18          Constant:
0:18            0 (const int)
0:18        Constant:
0:18          0.000000
0:18          0.000000
0:18          0.000000
0:18          1.000000
0:19      Branch: Return with expression
0:19        'psout' ( temp structure{ temp 4-component vector of float Color})
0:16  Function Definition: main( ( temp void)
0:16    Function Parameters: 
0:?     Sequence
0:16      Sequence
0:16        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:16          Color: direct index for structure ( temp 4-component vector of float)
0:16            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:16            Constant:
0:16              0 (const int)
0:?   Linker Objects
0:?     'TestTexture' ( uniform texture2D)
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF})
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:16  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:16    Function Parameters: 
0:?     Sequence
0:18      move second child to first child ( temp 4-component vector of float)
0:18        Color: direct index for structure ( temp 4-component vector of float)
0:18          'psout' ( temp structure{ temp 4-component vector of float Color})
0:18          Constant:
0:18            0 (const int)
0:18        Constant:
0:18          0.000000
0:18          0.000000
0:18          0.000000
0:18          1.000000
0:19      Branch: Return with expression
0:19        'psout' ( temp structure{ temp 4-component vector of float Color})
0:16  Function Definition: main( ( temp void)
0:16    Function Parameters: 
0:?     Sequence
0:16      Sequence
0:16        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:16          Color: direct index for structure ( temp 4-component vector of float)
0:16            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:16            Constant:
0:16              0 (const int)
0:?   Linker Objects
0:?     'TestTexture' ( uniform texture2D)
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float TestUF})
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 34

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 25
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              Name 10  "@main("
                              Name 13  "psout"
                              Name 25  "@entryPointOutput.Color"
                              Name 30  "TestTexture"
                              Name 31  "$Global"
                              MemberName 31($Global) 0  "TestUF"
                              Name 33  ""
                              Decorate 25(@entryPointOutput.Color) Location 0
                              Decorate 30(TestTexture) DescriptorSet 0
                              Decorate 30(TestTexture) Binding 0
                              MemberDecorate 31($Global) 0 Offset 0
                              Decorate 31($Global) Block
                              Decorate 33 DescriptorSet 0
                              Decorate 33 Binding 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 8(PS_OUTPUT)
              14:             TypeInt 32 1
              15:     14(int) Constant 0
              16:    6(float) Constant 0
              17:    6(float) Constant 1065353216
              18:    7(fvec4) ConstantComposite 16 16 16 17
              19:             TypePointer Function 7(fvec4)
              24:             TypePointer Output 7(fvec4)
25(@entryPointOutput.Color):     24(ptr) Variable Output
              28:             TypeImage 6(float) 2D sampled format:Unknown
              29:             TypePointer UniformConstant 28
 30(TestTexture):     29(ptr) Variable UniformConstant
     31($Global):             TypeStruct 7(fvec4)
              32:             TypePointer Uniform 31($Global)
              33:     32(ptr) Variable Uniform
         4(main):           2 Function None 3
               5:             Label
              26:8(PS_OUTPUT) FunctionCall 10(@main()
              27:    7(fvec4) CompositeExtract 26 0
                              Store 25(@entryPointOutput.Color) 27
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
       13(psout):     12(ptr) Variable Function
              20:     19(ptr) AccessChain 13(psout) 15
                              Store 20 18
              21:8(PS_OUTPUT) Load 13(psout)
                              ReturnValue 21
                              FunctionEnd
