hlsl.samplecmplevelzero.basic.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r00' ( temp float)
0:42          textureLod ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DShadow)
0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec2 ( temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              0.000000
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r02' ( temp float)
0:43          textureLod ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DShadow)
0:43              'g_tTex1di4' ( uniform itexture1DShadow)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec2 ( temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              0.000000
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r04' ( temp float)
0:44          textureLod ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DShadow)
0:44              'g_tTex1du4' ( uniform utexture1DShadow)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec2 ( temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              0.000000
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r20' ( temp float)
0:47          textureLod ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DShadow)
0:47              'g_tTex2df4' ( uniform texture2DShadow)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec3 ( temp 3-component vector of float)
0:47              Constant:
0:47                0.100000
0:47                0.200000
0:47              Constant:
0:47                0.750000
0:47            Constant:
0:47              0.000000
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r22' ( temp float)
0:48          textureLod ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DShadow)
0:48              'g_tTex2di4' ( uniform itexture2DShadow)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec3 ( temp 3-component vector of float)
0:48              Constant:
0:48                0.100000
0:48                0.200000
0:48              Constant:
0:48                0.750000
0:48            Constant:
0:48              0.000000
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r24' ( temp float)
0:49          textureLod ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DShadow)
0:49              'g_tTex2du4' ( uniform utexture2DShadow)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec3 ( temp 3-component vector of float)
0:49              Constant:
0:49                0.100000
0:49                0.200000
0:49              Constant:
0:49                0.750000
0:49            Constant:
0:49              0.000000
0:53      Sequence
0:53        move second child to first child ( temp float)
0:53          'r50' ( temp float)
0:53          textureLod ( temp float)
0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
0:53              'g_tTexcdf4' ( uniform textureCubeShadow)
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
0:53            Construct vec4 ( temp 4-component vector of float)
0:53              Constant:
0:53                0.100000
0:53                0.200000
0:53                0.300000
0:53              Constant:
0:53                0.750000
0:53            Constant:
0:53              0.000000
0:54      Sequence
0:54        move second child to first child ( temp float)
0:54          'r52' ( temp float)
0:54          textureLod ( temp float)
0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
0:54              'g_tTexcdi4' ( uniform itextureCubeShadow)
0:54              'g_sSamp' (layout( binding=0) uniform sampler)
0:54            Construct vec4 ( temp 4-component vector of float)
0:54              Constant:
0:54                0.100000
0:54                0.200000
0:54                0.300000
0:54              Constant:
0:54                0.750000
0:54            Constant:
0:54              0.000000
0:55      Sequence
0:55        move second child to first child ( temp float)
0:55          'r54' ( temp float)
0:55          textureLod ( temp float)
0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
0:55              'g_tTexcdu4' ( uniform utextureCubeShadow)
0:55              'g_sSamp' (layout( binding=0) uniform sampler)
0:55            Construct vec4 ( temp 4-component vector of float)
0:55              Constant:
0:55                0.100000
0:55                0.200000
0:55                0.300000
0:55              Constant:
0:55                0.750000
0:55            Constant:
0:55              0.000000
0:57      move second child to first child ( temp 4-component vector of float)
0:57        Color: direct index for structure ( temp 4-component vector of float)
0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:57          Constant:
0:57            0 (const int)
0:57        Constant:
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:58      move second child to first child ( temp float)
0:58        Depth: direct index for structure ( temp float)
0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:58          Constant:
0:58            1 (const int)
0:58        Constant:
0:58          1.000000
0:60      Branch: Return with expression
0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:?     'g_tTex1di4' ( uniform itexture1DShadow)
0:?     'g_tTex1du4' ( uniform utexture1DShadow)
0:?     'g_tTex2df4' ( uniform texture2DShadow)
0:?     'g_tTex2di4' ( uniform itexture2DShadow)
0:?     'g_tTex2du4' ( uniform utexture2DShadow)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCubeShadow)
0:?     'g_tTexcdi4' ( uniform itextureCubeShadow)
0:?     'g_tTexcdu4' ( uniform utextureCubeShadow)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38    Function Parameters: 
0:?     Sequence
0:42      Sequence
0:42        move second child to first child ( temp float)
0:42          'r00' ( temp float)
0:42          textureLod ( temp float)
0:42            Construct combined texture-sampler ( temp sampler1DShadow)
0:42              'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            Construct vec2 ( temp 2-component vector of float)
0:42              Constant:
0:42                0.100000
0:42              Constant:
0:42                0.750000
0:42            Constant:
0:42              0.000000
0:43      Sequence
0:43        move second child to first child ( temp float)
0:43          'r02' ( temp float)
0:43          textureLod ( temp float)
0:43            Construct combined texture-sampler ( temp isampler1DShadow)
0:43              'g_tTex1di4' ( uniform itexture1DShadow)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            Construct vec2 ( temp 2-component vector of float)
0:43              Constant:
0:43                0.100000
0:43              Constant:
0:43                0.750000
0:43            Constant:
0:43              0.000000
0:44      Sequence
0:44        move second child to first child ( temp float)
0:44          'r04' ( temp float)
0:44          textureLod ( temp float)
0:44            Construct combined texture-sampler ( temp usampler1DShadow)
0:44              'g_tTex1du4' ( uniform utexture1DShadow)
0:44              'g_sSamp' (layout( binding=0) uniform sampler)
0:44            Construct vec2 ( temp 2-component vector of float)
0:44              Constant:
0:44                0.100000
0:44              Constant:
0:44                0.750000
0:44            Constant:
0:44              0.000000
0:47      Sequence
0:47        move second child to first child ( temp float)
0:47          'r20' ( temp float)
0:47          textureLod ( temp float)
0:47            Construct combined texture-sampler ( temp sampler2DShadow)
0:47              'g_tTex2df4' ( uniform texture2DShadow)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            Construct vec3 ( temp 3-component vector of float)
0:47              Constant:
0:47                0.100000
0:47                0.200000
0:47              Constant:
0:47                0.750000
0:47            Constant:
0:47              0.000000
0:48      Sequence
0:48        move second child to first child ( temp float)
0:48          'r22' ( temp float)
0:48          textureLod ( temp float)
0:48            Construct combined texture-sampler ( temp isampler2DShadow)
0:48              'g_tTex2di4' ( uniform itexture2DShadow)
0:48              'g_sSamp' (layout( binding=0) uniform sampler)
0:48            Construct vec3 ( temp 3-component vector of float)
0:48              Constant:
0:48                0.100000
0:48                0.200000
0:48              Constant:
0:48                0.750000
0:48            Constant:
0:48              0.000000
0:49      Sequence
0:49        move second child to first child ( temp float)
0:49          'r24' ( temp float)
0:49          textureLod ( temp float)
0:49            Construct combined texture-sampler ( temp usampler2DShadow)
0:49              'g_tTex2du4' ( uniform utexture2DShadow)
0:49              'g_sSamp' (layout( binding=0) uniform sampler)
0:49            Construct vec3 ( temp 3-component vector of float)
0:49              Constant:
0:49                0.100000
0:49                0.200000
0:49              Constant:
0:49                0.750000
0:49            Constant:
0:49              0.000000
0:53      Sequence
0:53        move second child to first child ( temp float)
0:53          'r50' ( temp float)
0:53          textureLod ( temp float)
0:53            Construct combined texture-sampler ( temp samplerCubeShadow)
0:53              'g_tTexcdf4' ( uniform textureCubeShadow)
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
0:53            Construct vec4 ( temp 4-component vector of float)
0:53              Constant:
0:53                0.100000
0:53                0.200000
0:53                0.300000
0:53              Constant:
0:53                0.750000
0:53            Constant:
0:53              0.000000
0:54      Sequence
0:54        move second child to first child ( temp float)
0:54          'r52' ( temp float)
0:54          textureLod ( temp float)
0:54            Construct combined texture-sampler ( temp isamplerCubeShadow)
0:54              'g_tTexcdi4' ( uniform itextureCubeShadow)
0:54              'g_sSamp' (layout( binding=0) uniform sampler)
0:54            Construct vec4 ( temp 4-component vector of float)
0:54              Constant:
0:54                0.100000
0:54                0.200000
0:54                0.300000
0:54              Constant:
0:54                0.750000
0:54            Constant:
0:54              0.000000
0:55      Sequence
0:55        move second child to first child ( temp float)
0:55          'r54' ( temp float)
0:55          textureLod ( temp float)
0:55            Construct combined texture-sampler ( temp usamplerCubeShadow)
0:55              'g_tTexcdu4' ( uniform utextureCubeShadow)
0:55              'g_sSamp' (layout( binding=0) uniform sampler)
0:55            Construct vec4 ( temp 4-component vector of float)
0:55              Constant:
0:55                0.100000
0:55                0.200000
0:55                0.300000
0:55              Constant:
0:55                0.750000
0:55            Constant:
0:55              0.000000
0:57      move second child to first child ( temp 4-component vector of float)
0:57        Color: direct index for structure ( temp 4-component vector of float)
0:57          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:57          Constant:
0:57            0 (const int)
0:57        Constant:
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:57          1.000000
0:58      move second child to first child ( temp float)
0:58        Depth: direct index for structure ( temp float)
0:58          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:58          Constant:
0:58            1 (const int)
0:58        Constant:
0:58          1.000000
0:60      Branch: Return with expression
0:60        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38  Function Definition: main( ( temp void)
0:38    Function Parameters: 
0:?     Sequence
0:38      Sequence
0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38          Color: direct index for structure ( temp 4-component vector of float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              0 (const int)
0:38        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:38          Depth: direct index for structure ( temp float)
0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:38            Constant:
0:38              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DShadow)
0:?     'g_tTex1di4' ( uniform itexture1DShadow)
0:?     'g_tTex1du4' ( uniform utexture1DShadow)
0:?     'g_tTex2df4' ( uniform texture2DShadow)
0:?     'g_tTex2di4' ( uniform itexture2DShadow)
0:?     'g_tTex2du4' ( uniform utexture2DShadow)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCubeShadow)
0:?     'g_tTexcdi4' ( uniform itextureCubeShadow)
0:?     'g_tTexcdu4' ( uniform utextureCubeShadow)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 199

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 156 160
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 DepthReplacing
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "r00"
                              Name 16  "g_tTex1df4"
                              Name 20  "g_sSamp"
                              Name 31  "r02"
                              Name 35  "g_tTex1di4"
                              Name 43  "r04"
                              Name 47  "g_tTex1du4"
                              Name 55  "r20"
                              Name 58  "g_tTex2df4"
                              Name 71  "r22"
                              Name 74  "g_tTex2di4"
                              Name 84  "r24"
                              Name 87  "g_tTex2du4"
                              Name 97  "r50"
                              Name 100  "g_tTexcdf4"
                              Name 113  "r52"
                              Name 116  "g_tTexcdi4"
                              Name 127  "r54"
                              Name 130  "g_tTexcdu4"
                              Name 142  "psout"
                              Name 153  "flattenTemp"
                              Name 156  "@entryPointOutput.Color"
                              Name 160  "@entryPointOutput.Depth"
                              Name 165  "g_tTex3df4"
                              Name 168  "g_tTex3di4"
                              Name 171  "g_tTex3du4"
                              Name 174  "g_tTex1df4a"
                              Name 177  "g_tTex1di4a"
                              Name 180  "g_tTex1du4a"
                              Name 183  "g_tTex2df4a"
                              Name 186  "g_tTex2di4a"
                              Name 189  "g_tTex2du4a"
                              Name 192  "g_tTexcdf4a"
                              Name 195  "g_tTexcdi4a"
                              Name 198  "g_tTexcdu4a"
                              Decorate 16(g_tTex1df4) DescriptorSet 0
                              Decorate 16(g_tTex1df4) Binding 0
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 35(g_tTex1di4) DescriptorSet 0
                              Decorate 35(g_tTex1di4) Binding 1
                              Decorate 47(g_tTex1du4) DescriptorSet 0
                              Decorate 47(g_tTex1du4) Binding 2
                              Decorate 58(g_tTex2df4) DescriptorSet 0
                              Decorate 58(g_tTex2df4) Binding 3
                              Decorate 74(g_tTex2di4) DescriptorSet 0
                              Decorate 74(g_tTex2di4) Binding 4
                              Decorate 87(g_tTex2du4) DescriptorSet 0
                              Decorate 87(g_tTex2du4) Binding 5
                              Decorate 100(g_tTexcdf4) DescriptorSet 0
                              Decorate 100(g_tTexcdf4) Binding 6
                              Decorate 116(g_tTexcdi4) DescriptorSet 0
                              Decorate 116(g_tTexcdi4) Binding 7
                              Decorate 130(g_tTexcdu4) DescriptorSet 0
                              Decorate 130(g_tTexcdu4) Binding 8
                              Decorate 156(@entryPointOutput.Color) Location 0
                              Decorate 160(@entryPointOutput.Depth) BuiltIn FragDepth
                              Decorate 165(g_tTex3df4) DescriptorSet 0
                              Decorate 165(g_tTex3df4) Binding 0
                              Decorate 168(g_tTex3di4) DescriptorSet 0
                              Decorate 168(g_tTex3di4) Binding 0
                              Decorate 171(g_tTex3du4) DescriptorSet 0
                              Decorate 171(g_tTex3du4) Binding 0
                              Decorate 174(g_tTex1df4a) DescriptorSet 0
                              Decorate 174(g_tTex1df4a) Binding 0
                              Decorate 177(g_tTex1di4a) DescriptorSet 0
                              Decorate 177(g_tTex1di4a) Binding 0
                              Decorate 180(g_tTex1du4a) DescriptorSet 0
                              Decorate 180(g_tTex1du4a) Binding 0
                              Decorate 183(g_tTex2df4a) DescriptorSet 0
                              Decorate 183(g_tTex2df4a) Binding 0
                              Decorate 186(g_tTex2di4a) DescriptorSet 0
                              Decorate 186(g_tTex2di4a) Binding 0
                              Decorate 189(g_tTex2du4a) DescriptorSet 0
                              Decorate 189(g_tTex2du4a) Binding 0
                              Decorate 192(g_tTexcdf4a) DescriptorSet 0
                              Decorate 192(g_tTexcdf4a) Binding 0
                              Decorate 195(g_tTexcdi4a) DescriptorSet 0
                              Decorate 195(g_tTexcdi4a) Binding 0
                              Decorate 198(g_tTexcdu4a) DescriptorSet 0
                              Decorate 198(g_tTexcdu4a) Binding 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 6(float)
              14:             TypeImage 6(float) 1D depth sampled format:Unknown
              15:             TypePointer UniformConstant 14
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeSampledImage 14
              24:    6(float) Constant 1036831949
              25:    6(float) Constant 1061158912
              26:             TypeVector 6(float) 2
              28:    6(float) Constant 0
              32:             TypeInt 32 1
              33:             TypeImage 32(int) 1D depth sampled format:Unknown
              34:             TypePointer UniformConstant 33
  35(g_tTex1di4):     34(ptr) Variable UniformConstant
              38:             TypeSampledImage 33
              44:             TypeInt 32 0
              45:             TypeImage 44(int) 1D depth sampled format:Unknown
              46:             TypePointer UniformConstant 45
  47(g_tTex1du4):     46(ptr) Variable UniformConstant
              50:             TypeSampledImage 45
              56:             TypeImage 6(float) 2D depth sampled format:Unknown
              57:             TypePointer UniformConstant 56
  58(g_tTex2df4):     57(ptr) Variable UniformConstant
              61:             TypeSampledImage 56
              63:    6(float) Constant 1045220557
              64:   26(fvec2) ConstantComposite 24 63
              65:             TypeVector 6(float) 3
              72:             TypeImage 32(int) 2D depth sampled format:Unknown
              73:             TypePointer UniformConstant 72
  74(g_tTex2di4):     73(ptr) Variable UniformConstant
              77:             TypeSampledImage 72
              85:             TypeImage 44(int) 2D depth sampled format:Unknown
              86:             TypePointer UniformConstant 85
  87(g_tTex2du4):     86(ptr) Variable UniformConstant
              90:             TypeSampledImage 85
              98:             TypeImage 6(float) Cube depth sampled format:Unknown
              99:             TypePointer UniformConstant 98
 100(g_tTexcdf4):     99(ptr) Variable UniformConstant
             103:             TypeSampledImage 98
             105:    6(float) Constant 1050253722
             106:   65(fvec3) ConstantComposite 24 63 105
             114:             TypeImage 32(int) Cube depth sampled format:Unknown
             115:             TypePointer UniformConstant 114
 116(g_tTexcdi4):    115(ptr) Variable UniformConstant
             119:             TypeSampledImage 114
             128:             TypeImage 44(int) Cube depth sampled format:Unknown
             129:             TypePointer UniformConstant 128
 130(g_tTexcdu4):    129(ptr) Variable UniformConstant
             133:             TypeSampledImage 128
             141:             TypePointer Function 8(PS_OUTPUT)
             143:     32(int) Constant 0
             144:    6(float) Constant 1065353216
             145:    7(fvec4) ConstantComposite 144 144 144 144
             146:             TypePointer Function 7(fvec4)
             148:     32(int) Constant 1
             155:             TypePointer Output 7(fvec4)
156(@entryPointOutput.Color):    155(ptr) Variable Output
             159:             TypePointer Output 6(float)
160(@entryPointOutput.Depth):    159(ptr) Variable Output
             163:             TypeImage 6(float) 3D sampled format:Unknown
             164:             TypePointer UniformConstant 163
 165(g_tTex3df4):    164(ptr) Variable UniformConstant
             166:             TypeImage 32(int) 3D sampled format:Unknown
             167:             TypePointer UniformConstant 166
 168(g_tTex3di4):    167(ptr) Variable UniformConstant
             169:             TypeImage 44(int) 3D sampled format:Unknown
             170:             TypePointer UniformConstant 169
 171(g_tTex3du4):    170(ptr) Variable UniformConstant
             172:             TypeImage 6(float) 1D array sampled format:Unknown
             173:             TypePointer UniformConstant 172
174(g_tTex1df4a):    173(ptr) Variable UniformConstant
             175:             TypeImage 32(int) 1D array sampled format:Unknown
             176:             TypePointer UniformConstant 175
177(g_tTex1di4a):    176(ptr) Variable UniformConstant
             178:             TypeImage 44(int) 1D array sampled format:Unknown
             179:             TypePointer UniformConstant 178
180(g_tTex1du4a):    179(ptr) Variable UniformConstant
             181:             TypeImage 6(float) 2D array sampled format:Unknown
             182:             TypePointer UniformConstant 181
183(g_tTex2df4a):    182(ptr) Variable UniformConstant
             184:             TypeImage 32(int) 2D array sampled format:Unknown
             185:             TypePointer UniformConstant 184
186(g_tTex2di4a):    185(ptr) Variable UniformConstant
             187:             TypeImage 44(int) 2D array sampled format:Unknown
             188:             TypePointer UniformConstant 187
189(g_tTex2du4a):    188(ptr) Variable UniformConstant
             190:             TypeImage 6(float) Cube array sampled format:Unknown
             191:             TypePointer UniformConstant 190
192(g_tTexcdf4a):    191(ptr) Variable UniformConstant
             193:             TypeImage 32(int) Cube array sampled format:Unknown
             194:             TypePointer UniformConstant 193
195(g_tTexcdi4a):    194(ptr) Variable UniformConstant
             196:             TypeImage 44(int) Cube array sampled format:Unknown
             197:             TypePointer UniformConstant 196
198(g_tTexcdu4a):    197(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
153(flattenTemp):    141(ptr) Variable Function
             154:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 153(flattenTemp) 154
             157:    146(ptr) AccessChain 153(flattenTemp) 143
             158:    7(fvec4) Load 157
                              Store 156(@entryPointOutput.Color) 158
             161:     12(ptr) AccessChain 153(flattenTemp) 148
             162:    6(float) Load 161
                              Store 160(@entryPointOutput.Depth) 162
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
         13(r00):     12(ptr) Variable Function
         31(r02):     12(ptr) Variable Function
         43(r04):     12(ptr) Variable Function
         55(r20):     12(ptr) Variable Function
         71(r22):     12(ptr) Variable Function
         84(r24):     12(ptr) Variable Function
         97(r50):     12(ptr) Variable Function
        113(r52):     12(ptr) Variable Function
        127(r54):     12(ptr) Variable Function
      142(psout):    141(ptr) Variable Function
              17:          14 Load 16(g_tTex1df4)
              21:          18 Load 20(g_sSamp)
              23:          22 SampledImage 17 21
              27:   26(fvec2) CompositeConstruct 24 25
              29:    6(float) CompositeExtract 27 1
              30:    6(float) ImageSampleDrefExplicitLod 23 27 29 Lod 28
                              Store 13(r00) 30
              36:          33 Load 35(g_tTex1di4)
              37:          18 Load 20(g_sSamp)
              39:          38 SampledImage 36 37
              40:   26(fvec2) CompositeConstruct 24 25
              41:    6(float) CompositeExtract 40 1
              42:    6(float) ImageSampleDrefExplicitLod 39 40 41 Lod 28
                              Store 31(r02) 42
              48:          45 Load 47(g_tTex1du4)
              49:          18 Load 20(g_sSamp)
              51:          50 SampledImage 48 49
              52:   26(fvec2) CompositeConstruct 24 25
              53:    6(float) CompositeExtract 52 1
              54:    6(float) ImageSampleDrefExplicitLod 51 52 53 Lod 28
                              Store 43(r04) 54
              59:          56 Load 58(g_tTex2df4)
              60:          18 Load 20(g_sSamp)
              62:          61 SampledImage 59 60
              66:    6(float) CompositeExtract 64 0
              67:    6(float) CompositeExtract 64 1
              68:   65(fvec3) CompositeConstruct 66 67 25
              69:    6(float) CompositeExtract 68 2
              70:    6(float) ImageSampleDrefExplicitLod 62 68 69 Lod 28
                              Store 55(r20) 70
              75:          72 Load 74(g_tTex2di4)
              76:          18 Load 20(g_sSamp)
              78:          77 SampledImage 75 76
              79:    6(float) CompositeExtract 64 0
              80:    6(float) CompositeExtract 64 1
              81:   65(fvec3) CompositeConstruct 79 80 25
              82:    6(float) CompositeExtract 81 2
              83:    6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 28
                              Store 71(r22) 83
              88:          85 Load 87(g_tTex2du4)
              89:          18 Load 20(g_sSamp)
              91:          90 SampledImage 88 89
              92:    6(float) CompositeExtract 64 0
              93:    6(float) CompositeExtract 64 1
              94:   65(fvec3) CompositeConstruct 92 93 25
              95:    6(float) CompositeExtract 94 2
              96:    6(float) ImageSampleDrefExplicitLod 91 94 95 Lod 28
                              Store 84(r24) 96
             101:          98 Load 100(g_tTexcdf4)
             102:          18 Load 20(g_sSamp)
             104:         103 SampledImage 101 102
             107:    6(float) CompositeExtract 106 0
             108:    6(float) CompositeExtract 106 1
             109:    6(float) CompositeExtract 106 2
             110:    7(fvec4) CompositeConstruct 107 108 109 25
             111:    6(float) CompositeExtract 110 3
             112:    6(float) ImageSampleDrefExplicitLod 104 110 111 Lod 28
                              Store 97(r50) 112
             117:         114 Load 116(g_tTexcdi4)
             118:          18 Load 20(g_sSamp)
             120:         119 SampledImage 117 118
             121:    6(float) CompositeExtract 106 0
             122:    6(float) CompositeExtract 106 1
             123:    6(float) CompositeExtract 106 2
             124:    7(fvec4) CompositeConstruct 121 122 123 25
             125:    6(float) CompositeExtract 124 3
             126:    6(float) ImageSampleDrefExplicitLod 120 124 125 Lod 28
                              Store 113(r52) 126
             131:         128 Load 130(g_tTexcdu4)
             132:          18 Load 20(g_sSamp)
             134:         133 SampledImage 131 132
             135:    6(float) CompositeExtract 106 0
             136:    6(float) CompositeExtract 106 1
             137:    6(float) CompositeExtract 106 2
             138:    7(fvec4) CompositeConstruct 135 136 137 25
             139:    6(float) CompositeExtract 138 3
             140:    6(float) ImageSampleDrefExplicitLod 134 138 139 Lod 28
                              Store 127(r54) 140
             147:    146(ptr) AccessChain 142(psout) 143
                              Store 147 145
             149:     12(ptr) AccessChain 142(psout) 148
                              Store 149 144
             150:8(PS_OUTPUT) Load 142(psout)
                              ReturnValue 150
                              FunctionEnd
