link.redeclareBuiltin.vert
Shader version: 410
0:? Sequence
0:8  Function Definition: main( ( global void)
0:8    Function Parameters: 
0:10    Sequence
0:10      move second child to first child ( temp 4-component vector of float)
0:10        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:10          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position})
0:10          Constant:
0:10            0 (const uint)
0:10        Constant:
0:10          1.000000
0:10          1.000000
0:10          1.000000
0:10          1.000000
0:?   Linker Objects
0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position})
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)

link.redeclareBuiltin.geom
Shader version: 410
invocations = -1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:11  Function Definition: main( ( global void)
0:11    Function Parameters: 
0:13    Sequence
0:13      move second child to first child ( temp 4-component vector of float)
0:13        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:13          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:13          Constant:
0:13            0 (const uint)
0:13        gl_Position: direct index for structure ( in 4-component vector of float Position)
0:13          direct index ( temp block{ in 4-component vector of float Position gl_Position})
0:13            'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position})
0:13            Constant:
0:13              0 (const int)
0:13          Constant:
0:13            0 (const int)
0:14      EmitVertex ( global void)
0:16      move second child to first child ( temp 4-component vector of float)
0:16        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:16          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:16          Constant:
0:16            0 (const uint)
0:16        gl_Position: direct index for structure ( in 4-component vector of float Position)
0:16          direct index ( temp block{ in 4-component vector of float Position gl_Position})
0:16            'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position})
0:16            Constant:
0:16              1 (const int)
0:16          Constant:
0:16            0 (const int)
0:17      EmitVertex ( global void)
0:19      move second child to first child ( temp 4-component vector of float)
0:19        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:19          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:19          Constant:
0:19            0 (const uint)
0:19        gl_Position: direct index for structure ( in 4-component vector of float Position)
0:19          direct index ( temp block{ in 4-component vector of float Position gl_Position})
0:19            'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position})
0:19            Constant:
0:19              2 (const int)
0:19          Constant:
0:19            0 (const int)
0:20      EmitVertex ( global void)
0:22      EndPrimitive ( global void)
0:?   Linker Objects
0:?     'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position})
0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})


Linked vertex stage:


Linked geometry stage:


Shader version: 410
0:? Sequence
0:8  Function Definition: main( ( global void)
0:8    Function Parameters: 
0:10    Sequence
0:10      move second child to first child ( temp 4-component vector of float)
0:10        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:10          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position})
0:10          Constant:
0:10            0 (const uint)
0:10        Constant:
0:10          1.000000
0:10          1.000000
0:10          1.000000
0:10          1.000000
0:?   Linker Objects
0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position})
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
Shader version: 410
invocations = 1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:11  Function Definition: main( ( global void)
0:11    Function Parameters: 
0:13    Sequence
0:13      move second child to first child ( temp 4-component vector of float)
0:13        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:13          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
0:13          Constant:
0:13            0 (const uint)
0:13        gl_Position: direct index for structure ( in 4-component vector of float Position)
0:13          direct index ( temp block{ in 4-component vector of float Position gl_Position})
0:13            'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position})
0:13            Constant:
0:13              0 (const int)
0:13          Constant:
0:13            0 (const int)
0:14      EmitVertex ( global void)
0:16      move second child to first child ( temp 4-component vector of float)
0:16        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:16          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
0:16          Constant:
0:16            0 (const uint)
0:16        gl_Position: direct index for structure ( in 4-component vector of float Position)
0:16          direct index ( temp block{ in 4-component vector of float Position gl_Position})
0:16            'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position})
0:16            Constant:
0:16              1 (const int)
0:16          Constant:
0:16            0 (const int)
0:17      EmitVertex ( global void)
0:19      move second child to first child ( temp 4-component vector of float)
0:19        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:19          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
0:19          Constant:
0:19            0 (const uint)
0:19        gl_Position: direct index for structure ( in 4-component vector of float Position)
0:19          direct index ( temp block{ in 4-component vector of float Position gl_Position})
0:19            'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position})
0:19            Constant:
0:19              2 (const int)
0:19          Constant:
0:19            0 (const int)
0:20      EmitVertex ( global void)
0:22      EndPrimitive ( global void)
0:?   Linker Objects
0:?     'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position})
0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})

