hlsl.sample.sub-vec4.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:14  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:14    Function Parameters: 
0:?     Sequence
0:17      Sequence
0:17        move second child to first child ( temp float)
0:17          'txval10' ( temp float)
0:17          Construct float ( temp float)
0:?             texture ( temp 4-component vector of float)
0:17              Construct combined texture-sampler ( temp sampler1D)
0:17                'g_tTex1df1' ( uniform texture1D)
0:17                'g_sSamp' (layout( binding=0) uniform sampler)
0:17              Constant:
0:17                0.100000
0:18      Sequence
0:18        move second child to first child ( temp 2-component vector of float)
0:18          'txval11' ( temp 2-component vector of float)
0:18          Construct vec2 ( temp 2-component vector of float)
0:?             texture ( temp 4-component vector of float)
0:18              Construct combined texture-sampler ( temp sampler1D)
0:18                'g_tTex1df2' ( uniform texture1D)
0:18                'g_sSamp' (layout( binding=0) uniform sampler)
0:18              Constant:
0:18                0.200000
0:19      Sequence
0:19        move second child to first child ( temp 3-component vector of float)
0:19          'txval12' ( temp 3-component vector of float)
0:19          Construct vec3 ( temp 3-component vector of float)
0:?             texture ( temp 4-component vector of float)
0:19              Construct combined texture-sampler ( temp sampler1D)
0:19                'g_tTex1df3' ( uniform texture1D)
0:19                'g_sSamp' (layout( binding=0) uniform sampler)
0:19              Constant:
0:19                0.200000
0:20      Sequence
0:20        move second child to first child ( temp 4-component vector of float)
0:20          'txval13' ( temp 4-component vector of float)
0:20          texture ( temp 4-component vector of float)
0:20            Construct combined texture-sampler ( temp sampler1D)
0:20              'g_tTex1df4' ( uniform texture1D)
0:20              'g_sSamp' (layout( binding=0) uniform sampler)
0:20            Constant:
0:20              0.200000
0:22      move second child to first child ( temp 4-component vector of float)
0:22        Color: direct index for structure ( temp 4-component vector of float)
0:22          'psout' ( temp structure{ temp 4-component vector of float Color})
0:22          Constant:
0:22            0 (const int)
0:22        Constant:
0:22          1.000000
0:22          1.000000
0:22          1.000000
0:22          1.000000
0:23      Branch: Return with expression
0:23        'psout' ( temp structure{ temp 4-component vector of float Color})
0:14  Function Definition: main( ( temp void)
0:14    Function Parameters: 
0:?     Sequence
0:14      Sequence
0:14        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:14          Color: direct index for structure ( temp 4-component vector of float)
0:14            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:14            Constant:
0:14              0 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df1' ( uniform texture1D)
0:?     'g_tTex1df2' ( uniform texture1D)
0:?     'g_tTex1df3' ( uniform texture1D)
0:?     'g_tTex1df4' ( uniform texture1D)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:14  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:14    Function Parameters: 
0:?     Sequence
0:17      Sequence
0:17        move second child to first child ( temp float)
0:17          'txval10' ( temp float)
0:17          Construct float ( temp float)
0:?             texture ( temp 4-component vector of float)
0:17              Construct combined texture-sampler ( temp sampler1D)
0:17                'g_tTex1df1' ( uniform texture1D)
0:17                'g_sSamp' (layout( binding=0) uniform sampler)
0:17              Constant:
0:17                0.100000
0:18      Sequence
0:18        move second child to first child ( temp 2-component vector of float)
0:18          'txval11' ( temp 2-component vector of float)
0:18          Construct vec2 ( temp 2-component vector of float)
0:?             texture ( temp 4-component vector of float)
0:18              Construct combined texture-sampler ( temp sampler1D)
0:18                'g_tTex1df2' ( uniform texture1D)
0:18                'g_sSamp' (layout( binding=0) uniform sampler)
0:18              Constant:
0:18                0.200000
0:19      Sequence
0:19        move second child to first child ( temp 3-component vector of float)
0:19          'txval12' ( temp 3-component vector of float)
0:19          Construct vec3 ( temp 3-component vector of float)
0:?             texture ( temp 4-component vector of float)
0:19              Construct combined texture-sampler ( temp sampler1D)
0:19                'g_tTex1df3' ( uniform texture1D)
0:19                'g_sSamp' (layout( binding=0) uniform sampler)
0:19              Constant:
0:19                0.200000
0:20      Sequence
0:20        move second child to first child ( temp 4-component vector of float)
0:20          'txval13' ( temp 4-component vector of float)
0:20          texture ( temp 4-component vector of float)
0:20            Construct combined texture-sampler ( temp sampler1D)
0:20              'g_tTex1df4' ( uniform texture1D)
0:20              'g_sSamp' (layout( binding=0) uniform sampler)
0:20            Constant:
0:20              0.200000
0:22      move second child to first child ( temp 4-component vector of float)
0:22        Color: direct index for structure ( temp 4-component vector of float)
0:22          'psout' ( temp structure{ temp 4-component vector of float Color})
0:22          Constant:
0:22            0 (const int)
0:22        Constant:
0:22          1.000000
0:22          1.000000
0:22          1.000000
0:22          1.000000
0:23      Branch: Return with expression
0:23        'psout' ( temp structure{ temp 4-component vector of float Color})
0:14  Function Definition: main( ( temp void)
0:14    Function Parameters: 
0:?     Sequence
0:14      Sequence
0:14        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:14          Color: direct index for structure ( temp 4-component vector of float)
0:14            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:14            Constant:
0:14              0 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df1' ( uniform texture1D)
0:?     'g_tTex1df2' ( uniform texture1D)
0:?     'g_tTex1df3' ( uniform texture1D)
0:?     'g_tTex1df4' ( uniform texture1D)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 72

                              Capability Shader
                              Capability Sampled1D
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 69
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              Name 10  "@main("
                              Name 13  "txval10"
                              Name 16  "g_tTex1df1"
                              Name 20  "g_sSamp"
                              Name 29  "txval11"
                              Name 30  "g_tTex1df2"
                              Name 41  "txval12"
                              Name 42  "g_tTex1df3"
                              Name 52  "txval13"
                              Name 53  "g_tTex1df4"
                              Name 59  "psout"
                              Name 69  "@entryPointOutput.Color"
                              Decorate 16(g_tTex1df1) DescriptorSet 0
                              Decorate 16(g_tTex1df1) Binding 1
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 30(g_tTex1df2) DescriptorSet 0
                              Decorate 30(g_tTex1df2) Binding 2
                              Decorate 42(g_tTex1df3) DescriptorSet 0
                              Decorate 42(g_tTex1df3) Binding 3
                              Decorate 53(g_tTex1df4) DescriptorSet 0
                              Decorate 53(g_tTex1df4) Binding 4
                              Decorate 69(@entryPointOutput.Color) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 6(float)
              14:             TypeImage 6(float) 1D sampled format:Unknown
              15:             TypePointer UniformConstant 14
  16(g_tTex1df1):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeSampledImage 14
              24:    6(float) Constant 1036831949
              27:             TypeVector 6(float) 2
              28:             TypePointer Function 27(fvec2)
  30(g_tTex1df2):     15(ptr) Variable UniformConstant
              34:    6(float) Constant 1045220557
              39:             TypeVector 6(float) 3
              40:             TypePointer Function 39(fvec3)
  42(g_tTex1df3):     15(ptr) Variable UniformConstant
              51:             TypePointer Function 7(fvec4)
  53(g_tTex1df4):     15(ptr) Variable UniformConstant
              58:             TypePointer Function 8(PS_OUTPUT)
              60:             TypeInt 32 1
              61:     60(int) Constant 0
              62:    6(float) Constant 1065353216
              63:    7(fvec4) ConstantComposite 62 62 62 62
              68:             TypePointer Output 7(fvec4)
69(@entryPointOutput.Color):     68(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              70:8(PS_OUTPUT) FunctionCall 10(@main()
              71:    7(fvec4) CompositeExtract 70 0
                              Store 69(@entryPointOutput.Color) 71
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
     13(txval10):     12(ptr) Variable Function
     29(txval11):     28(ptr) Variable Function
     41(txval12):     40(ptr) Variable Function
     52(txval13):     51(ptr) Variable Function
       59(psout):     58(ptr) Variable Function
              17:          14 Load 16(g_tTex1df1)
              21:          18 Load 20(g_sSamp)
              23:          22 SampledImage 17 21
              25:    7(fvec4) ImageSampleImplicitLod 23 24
              26:    6(float) CompositeExtract 25 0
                              Store 13(txval10) 26
              31:          14 Load 30(g_tTex1df2)
              32:          18 Load 20(g_sSamp)
              33:          22 SampledImage 31 32
              35:    7(fvec4) ImageSampleImplicitLod 33 34
              36:    6(float) CompositeExtract 35 0
              37:    6(float) CompositeExtract 35 1
              38:   27(fvec2) CompositeConstruct 36 37
                              Store 29(txval11) 38
              43:          14 Load 42(g_tTex1df3)
              44:          18 Load 20(g_sSamp)
              45:          22 SampledImage 43 44
              46:    7(fvec4) ImageSampleImplicitLod 45 34
              47:    6(float) CompositeExtract 46 0
              48:    6(float) CompositeExtract 46 1
              49:    6(float) CompositeExtract 46 2
              50:   39(fvec3) CompositeConstruct 47 48 49
                              Store 41(txval12) 50
              54:          14 Load 53(g_tTex1df4)
              55:          18 Load 20(g_sSamp)
              56:          22 SampledImage 54 55
              57:    7(fvec4) ImageSampleImplicitLod 56 34
                              Store 52(txval13) 57
              64:     51(ptr) AccessChain 59(psout) 61
                              Store 64 63
              65:8(PS_OUTPUT) Load 59(psout)
                              ReturnValue 65
                              FunctionEnd
