glsl.460.subgroup.rchit
ERROR: 0:7: 'gl_SubgroupSize' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:8: 'gl_SubgroupInvocationID' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:9: 'subgroupBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:10: 'subgroupMemoryBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:11: 'subgroupMemoryBarrierBuffer' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:12: 'subgroupMemoryBarrierImage' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:13: 'subgroupElect' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:14: 'gl_NumSubgroups' : undeclared identifier 
ERROR: 0:15: 'gl_SubgroupID' : undeclared identifier 
ERROR: 0:16: 'subgroupMemoryBarrierShared' : no matching overloaded function found 
ERROR: 0:18: 'subgroupAll' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:19: 'subgroupAny' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:20: 'subgroupAllEqual' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:22: 'gl_SubgroupEqMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:23: 'gl_SubgroupGeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:24: 'gl_SubgroupGtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:25: 'gl_SubgroupLeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:26: 'gl_SubgroupLtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:27: 'subgroupBroadcast' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:28: 'subgroupBroadcastFirst' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:29: 'subgroupBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:30: 'subgroupInverseBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:31: 'subgroupBallotBitExtract' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:32: 'subgroupBallotBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:33: 'subgroupBallotInclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:34: 'subgroupBallotExclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:35: 'subgroupBallotFindLSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:36: 'subgroupBallotFindMSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:38: 'subgroupShuffle' : required extension not requested: GL_KHR_shader_subgroup_shuffle
ERROR: 0:39: 'subgroupShuffleXor' : required extension not requested: GL_KHR_shader_subgroup_shuffle
ERROR: 0:40: 'subgroupShuffleUp' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
ERROR: 0:41: 'subgroupShuffleDown' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
ERROR: 0:43: 'subgroupAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:44: 'subgroupMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:45: 'subgroupMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:46: 'subgroupMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:47: 'subgroupAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:48: 'subgroupOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:49: 'subgroupXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:50: 'subgroupInclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:51: 'subgroupInclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:52: 'subgroupInclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:53: 'subgroupInclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:54: 'subgroupInclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:55: 'subgroupInclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:56: 'subgroupInclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:57: 'subgroupExclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:58: 'subgroupExclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:59: 'subgroupExclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:60: 'subgroupExclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:61: 'subgroupExclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:62: 'subgroupExclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:63: 'subgroupExclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:65: 'subgroupClusteredAdd' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:66: 'subgroupClusteredMul' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:67: 'subgroupClusteredMin' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:68: 'subgroupClusteredMax' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:69: 'subgroupClusteredAnd' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:70: 'subgroupClusteredOr' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:71: 'subgroupClusteredXor' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:73: 'subgroupQuadBroadcast' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:74: 'subgroupQuadSwapHorizontal' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:75: 'subgroupQuadSwapVertical' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:76: 'subgroupQuadSwapDiagonal' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:78: 'subgroupPartitionNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:79: 'subgroupPartitionedAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:80: 'subgroupPartitionedMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:81: 'subgroupPartitionedMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:82: 'subgroupPartitionedMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:83: 'subgroupPartitionedAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:84: 'subgroupPartitionedOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:85: 'subgroupPartitionedXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:86: 'subgroupPartitionedInclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:87: 'subgroupPartitionedInclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:88: 'subgroupPartitionedInclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:89: 'subgroupPartitionedInclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:90: 'subgroupPartitionedInclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:91: 'subgroupPartitionedInclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:92: 'subgroupPartitionedInclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:93: 'subgroupPartitionedExclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:94: 'subgroupPartitionedExclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:95: 'subgroupPartitionedExclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:96: 'subgroupPartitionedExclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:97: 'subgroupPartitionedExclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:98: 'subgroupPartitionedExclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:99: 'subgroupPartitionedExclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:257: 'gl_WarpsPerSMNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:258: 'gl_SMCountNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:259: 'gl_WarpIDNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:260: 'gl_SMIDNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 90 compilation errors.  No code generated.


Shader version: 460
Requested GL_KHR_shader_subgroup_arithmetic
Requested GL_KHR_shader_subgroup_ballot
Requested GL_KHR_shader_subgroup_basic
Requested GL_KHR_shader_subgroup_clustered
Requested GL_KHR_shader_subgroup_quad
Requested GL_KHR_shader_subgroup_shuffle
Requested GL_KHR_shader_subgroup_shuffle_relative
Requested GL_KHR_shader_subgroup_vote
Requested GL_NV_ray_tracing
Requested GL_NV_shader_sm_builtins
Requested GL_NV_shader_subgroup_partitioned
ERROR: node is still EOpNull!
0:4  Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
0:4    Function Parameters: 
0:4      'f4' ( in 4-component vector of float)
0:?     Sequence
0:7      'gl_SubgroupSize' ( volatile in uint SubgroupSize)
0:8      'gl_SubgroupInvocationID' ( volatile in uint SubgroupInvocationID)
0:9      subgroupBarrier ( global void)
0:10      subgroupMemoryBarrier ( global void)
0:11      subgroupMemoryBarrierBuffer ( global void)
0:12      subgroupMemoryBarrierImage ( global void)
0:13      subgroupElect ( global bool)
0:14      'gl_NumSubgroups' ( temp float)
0:15      'gl_SubgroupID' ( temp float)
0:16      Constant:
0:16        0.000000
0:18      subgroupAll ( global bool)
0:18        Constant:
0:18          true (const bool)
0:19      subgroupAny ( global bool)
0:19        Constant:
0:19          false (const bool)
0:20      subgroupAllEqual ( global bool)
0:20        'f4' ( in 4-component vector of float)
0:22      'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask)
0:23      'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask)
0:24      'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask)
0:25      'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask)
0:26      'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask)
0:27      subgroupBroadcast ( global 4-component vector of float)
0:27        'f4' ( in 4-component vector of float)
0:27        Constant:
0:27          0 (const uint)
0:28      subgroupBroadcastFirst ( global 4-component vector of float)
0:28        'f4' ( in 4-component vector of float)
0:29      Sequence
0:29        move second child to first child ( temp 4-component vector of uint)
0:29          'ballot' ( temp 4-component vector of uint)
0:29          subgroupBallot ( global 4-component vector of uint)
0:29            Constant:
0:29              false (const bool)
0:30      subgroupInverseBallot ( global bool)
0:30        Constant:
0:30          1 (const uint)
0:30          1 (const uint)
0:30          1 (const uint)
0:30          1 (const uint)
0:31      subgroupBallotBitExtract ( global bool)
0:31        'ballot' ( temp 4-component vector of uint)
0:31        Constant:
0:31          0 (const uint)
0:32      subgroupBallotBitCount ( global uint)
0:32        'ballot' ( temp 4-component vector of uint)
0:33      subgroupBallotInclusiveBitCount ( global uint)
0:33        'ballot' ( temp 4-component vector of uint)
0:34      subgroupBallotExclusiveBitCount ( global uint)
0:34        'ballot' ( temp 4-component vector of uint)
0:35      subgroupBallotFindLSB ( global uint)
0:35        'ballot' ( temp 4-component vector of uint)
0:36      subgroupBallotFindMSB ( global uint)
0:36        'ballot' ( temp 4-component vector of uint)
0:38      subgroupShuffle ( global 4-component vector of float)
0:38        'f4' ( in 4-component vector of float)
0:38        Constant:
0:38          0 (const uint)
0:39      subgroupShuffleXor ( global 4-component vector of float)
0:39        'f4' ( in 4-component vector of float)
0:39        Constant:
0:39          1 (const uint)
0:40      subgroupShuffleUp ( global 4-component vector of float)
0:40        'f4' ( in 4-component vector of float)
0:40        Constant:
0:40          1 (const uint)
0:41      subgroupShuffleDown ( global 4-component vector of float)
0:41        'f4' ( in 4-component vector of float)
0:41        Constant:
0:41          1 (const uint)
0:43      move second child to first child ( temp 4-component vector of float)
0:43        'result' ( temp 4-component vector of float)
0:43        subgroupAdd ( global 4-component vector of float)
0:43          'f4' ( in 4-component vector of float)
0:44      subgroupMul ( global 4-component vector of float)
0:44        'f4' ( in 4-component vector of float)
0:45      subgroupMin ( global 4-component vector of float)
0:45        'f4' ( in 4-component vector of float)
0:46      subgroupMax ( global 4-component vector of float)
0:46        'f4' ( in 4-component vector of float)
0:47      subgroupAnd ( global 4-component vector of uint)
0:47        'ballot' ( temp 4-component vector of uint)
0:48      subgroupOr ( global 4-component vector of uint)
0:48        'ballot' ( temp 4-component vector of uint)
0:49      subgroupXor ( global 4-component vector of uint)
0:49        'ballot' ( temp 4-component vector of uint)
0:50      subgroupInclusiveAdd ( global 4-component vector of float)
0:50        'f4' ( in 4-component vector of float)
0:51      subgroupInclusiveMul ( global 4-component vector of float)
0:51        'f4' ( in 4-component vector of float)
0:52      subgroupInclusiveMin ( global 4-component vector of float)
0:52        'f4' ( in 4-component vector of float)
0:53      subgroupInclusiveMax ( global 4-component vector of float)
0:53        'f4' ( in 4-component vector of float)
0:54      subgroupInclusiveAnd ( global 4-component vector of uint)
0:54        'ballot' ( temp 4-component vector of uint)
0:55      subgroupInclusiveOr ( global 4-component vector of uint)
0:55        'ballot' ( temp 4-component vector of uint)
0:56      subgroupInclusiveXor ( global 4-component vector of uint)
0:56        'ballot' ( temp 4-component vector of uint)
0:57      subgroupExclusiveAdd ( global 4-component vector of float)
0:57        'f4' ( in 4-component vector of float)
0:58      subgroupExclusiveMul ( global 4-component vector of float)
0:58        'f4' ( in 4-component vector of float)
0:59      subgroupExclusiveMin ( global 4-component vector of float)
0:59        'f4' ( in 4-component vector of float)
0:60      subgroupExclusiveMax ( global 4-component vector of float)
0:60        'f4' ( in 4-component vector of float)
0:61      subgroupExclusiveAnd ( global 4-component vector of uint)
0:61        'ballot' ( temp 4-component vector of uint)
0:62      subgroupExclusiveOr ( global 4-component vector of uint)
0:62        'ballot' ( temp 4-component vector of uint)
0:63      subgroupExclusiveXor ( global 4-component vector of uint)
0:63        'ballot' ( temp 4-component vector of uint)
0:65      subgroupClusteredAdd ( global 4-component vector of float)
0:65        'f4' ( in 4-component vector of float)
0:65        Constant:
0:65          2 (const uint)
0:66      subgroupClusteredMul ( global 4-component vector of float)
0:66        'f4' ( in 4-component vector of float)
0:66        Constant:
0:66          2 (const uint)
0:67      subgroupClusteredMin ( global 4-component vector of float)
0:67        'f4' ( in 4-component vector of float)
0:67        Constant:
0:67          2 (const uint)
0:68      subgroupClusteredMax ( global 4-component vector of float)
0:68        'f4' ( in 4-component vector of float)
0:68        Constant:
0:68          2 (const uint)
0:69      subgroupClusteredAnd ( global 4-component vector of uint)
0:69        'ballot' ( temp 4-component vector of uint)
0:69        Constant:
0:69          2 (const uint)
0:70      subgroupClusteredOr ( global 4-component vector of uint)
0:70        'ballot' ( temp 4-component vector of uint)
0:70        Constant:
0:70          2 (const uint)
0:71      subgroupClusteredXor ( global 4-component vector of uint)
0:71        'ballot' ( temp 4-component vector of uint)
0:71        Constant:
0:71          2 (const uint)
0:73      subgroupQuadBroadcast ( global 4-component vector of float)
0:73        'f4' ( in 4-component vector of float)
0:73        Constant:
0:73          0 (const uint)
0:74      subgroupQuadSwapHorizontal ( global 4-component vector of float)
0:74        'f4' ( in 4-component vector of float)
0:75      subgroupQuadSwapVertical ( global 4-component vector of float)
0:75        'f4' ( in 4-component vector of float)
0:76      subgroupQuadSwapDiagonal ( global 4-component vector of float)
0:76        'f4' ( in 4-component vector of float)
0:78      Sequence
0:78        move second child to first child ( temp 4-component vector of uint)
0:78          'parti' ( temp 4-component vector of uint)
0:78          subgroupPartitionNV ( global 4-component vector of uint)
0:78            'f4' ( in 4-component vector of float)
0:79      subgroupPartitionedAddNV ( global 4-component vector of float)
0:79        'f4' ( in 4-component vector of float)
0:79        'parti' ( temp 4-component vector of uint)
0:80      subgroupPartitionedMulNV ( global 4-component vector of float)
0:80        'f4' ( in 4-component vector of float)
0:80        'parti' ( temp 4-component vector of uint)
0:81      subgroupPartitionedMinNV ( global 4-component vector of float)
0:81        'f4' ( in 4-component vector of float)
0:81        'parti' ( temp 4-component vector of uint)
0:82      subgroupPartitionedMaxNV ( global 4-component vector of float)
0:82        'f4' ( in 4-component vector of float)
0:82        'parti' ( temp 4-component vector of uint)
0:83      subgroupPartitionedAndNV ( global 4-component vector of uint)
0:83        'ballot' ( temp 4-component vector of uint)
0:83        'parti' ( temp 4-component vector of uint)
0:84      subgroupPartitionedOrNV ( global 4-component vector of uint)
0:84        'ballot' ( temp 4-component vector of uint)
0:84        'parti' ( temp 4-component vector of uint)
0:85      subgroupPartitionedXorNV ( global 4-component vector of uint)
0:85        'ballot' ( temp 4-component vector of uint)
0:85        'parti' ( temp 4-component vector of uint)
0:86      subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
0:86        'f4' ( in 4-component vector of float)
0:86        'parti' ( temp 4-component vector of uint)
0:87      subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
0:87        'f4' ( in 4-component vector of float)
0:87        'parti' ( temp 4-component vector of uint)
0:88      subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
0:88        'f4' ( in 4-component vector of float)
0:88        'parti' ( temp 4-component vector of uint)
0:89      subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
0:89        'f4' ( in 4-component vector of float)
0:89        'parti' ( temp 4-component vector of uint)
0:90      subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
0:90        'ballot' ( temp 4-component vector of uint)
0:90        'parti' ( temp 4-component vector of uint)
0:91      subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
0:91        'ballot' ( temp 4-component vector of uint)
0:91        'parti' ( temp 4-component vector of uint)
0:92      subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
0:92        'ballot' ( temp 4-component vector of uint)
0:92        'parti' ( temp 4-component vector of uint)
0:93      subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
0:93        'f4' ( in 4-component vector of float)
0:93        'parti' ( temp 4-component vector of uint)
0:94      subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
0:94        'f4' ( in 4-component vector of float)
0:94        'parti' ( temp 4-component vector of uint)
0:95      subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
0:95        'f4' ( in 4-component vector of float)
0:95        'parti' ( temp 4-component vector of uint)
0:96      subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
0:96        'f4' ( in 4-component vector of float)
0:96        'parti' ( temp 4-component vector of uint)
0:97      subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
0:97        'ballot' ( temp 4-component vector of uint)
0:97        'parti' ( temp 4-component vector of uint)
0:98      subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
0:98        'ballot' ( temp 4-component vector of uint)
0:98        'parti' ( temp 4-component vector of uint)
0:99      subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
0:99        'ballot' ( temp 4-component vector of uint)
0:99        'parti' ( temp 4-component vector of uint)
0:101      Branch: Return with expression
0:101        'result' ( temp 4-component vector of float)
0:108  Function Definition: main( ( global void)
0:108    Function Parameters: 
0:110    Sequence
0:110      Sequence
0:110        move second child to first child ( temp 3-component vector of uint)
0:110          'v0' ( temp 3-component vector of uint)
0:110          'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV)
0:111      Sequence
0:111        move second child to first child ( temp 3-component vector of uint)
0:111          'v1' ( temp 3-component vector of uint)
0:111          'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV)
0:112      Sequence
0:112        move second child to first child ( temp int)
0:112          'v2' ( temp int)
0:112          'gl_PrimitiveID' ( in int PrimitiveID)
0:113      Sequence
0:113        move second child to first child ( temp int)
0:113          'v3' ( temp int)
0:113          'gl_InstanceID' ( in int InstanceId)
0:114      Sequence
0:114        move second child to first child ( temp int)
0:114          'v4' ( temp int)
0:114          'gl_InstanceCustomIndexNV' ( in int InstanceCustomIndexNV)
0:115      Sequence
0:115        move second child to first child ( temp 3-component vector of float)
0:115          'v5' ( temp 3-component vector of float)
0:115          'gl_WorldRayOriginNV' ( in 3-component vector of float WorldRayOriginNV)
0:116      Sequence
0:116        move second child to first child ( temp 3-component vector of float)
0:116          'v6' ( temp 3-component vector of float)
0:116          'gl_WorldRayDirectionNV' ( in 3-component vector of float WorldRayDirectionNV)
0:117      Sequence
0:117        move second child to first child ( temp 3-component vector of float)
0:117          'v7' ( temp 3-component vector of float)
0:117          'gl_ObjectRayOriginNV' ( in 3-component vector of float ObjectRayOriginNV)
0:118      Sequence
0:118        move second child to first child ( temp 3-component vector of float)
0:118          'v8' ( temp 3-component vector of float)
0:118          'gl_ObjectRayDirectionNV' ( in 3-component vector of float ObjectRayDirectionNV)
0:119      Sequence
0:119        move second child to first child ( temp float)
0:119          'v9' ( temp float)
0:119          'gl_RayTminNV' ( in float ObjectRayTminNV)
0:120      Sequence
0:120        move second child to first child ( temp float)
0:120          'v10' ( temp float)
0:120          'gl_RayTmaxNV' ( in float ObjectRayTmaxNV)
0:121      Sequence
0:121        move second child to first child ( temp float)
0:121          'v11' ( temp float)
0:121          'gl_HitTNV' ( in float HitTNV)
0:122      Sequence
0:122        move second child to first child ( temp uint)
0:122          'v12' ( temp uint)
0:122          'gl_HitKindNV' ( in uint HitKindNV)
0:123      Sequence
0:123        move second child to first child ( temp 4X3 matrix of float)
0:123          'v13' ( temp 4X3 matrix of float)
0:123          'gl_ObjectToWorldNV' ( in 4X3 matrix of float ObjectToWorldNV)
0:124      Sequence
0:124        move second child to first child ( temp 4X3 matrix of float)
0:124          'v14' ( temp 4X3 matrix of float)
0:124          'gl_WorldToObjectNV' ( in 4X3 matrix of float WorldToObjectNV)
0:125      traceNV ( global void)
0:125        'accNV' (layout( set=0 binding=0) uniform accelerationStructureNV)
0:125        Constant:
0:125          0 (const uint)
0:125        Constant:
0:125          1 (const uint)
0:125        Constant:
0:125          2 (const uint)
0:125        Constant:
0:125          3 (const uint)
0:125        Constant:
0:125          0 (const uint)
0:125        Constant:
0:125          0.500000
0:125          0.500000
0:125          0.500000
0:125        Constant:
0:125          0.500000
0:125        Constant:
0:125          1.000000
0:125          1.000000
0:125          1.000000
0:125        Constant:
0:125          0.750000
0:125        Constant:
0:125          1 (const int)
0:129  Function Definition: basic_works( ( global void)
0:129    Function Parameters: 
0:131    Sequence
0:131      'gl_SubgroupSize' ( volatile in uint SubgroupSize)
0:132      'gl_SubgroupInvocationID' ( volatile in uint SubgroupInvocationID)
0:133      subgroupBarrier ( global void)
0:134      subgroupMemoryBarrier ( global void)
0:135      subgroupMemoryBarrierBuffer ( global void)
0:136      subgroupMemoryBarrierImage ( global void)
0:137      subgroupElect ( global bool)
0:141  Function Definition: ballot_works(vf4; ( global void)
0:141    Function Parameters: 
0:141      'f4' ( in 4-component vector of float)
0:142    Sequence
0:142      'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask)
0:143      'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask)
0:144      'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask)
0:145      'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask)
0:146      'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask)
0:147      subgroupBroadcast ( global 4-component vector of float)
0:147        'f4' ( in 4-component vector of float)
0:147        Constant:
0:147          0 (const uint)
0:148      subgroupBroadcastFirst ( global 4-component vector of float)
0:148        'f4' ( in 4-component vector of float)
0:149      Sequence
0:149        move second child to first child ( temp 4-component vector of uint)
0:149          'ballot' ( temp 4-component vector of uint)
0:149          subgroupBallot ( global 4-component vector of uint)
0:149            Constant:
0:149              false (const bool)
0:150      subgroupInverseBallot ( global bool)
0:150        Constant:
0:150          1 (const uint)
0:150          1 (const uint)
0:150          1 (const uint)
0:150          1 (const uint)
0:151      subgroupBallotBitExtract ( global bool)
0:151        'ballot' ( temp 4-component vector of uint)
0:151        Constant:
0:151          0 (const uint)
0:152      subgroupBallotBitCount ( global uint)
0:152        'ballot' ( temp 4-component vector of uint)
0:153      subgroupBallotInclusiveBitCount ( global uint)
0:153        'ballot' ( temp 4-component vector of uint)
0:154      subgroupBallotExclusiveBitCount ( global uint)
0:154        'ballot' ( temp 4-component vector of uint)
0:155      subgroupBallotFindLSB ( global uint)
0:155        'ballot' ( temp 4-component vector of uint)
0:156      subgroupBallotFindMSB ( global uint)
0:156        'ballot' ( temp 4-component vector of uint)
0:160  Function Definition: vote_works(vf4; ( global void)
0:160    Function Parameters: 
0:160      'f4' ( in 4-component vector of float)
0:162    Sequence
0:162      subgroupAll ( global bool)
0:162        Constant:
0:162          true (const bool)
0:163      subgroupAny ( global bool)
0:163        Constant:
0:163          false (const bool)
0:164      subgroupAllEqual ( global bool)
0:164        'f4' ( in 4-component vector of float)
0:169  Function Definition: shuffle_works(vf4; ( global void)
0:169    Function Parameters: 
0:169      'f4' ( in 4-component vector of float)
0:171    Sequence
0:171      subgroupShuffle ( global 4-component vector of float)
0:171        'f4' ( in 4-component vector of float)
0:171        Constant:
0:171          0 (const uint)
0:172      subgroupShuffleXor ( global 4-component vector of float)
0:172        'f4' ( in 4-component vector of float)
0:172        Constant:
0:172          1 (const uint)
0:173      subgroupShuffleUp ( global 4-component vector of float)
0:173        'f4' ( in 4-component vector of float)
0:173        Constant:
0:173          1 (const uint)
0:174      subgroupShuffleDown ( global 4-component vector of float)
0:174        'f4' ( in 4-component vector of float)
0:174        Constant:
0:174          1 (const uint)
0:178  Function Definition: arith_works(vf4; ( global void)
0:178    Function Parameters: 
0:178      'f4' ( in 4-component vector of float)
0:?     Sequence
0:181      subgroupAdd ( global 4-component vector of float)
0:181        'f4' ( in 4-component vector of float)
0:182      subgroupMul ( global 4-component vector of float)
0:182        'f4' ( in 4-component vector of float)
0:183      subgroupMin ( global 4-component vector of float)
0:183        'f4' ( in 4-component vector of float)
0:184      subgroupMax ( global 4-component vector of float)
0:184        'f4' ( in 4-component vector of float)
0:185      subgroupAnd ( global 4-component vector of uint)
0:185        'ballot' ( temp 4-component vector of uint)
0:186      subgroupOr ( global 4-component vector of uint)
0:186        'ballot' ( temp 4-component vector of uint)
0:187      subgroupXor ( global 4-component vector of uint)
0:187        'ballot' ( temp 4-component vector of uint)
0:188      subgroupInclusiveAdd ( global 4-component vector of float)
0:188        'f4' ( in 4-component vector of float)
0:189      subgroupInclusiveMul ( global 4-component vector of float)
0:189        'f4' ( in 4-component vector of float)
0:190      subgroupInclusiveMin ( global 4-component vector of float)
0:190        'f4' ( in 4-component vector of float)
0:191      subgroupInclusiveMax ( global 4-component vector of float)
0:191        'f4' ( in 4-component vector of float)
0:192      subgroupInclusiveAnd ( global 4-component vector of uint)
0:192        'ballot' ( temp 4-component vector of uint)
0:193      subgroupInclusiveOr ( global 4-component vector of uint)
0:193        'ballot' ( temp 4-component vector of uint)
0:194      subgroupInclusiveXor ( global 4-component vector of uint)
0:194        'ballot' ( temp 4-component vector of uint)
0:195      subgroupExclusiveAdd ( global 4-component vector of float)
0:195        'f4' ( in 4-component vector of float)
0:196      subgroupExclusiveMul ( global 4-component vector of float)
0:196        'f4' ( in 4-component vector of float)
0:197      subgroupExclusiveMin ( global 4-component vector of float)
0:197        'f4' ( in 4-component vector of float)
0:198      subgroupExclusiveMax ( global 4-component vector of float)
0:198        'f4' ( in 4-component vector of float)
0:199      subgroupExclusiveAnd ( global 4-component vector of uint)
0:199        'ballot' ( temp 4-component vector of uint)
0:200      subgroupExclusiveOr ( global 4-component vector of uint)
0:200        'ballot' ( temp 4-component vector of uint)
0:201      subgroupExclusiveXor ( global 4-component vector of uint)
0:201        'ballot' ( temp 4-component vector of uint)
0:205  Function Definition: clustered_works(vf4; ( global void)
0:205    Function Parameters: 
0:205      'f4' ( in 4-component vector of float)
0:207    Sequence
0:207      Sequence
0:207        move second child to first child ( temp 4-component vector of uint)
0:207          'ballot' ( temp 4-component vector of uint)
0:207          Constant:
0:207            85 (const uint)
0:207            0 (const uint)
0:207            0 (const uint)
0:207            0 (const uint)
0:208      subgroupClusteredAdd ( global 4-component vector of float)
0:208        'f4' ( in 4-component vector of float)
0:208        Constant:
0:208          2 (const uint)
0:209      subgroupClusteredMul ( global 4-component vector of float)
0:209        'f4' ( in 4-component vector of float)
0:209        Constant:
0:209          2 (const uint)
0:210      subgroupClusteredMin ( global 4-component vector of float)
0:210        'f4' ( in 4-component vector of float)
0:210        Constant:
0:210          2 (const uint)
0:211      subgroupClusteredMax ( global 4-component vector of float)
0:211        'f4' ( in 4-component vector of float)
0:211        Constant:
0:211          2 (const uint)
0:212      subgroupClusteredAnd ( global 4-component vector of uint)
0:212        'ballot' ( temp 4-component vector of uint)
0:212        Constant:
0:212          2 (const uint)
0:213      subgroupClusteredOr ( global 4-component vector of uint)
0:213        'ballot' ( temp 4-component vector of uint)
0:213        Constant:
0:213          2 (const uint)
0:214      subgroupClusteredXor ( global 4-component vector of uint)
0:214        'ballot' ( temp 4-component vector of uint)
0:214        Constant:
0:214          2 (const uint)
0:218  Function Definition: quad_works(vf4; ( global void)
0:218    Function Parameters: 
0:218      'f4' ( in 4-component vector of float)
0:220    Sequence
0:220      subgroupQuadBroadcast ( global 4-component vector of float)
0:220        'f4' ( in 4-component vector of float)
0:220        Constant:
0:220          0 (const uint)
0:221      subgroupQuadSwapHorizontal ( global 4-component vector of float)
0:221        'f4' ( in 4-component vector of float)
0:222      subgroupQuadSwapVertical ( global 4-component vector of float)
0:222        'f4' ( in 4-component vector of float)
0:223      subgroupQuadSwapDiagonal ( global 4-component vector of float)
0:223        'f4' ( in 4-component vector of float)
0:227  Function Definition: partitioned_works(vf4; ( global void)
0:227    Function Parameters: 
0:227      'f4' ( in 4-component vector of float)
0:229    Sequence
0:229      Sequence
0:229        move second child to first child ( temp 4-component vector of uint)
0:229          'parti' ( temp 4-component vector of uint)
0:229          subgroupPartitionNV ( global 4-component vector of uint)
0:229            'f4' ( in 4-component vector of float)
0:230      Sequence
0:230        move second child to first child ( temp 4-component vector of uint)
0:230          'ballot' ( temp 4-component vector of uint)
0:230          Constant:
0:230            85 (const uint)
0:230            0 (const uint)
0:230            0 (const uint)
0:230            0 (const uint)
0:231      subgroupPartitionedAddNV ( global 4-component vector of float)
0:231        'f4' ( in 4-component vector of float)
0:231        'parti' ( temp 4-component vector of uint)
0:232      subgroupPartitionedMulNV ( global 4-component vector of float)
0:232        'f4' ( in 4-component vector of float)
0:232        'parti' ( temp 4-component vector of uint)
0:233      subgroupPartitionedMinNV ( global 4-component vector of float)
0:233        'f4' ( in 4-component vector of float)
0:233        'parti' ( temp 4-component vector of uint)
0:234      subgroupPartitionedMaxNV ( global 4-component vector of float)
0:234        'f4' ( in 4-component vector of float)
0:234        'parti' ( temp 4-component vector of uint)
0:235      subgroupPartitionedAndNV ( global 4-component vector of uint)
0:235        'ballot' ( temp 4-component vector of uint)
0:235        'parti' ( temp 4-component vector of uint)
0:236      subgroupPartitionedOrNV ( global 4-component vector of uint)
0:236        'ballot' ( temp 4-component vector of uint)
0:236        'parti' ( temp 4-component vector of uint)
0:237      subgroupPartitionedXorNV ( global 4-component vector of uint)
0:237        'ballot' ( temp 4-component vector of uint)
0:237        'parti' ( temp 4-component vector of uint)
0:238      subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
0:238        'f4' ( in 4-component vector of float)
0:238        'parti' ( temp 4-component vector of uint)
0:239      subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
0:239        'f4' ( in 4-component vector of float)
0:239        'parti' ( temp 4-component vector of uint)
0:240      subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
0:240        'f4' ( in 4-component vector of float)
0:240        'parti' ( temp 4-component vector of uint)
0:241      subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
0:241        'f4' ( in 4-component vector of float)
0:241        'parti' ( temp 4-component vector of uint)
0:242      subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
0:242        'ballot' ( temp 4-component vector of uint)
0:242        'parti' ( temp 4-component vector of uint)
0:243      subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
0:243        'ballot' ( temp 4-component vector of uint)
0:243        'parti' ( temp 4-component vector of uint)
0:244      subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
0:244        'ballot' ( temp 4-component vector of uint)
0:244        'parti' ( temp 4-component vector of uint)
0:245      subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
0:245        'f4' ( in 4-component vector of float)
0:245        'parti' ( temp 4-component vector of uint)
0:246      subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
0:246        'f4' ( in 4-component vector of float)
0:246        'parti' ( temp 4-component vector of uint)
0:247      subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
0:247        'f4' ( in 4-component vector of float)
0:247        'parti' ( temp 4-component vector of uint)
0:248      subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
0:248        'f4' ( in 4-component vector of float)
0:248        'parti' ( temp 4-component vector of uint)
0:249      subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
0:249        'ballot' ( temp 4-component vector of uint)
0:249        'parti' ( temp 4-component vector of uint)
0:250      subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
0:250        'ballot' ( temp 4-component vector of uint)
0:250        'parti' ( temp 4-component vector of uint)
0:251      subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
0:251        'ballot' ( temp 4-component vector of uint)
0:251        'parti' ( temp 4-component vector of uint)
0:255  Function Definition: sm_builtins_err( ( global void)
0:255    Function Parameters: 
0:257    Sequence
0:257      'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
0:258      'gl_SMCountNV' ( in uint SMCountNV)
0:259      'gl_WarpIDNV' ( volatile in uint WarpIDNV)
0:260      'gl_SMIDNV' ( volatile in uint SMIDNV)
0:267  Function Definition: sm_builtins( ( global void)
0:267    Function Parameters: 
0:269    Sequence
0:269      'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
0:270      'gl_SMCountNV' ( in uint SMCountNV)
0:271      'gl_WarpIDNV' ( volatile in uint WarpIDNV)
0:272      'gl_SMIDNV' ( volatile in uint SMIDNV)
0:?   Linker Objects
0:?     'accNV' (layout( set=0 binding=0) uniform accelerationStructureNV)
0:?     'localPayload' (layout( location=0) rayPayloadNV 4-component vector of float)
0:?     'incomingPayload' (layout( location=1) rayPayloadInNV 4-component vector of float)


Linked closest-hit stage:


Shader version: 460
Requested GL_KHR_shader_subgroup_arithmetic
Requested GL_KHR_shader_subgroup_ballot
Requested GL_KHR_shader_subgroup_basic
Requested GL_KHR_shader_subgroup_clustered
Requested GL_KHR_shader_subgroup_quad
Requested GL_KHR_shader_subgroup_shuffle
Requested GL_KHR_shader_subgroup_shuffle_relative
Requested GL_KHR_shader_subgroup_vote
Requested GL_NV_ray_tracing
Requested GL_NV_shader_sm_builtins
Requested GL_NV_shader_subgroup_partitioned
ERROR: node is still EOpNull!
0:108  Function Definition: main( ( global void)
0:108    Function Parameters: 
0:110    Sequence
0:110      Sequence
0:110        move second child to first child ( temp 3-component vector of uint)
0:110          'v0' ( temp 3-component vector of uint)
0:110          'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV)
0:111      Sequence
0:111        move second child to first child ( temp 3-component vector of uint)
0:111          'v1' ( temp 3-component vector of uint)
0:111          'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV)
0:112      Sequence
0:112        move second child to first child ( temp int)
0:112          'v2' ( temp int)
0:112          'gl_PrimitiveID' ( in int PrimitiveID)
0:113      Sequence
0:113        move second child to first child ( temp int)
0:113          'v3' ( temp int)
0:113          'gl_InstanceID' ( in int InstanceId)
0:114      Sequence
0:114        move second child to first child ( temp int)
0:114          'v4' ( temp int)
0:114          'gl_InstanceCustomIndexNV' ( in int InstanceCustomIndexNV)
0:115      Sequence
0:115        move second child to first child ( temp 3-component vector of float)
0:115          'v5' ( temp 3-component vector of float)
0:115          'gl_WorldRayOriginNV' ( in 3-component vector of float WorldRayOriginNV)
0:116      Sequence
0:116        move second child to first child ( temp 3-component vector of float)
0:116          'v6' ( temp 3-component vector of float)
0:116          'gl_WorldRayDirectionNV' ( in 3-component vector of float WorldRayDirectionNV)
0:117      Sequence
0:117        move second child to first child ( temp 3-component vector of float)
0:117          'v7' ( temp 3-component vector of float)
0:117          'gl_ObjectRayOriginNV' ( in 3-component vector of float ObjectRayOriginNV)
0:118      Sequence
0:118        move second child to first child ( temp 3-component vector of float)
0:118          'v8' ( temp 3-component vector of float)
0:118          'gl_ObjectRayDirectionNV' ( in 3-component vector of float ObjectRayDirectionNV)
0:119      Sequence
0:119        move second child to first child ( temp float)
0:119          'v9' ( temp float)
0:119          'gl_RayTminNV' ( in float ObjectRayTminNV)
0:120      Sequence
0:120        move second child to first child ( temp float)
0:120          'v10' ( temp float)
0:120          'gl_RayTmaxNV' ( in float ObjectRayTmaxNV)
0:121      Sequence
0:121        move second child to first child ( temp float)
0:121          'v11' ( temp float)
0:121          'gl_HitTNV' ( in float HitTNV)
0:122      Sequence
0:122        move second child to first child ( temp uint)
0:122          'v12' ( temp uint)
0:122          'gl_HitKindNV' ( in uint HitKindNV)
0:123      Sequence
0:123        move second child to first child ( temp 4X3 matrix of float)
0:123          'v13' ( temp 4X3 matrix of float)
0:123          'gl_ObjectToWorldNV' ( in 4X3 matrix of float ObjectToWorldNV)
0:124      Sequence
0:124        move second child to first child ( temp 4X3 matrix of float)
0:124          'v14' ( temp 4X3 matrix of float)
0:124          'gl_WorldToObjectNV' ( in 4X3 matrix of float WorldToObjectNV)
0:125      traceNV ( global void)
0:125        'accNV' (layout( set=0 binding=0) uniform accelerationStructureNV)
0:125        Constant:
0:125          0 (const uint)
0:125        Constant:
0:125          1 (const uint)
0:125        Constant:
0:125          2 (const uint)
0:125        Constant:
0:125          3 (const uint)
0:125        Constant:
0:125          0 (const uint)
0:125        Constant:
0:125          0.500000
0:125          0.500000
0:125          0.500000
0:125        Constant:
0:125          0.500000
0:125        Constant:
0:125          1.000000
0:125          1.000000
0:125          1.000000
0:125        Constant:
0:125          0.750000
0:125        Constant:
0:125          1 (const int)
0:?   Linker Objects
0:?     'accNV' (layout( set=0 binding=0) uniform accelerationStructureNV)
0:?     'localPayload' (layout( location=0) rayPayloadNV 4-component vector of float)
0:?     'incomingPayload' (layout( location=1) rayPayloadInNV 4-component vector of float)

