glsl.460.subgroup.rgen
ERROR: 0:7: 'gl_SubgroupSize' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:8: 'gl_SubgroupInvocationID' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:9: 'subgroupBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:10: 'subgroupMemoryBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:11: 'subgroupMemoryBarrierBuffer' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:12: 'subgroupMemoryBarrierImage' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:13: 'subgroupElect' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:14: 'gl_NumSubgroups' : undeclared identifier 
ERROR: 0:15: 'gl_SubgroupID' : undeclared identifier 
ERROR: 0:16: 'subgroupMemoryBarrierShared' : no matching overloaded function found 
ERROR: 0:18: 'subgroupAll' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:19: 'subgroupAny' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:20: 'subgroupAllEqual' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:22: 'gl_SubgroupEqMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:23: 'gl_SubgroupGeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:24: 'gl_SubgroupGtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:25: 'gl_SubgroupLeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:26: 'gl_SubgroupLtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:27: 'subgroupBroadcast' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:28: 'subgroupBroadcastFirst' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:29: 'subgroupBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:30: 'subgroupInverseBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:31: 'subgroupBallotBitExtract' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:32: 'subgroupBallotBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:33: 'subgroupBallotInclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:34: 'subgroupBallotExclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:35: 'subgroupBallotFindLSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:36: 'subgroupBallotFindMSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:38: 'subgroupShuffle' : required extension not requested: GL_KHR_shader_subgroup_shuffle
ERROR: 0:39: 'subgroupShuffleXor' : required extension not requested: GL_KHR_shader_subgroup_shuffle
ERROR: 0:40: 'subgroupShuffleUp' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
ERROR: 0:41: 'subgroupShuffleDown' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
ERROR: 0:43: 'subgroupAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:44: 'subgroupMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:45: 'subgroupMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:46: 'subgroupMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:47: 'subgroupAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:48: 'subgroupOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:49: 'subgroupXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:50: 'subgroupInclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:51: 'subgroupInclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:52: 'subgroupInclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:53: 'subgroupInclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:54: 'subgroupInclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:55: 'subgroupInclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:56: 'subgroupInclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:57: 'subgroupExclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:58: 'subgroupExclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:59: 'subgroupExclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:60: 'subgroupExclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:61: 'subgroupExclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:62: 'subgroupExclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:63: 'subgroupExclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:65: 'subgroupClusteredAdd' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:66: 'subgroupClusteredMul' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:67: 'subgroupClusteredMin' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:68: 'subgroupClusteredMax' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:69: 'subgroupClusteredAnd' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:70: 'subgroupClusteredOr' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:71: 'subgroupClusteredXor' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:73: 'subgroupQuadBroadcast' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:74: 'subgroupQuadSwapHorizontal' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:75: 'subgroupQuadSwapVertical' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:76: 'subgroupQuadSwapDiagonal' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:78: 'subgroupPartitionNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:79: 'subgroupPartitionedAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:80: 'subgroupPartitionedMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:81: 'subgroupPartitionedMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:82: 'subgroupPartitionedMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:83: 'subgroupPartitionedAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:84: 'subgroupPartitionedOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:85: 'subgroupPartitionedXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:86: 'subgroupPartitionedInclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:87: 'subgroupPartitionedInclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:88: 'subgroupPartitionedInclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:89: 'subgroupPartitionedInclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:90: 'subgroupPartitionedInclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:91: 'subgroupPartitionedInclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:92: 'subgroupPartitionedInclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:93: 'subgroupPartitionedExclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:94: 'subgroupPartitionedExclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:95: 'subgroupPartitionedExclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:96: 'subgroupPartitionedExclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:97: 'subgroupPartitionedExclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:98: 'subgroupPartitionedExclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:99: 'subgroupPartitionedExclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:251: 'gl_WarpsPerSMNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:252: 'gl_SMCountNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:253: 'gl_WarpIDNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:254: 'gl_SMIDNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 90 compilation errors.  No code generated.


Shader version: 460
Requested GL_KHR_shader_subgroup_arithmetic
Requested GL_KHR_shader_subgroup_ballot
Requested GL_KHR_shader_subgroup_basic
Requested GL_KHR_shader_subgroup_clustered
Requested GL_KHR_shader_subgroup_quad
Requested GL_KHR_shader_subgroup_shuffle
Requested GL_KHR_shader_subgroup_shuffle_relative
Requested GL_KHR_shader_subgroup_vote
Requested GL_NV_ray_tracing
Requested GL_NV_shader_sm_builtins
Requested GL_NV_shader_subgroup_partitioned
ERROR: node is still EOpNull!
0:4  Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
0:4    Function Parameters: 
0:4      'f4' ( in 4-component vector of float)
0:?     Sequence
0:7      'gl_SubgroupSize' ( volatile in uint SubgroupSize)
0:8      'gl_SubgroupInvocationID' ( volatile in uint SubgroupInvocationID)
0:9      subgroupBarrier ( global void)
0:10      subgroupMemoryBarrier ( global void)
0:11      subgroupMemoryBarrierBuffer ( global void)
0:12      subgroupMemoryBarrierImage ( global void)
0:13      subgroupElect ( global bool)
0:14      'gl_NumSubgroups' ( temp float)
0:15      'gl_SubgroupID' ( temp float)
0:16      Constant:
0:16        0.000000
0:18      subgroupAll ( global bool)
0:18        Constant:
0:18          true (const bool)
0:19      subgroupAny ( global bool)
0:19        Constant:
0:19          false (const bool)
0:20      subgroupAllEqual ( global bool)
0:20        'f4' ( in 4-component vector of float)
0:22      'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask)
0:23      'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask)
0:24      'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask)
0:25      'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask)
0:26      'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask)
0:27      subgroupBroadcast ( global 4-component vector of float)
0:27        'f4' ( in 4-component vector of float)
0:27        Constant:
0:27          0 (const uint)
0:28      subgroupBroadcastFirst ( global 4-component vector of float)
0:28        'f4' ( in 4-component vector of float)
0:29      Sequence
0:29        move second child to first child ( temp 4-component vector of uint)
0:29          'ballot' ( temp 4-component vector of uint)
0:29          subgroupBallot ( global 4-component vector of uint)
0:29            Constant:
0:29              false (const bool)
0:30      subgroupInverseBallot ( global bool)
0:30        Constant:
0:30          1 (const uint)
0:30          1 (const uint)
0:30          1 (const uint)
0:30          1 (const uint)
0:31      subgroupBallotBitExtract ( global bool)
0:31        'ballot' ( temp 4-component vector of uint)
0:31        Constant:
0:31          0 (const uint)
0:32      subgroupBallotBitCount ( global uint)
0:32        'ballot' ( temp 4-component vector of uint)
0:33      subgroupBallotInclusiveBitCount ( global uint)
0:33        'ballot' ( temp 4-component vector of uint)
0:34      subgroupBallotExclusiveBitCount ( global uint)
0:34        'ballot' ( temp 4-component vector of uint)
0:35      subgroupBallotFindLSB ( global uint)
0:35        'ballot' ( temp 4-component vector of uint)
0:36      subgroupBallotFindMSB ( global uint)
0:36        'ballot' ( temp 4-component vector of uint)
0:38      subgroupShuffle ( global 4-component vector of float)
0:38        'f4' ( in 4-component vector of float)
0:38        Constant:
0:38          0 (const uint)
0:39      subgroupShuffleXor ( global 4-component vector of float)
0:39        'f4' ( in 4-component vector of float)
0:39        Constant:
0:39          1 (const uint)
0:40      subgroupShuffleUp ( global 4-component vector of float)
0:40        'f4' ( in 4-component vector of float)
0:40        Constant:
0:40          1 (const uint)
0:41      subgroupShuffleDown ( global 4-component vector of float)
0:41        'f4' ( in 4-component vector of float)
0:41        Constant:
0:41          1 (const uint)
0:43      move second child to first child ( temp 4-component vector of float)
0:43        'result' ( temp 4-component vector of float)
0:43        subgroupAdd ( global 4-component vector of float)
0:43          'f4' ( in 4-component vector of float)
0:44      subgroupMul ( global 4-component vector of float)
0:44        'f4' ( in 4-component vector of float)
0:45      subgroupMin ( global 4-component vector of float)
0:45        'f4' ( in 4-component vector of float)
0:46      subgroupMax ( global 4-component vector of float)
0:46        'f4' ( in 4-component vector of float)
0:47      subgroupAnd ( global 4-component vector of uint)
0:47        'ballot' ( temp 4-component vector of uint)
0:48      subgroupOr ( global 4-component vector of uint)
0:48        'ballot' ( temp 4-component vector of uint)
0:49      subgroupXor ( global 4-component vector of uint)
0:49        'ballot' ( temp 4-component vector of uint)
0:50      subgroupInclusiveAdd ( global 4-component vector of float)
0:50        'f4' ( in 4-component vector of float)
0:51      subgroupInclusiveMul ( global 4-component vector of float)
0:51        'f4' ( in 4-component vector of float)
0:52      subgroupInclusiveMin ( global 4-component vector of float)
0:52        'f4' ( in 4-component vector of float)
0:53      subgroupInclusiveMax ( global 4-component vector of float)
0:53        'f4' ( in 4-component vector of float)
0:54      subgroupInclusiveAnd ( global 4-component vector of uint)
0:54        'ballot' ( temp 4-component vector of uint)
0:55      subgroupInclusiveOr ( global 4-component vector of uint)
0:55        'ballot' ( temp 4-component vector of uint)
0:56      subgroupInclusiveXor ( global 4-component vector of uint)
0:56        'ballot' ( temp 4-component vector of uint)
0:57      subgroupExclusiveAdd ( global 4-component vector of float)
0:57        'f4' ( in 4-component vector of float)
0:58      subgroupExclusiveMul ( global 4-component vector of float)
0:58        'f4' ( in 4-component vector of float)
0:59      subgroupExclusiveMin ( global 4-component vector of float)
0:59        'f4' ( in 4-component vector of float)
0:60      subgroupExclusiveMax ( global 4-component vector of float)
0:60        'f4' ( in 4-component vector of float)
0:61      subgroupExclusiveAnd ( global 4-component vector of uint)
0:61        'ballot' ( temp 4-component vector of uint)
0:62      subgroupExclusiveOr ( global 4-component vector of uint)
0:62        'ballot' ( temp 4-component vector of uint)
0:63      subgroupExclusiveXor ( global 4-component vector of uint)
0:63        'ballot' ( temp 4-component vector of uint)
0:65      subgroupClusteredAdd ( global 4-component vector of float)
0:65        'f4' ( in 4-component vector of float)
0:65        Constant:
0:65          2 (const uint)
0:66      subgroupClusteredMul ( global 4-component vector of float)
0:66        'f4' ( in 4-component vector of float)
0:66        Constant:
0:66          2 (const uint)
0:67      subgroupClusteredMin ( global 4-component vector of float)
0:67        'f4' ( in 4-component vector of float)
0:67        Constant:
0:67          2 (const uint)
0:68      subgroupClusteredMax ( global 4-component vector of float)
0:68        'f4' ( in 4-component vector of float)
0:68        Constant:
0:68          2 (const uint)
0:69      subgroupClusteredAnd ( global 4-component vector of uint)
0:69        'ballot' ( temp 4-component vector of uint)
0:69        Constant:
0:69          2 (const uint)
0:70      subgroupClusteredOr ( global 4-component vector of uint)
0:70        'ballot' ( temp 4-component vector of uint)
0:70        Constant:
0:70          2 (const uint)
0:71      subgroupClusteredXor ( global 4-component vector of uint)
0:71        'ballot' ( temp 4-component vector of uint)
0:71        Constant:
0:71          2 (const uint)
0:73      subgroupQuadBroadcast ( global 4-component vector of float)
0:73        'f4' ( in 4-component vector of float)
0:73        Constant:
0:73          0 (const uint)
0:74      subgroupQuadSwapHorizontal ( global 4-component vector of float)
0:74        'f4' ( in 4-component vector of float)
0:75      subgroupQuadSwapVertical ( global 4-component vector of float)
0:75        'f4' ( in 4-component vector of float)
0:76      subgroupQuadSwapDiagonal ( global 4-component vector of float)
0:76        'f4' ( in 4-component vector of float)
0:78      Sequence
0:78        move second child to first child ( temp 4-component vector of uint)
0:78          'parti' ( temp 4-component vector of uint)
0:78          subgroupPartitionNV ( global 4-component vector of uint)
0:78            'f4' ( in 4-component vector of float)
0:79      subgroupPartitionedAddNV ( global 4-component vector of float)
0:79        'f4' ( in 4-component vector of float)
0:79        'parti' ( temp 4-component vector of uint)
0:80      subgroupPartitionedMulNV ( global 4-component vector of float)
0:80        'f4' ( in 4-component vector of float)
0:80        'parti' ( temp 4-component vector of uint)
0:81      subgroupPartitionedMinNV ( global 4-component vector of float)
0:81        'f4' ( in 4-component vector of float)
0:81        'parti' ( temp 4-component vector of uint)
0:82      subgroupPartitionedMaxNV ( global 4-component vector of float)
0:82        'f4' ( in 4-component vector of float)
0:82        'parti' ( temp 4-component vector of uint)
0:83      subgroupPartitionedAndNV ( global 4-component vector of uint)
0:83        'ballot' ( temp 4-component vector of uint)
0:83        'parti' ( temp 4-component vector of uint)
0:84      subgroupPartitionedOrNV ( global 4-component vector of uint)
0:84        'ballot' ( temp 4-component vector of uint)
0:84        'parti' ( temp 4-component vector of uint)
0:85      subgroupPartitionedXorNV ( global 4-component vector of uint)
0:85        'ballot' ( temp 4-component vector of uint)
0:85        'parti' ( temp 4-component vector of uint)
0:86      subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
0:86        'f4' ( in 4-component vector of float)
0:86        'parti' ( temp 4-component vector of uint)
0:87      subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
0:87        'f4' ( in 4-component vector of float)
0:87        'parti' ( temp 4-component vector of uint)
0:88      subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
0:88        'f4' ( in 4-component vector of float)
0:88        'parti' ( temp 4-component vector of uint)
0:89      subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
0:89        'f4' ( in 4-component vector of float)
0:89        'parti' ( temp 4-component vector of uint)
0:90      subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
0:90        'ballot' ( temp 4-component vector of uint)
0:90        'parti' ( temp 4-component vector of uint)
0:91      subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
0:91        'ballot' ( temp 4-component vector of uint)
0:91        'parti' ( temp 4-component vector of uint)
0:92      subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
0:92        'ballot' ( temp 4-component vector of uint)
0:92        'parti' ( temp 4-component vector of uint)
0:93      subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
0:93        'f4' ( in 4-component vector of float)
0:93        'parti' ( temp 4-component vector of uint)
0:94      subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
0:94        'f4' ( in 4-component vector of float)
0:94        'parti' ( temp 4-component vector of uint)
0:95      subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
0:95        'f4' ( in 4-component vector of float)
0:95        'parti' ( temp 4-component vector of uint)
0:96      subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
0:96        'f4' ( in 4-component vector of float)
0:96        'parti' ( temp 4-component vector of uint)
0:97      subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
0:97        'ballot' ( temp 4-component vector of uint)
0:97        'parti' ( temp 4-component vector of uint)
0:98      subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
0:98        'ballot' ( temp 4-component vector of uint)
0:98        'parti' ( temp 4-component vector of uint)
0:99      subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
0:99        'ballot' ( temp 4-component vector of uint)
0:99        'parti' ( temp 4-component vector of uint)
0:101      Branch: Return with expression
0:101        'result' ( temp 4-component vector of float)
0:113  Function Definition: main( ( global void)
0:113    Function Parameters: 
0:115    Sequence
0:115      Sequence
0:115        move second child to first child ( temp uint)
0:115          'lx' ( temp uint)
0:115          direct index ( temp uint)
0:115            'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV)
0:115            Constant:
0:115              0 (const int)
0:116      Sequence
0:116        move second child to first child ( temp uint)
0:116          'ly' ( temp uint)
0:116          direct index ( temp uint)
0:116            'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV)
0:116            Constant:
0:116              1 (const int)
0:117      Sequence
0:117        move second child to first child ( temp uint)
0:117          'sx' ( temp uint)
0:117          direct index ( temp uint)
0:117            'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV)
0:117            Constant:
0:117              0 (const int)
0:118      Sequence
0:118        move second child to first child ( temp uint)
0:118          'sy' ( temp uint)
0:118          direct index ( temp uint)
0:118            'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV)
0:118            Constant:
0:118              1 (const int)
0:119      traceNV ( global void)
0:119        'accNV0' (layout( set=0 binding=0) uniform accelerationStructureNV)
0:119        'lx' ( temp uint)
0:119        'ly' ( temp uint)
0:119        'sx' ( temp uint)
0:119        'sy' ( temp uint)
0:119        Constant:
0:119          0 (const uint)
0:119        origin: direct index for structure (layout( column_major std430 offset=16) buffer 3-component vector of float)
0:119          'anon@0' (layout( column_major std430 shaderRecordNV) buffer block{layout( column_major std430 offset=0) buffer 3-component vector of float dir, layout( column_major std430 offset=16) buffer 3-component vector of float origin})
0:119          Constant:
0:119            1 (const uint)
0:119        Constant:
0:119          0.500000
0:119        dir: direct index for structure (layout( column_major std430 offset=0) buffer 3-component vector of float)
0:119          'anon@0' (layout( column_major std430 shaderRecordNV) buffer block{layout( column_major std430 offset=0) buffer 3-component vector of float dir, layout( column_major std430 offset=16) buffer 3-component vector of float origin})
0:119          Constant:
0:119            0 (const uint)
0:119        Constant:
0:119          0.750000
0:119        Constant:
0:119          1 (const int)
0:123  Function Definition: basic_works( ( global void)
0:123    Function Parameters: 
0:125    Sequence
0:125      'gl_SubgroupSize' ( volatile in uint SubgroupSize)
0:126      'gl_SubgroupInvocationID' ( volatile in uint SubgroupInvocationID)
0:127      subgroupBarrier ( global void)
0:128      subgroupMemoryBarrier ( global void)
0:129      subgroupMemoryBarrierBuffer ( global void)
0:130      subgroupMemoryBarrierImage ( global void)
0:131      subgroupElect ( global bool)
0:135  Function Definition: ballot_works(vf4; ( global void)
0:135    Function Parameters: 
0:135      'f4' ( in 4-component vector of float)
0:136    Sequence
0:136      'gl_SubgroupEqMask' ( volatile in 4-component vector of uint SubgroupEqMask)
0:137      'gl_SubgroupGeMask' ( volatile in 4-component vector of uint SubgroupGeMask)
0:138      'gl_SubgroupGtMask' ( volatile in 4-component vector of uint SubgroupGtMask)
0:139      'gl_SubgroupLeMask' ( volatile in 4-component vector of uint SubgroupLeMask)
0:140      'gl_SubgroupLtMask' ( volatile in 4-component vector of uint SubgroupLtMask)
0:141      subgroupBroadcast ( global 4-component vector of float)
0:141        'f4' ( in 4-component vector of float)
0:141        Constant:
0:141          0 (const uint)
0:142      subgroupBroadcastFirst ( global 4-component vector of float)
0:142        'f4' ( in 4-component vector of float)
0:143      Sequence
0:143        move second child to first child ( temp 4-component vector of uint)
0:143          'ballot' ( temp 4-component vector of uint)
0:143          subgroupBallot ( global 4-component vector of uint)
0:143            Constant:
0:143              false (const bool)
0:144      subgroupInverseBallot ( global bool)
0:144        Constant:
0:144          1 (const uint)
0:144          1 (const uint)
0:144          1 (const uint)
0:144          1 (const uint)
0:145      subgroupBallotBitExtract ( global bool)
0:145        'ballot' ( temp 4-component vector of uint)
0:145        Constant:
0:145          0 (const uint)
0:146      subgroupBallotBitCount ( global uint)
0:146        'ballot' ( temp 4-component vector of uint)
0:147      subgroupBallotInclusiveBitCount ( global uint)
0:147        'ballot' ( temp 4-component vector of uint)
0:148      subgroupBallotExclusiveBitCount ( global uint)
0:148        'ballot' ( temp 4-component vector of uint)
0:149      subgroupBallotFindLSB ( global uint)
0:149        'ballot' ( temp 4-component vector of uint)
0:150      subgroupBallotFindMSB ( global uint)
0:150        'ballot' ( temp 4-component vector of uint)
0:154  Function Definition: vote_works(vf4; ( global void)
0:154    Function Parameters: 
0:154      'f4' ( in 4-component vector of float)
0:156    Sequence
0:156      subgroupAll ( global bool)
0:156        Constant:
0:156          true (const bool)
0:157      subgroupAny ( global bool)
0:157        Constant:
0:157          false (const bool)
0:158      subgroupAllEqual ( global bool)
0:158        'f4' ( in 4-component vector of float)
0:163  Function Definition: shuffle_works(vf4; ( global void)
0:163    Function Parameters: 
0:163      'f4' ( in 4-component vector of float)
0:165    Sequence
0:165      subgroupShuffle ( global 4-component vector of float)
0:165        'f4' ( in 4-component vector of float)
0:165        Constant:
0:165          0 (const uint)
0:166      subgroupShuffleXor ( global 4-component vector of float)
0:166        'f4' ( in 4-component vector of float)
0:166        Constant:
0:166          1 (const uint)
0:167      subgroupShuffleUp ( global 4-component vector of float)
0:167        'f4' ( in 4-component vector of float)
0:167        Constant:
0:167          1 (const uint)
0:168      subgroupShuffleDown ( global 4-component vector of float)
0:168        'f4' ( in 4-component vector of float)
0:168        Constant:
0:168          1 (const uint)
0:172  Function Definition: arith_works(vf4; ( global void)
0:172    Function Parameters: 
0:172      'f4' ( in 4-component vector of float)
0:?     Sequence
0:175      subgroupAdd ( global 4-component vector of float)
0:175        'f4' ( in 4-component vector of float)
0:176      subgroupMul ( global 4-component vector of float)
0:176        'f4' ( in 4-component vector of float)
0:177      subgroupMin ( global 4-component vector of float)
0:177        'f4' ( in 4-component vector of float)
0:178      subgroupMax ( global 4-component vector of float)
0:178        'f4' ( in 4-component vector of float)
0:179      subgroupAnd ( global 4-component vector of uint)
0:179        'ballot' ( temp 4-component vector of uint)
0:180      subgroupOr ( global 4-component vector of uint)
0:180        'ballot' ( temp 4-component vector of uint)
0:181      subgroupXor ( global 4-component vector of uint)
0:181        'ballot' ( temp 4-component vector of uint)
0:182      subgroupInclusiveAdd ( global 4-component vector of float)
0:182        'f4' ( in 4-component vector of float)
0:183      subgroupInclusiveMul ( global 4-component vector of float)
0:183        'f4' ( in 4-component vector of float)
0:184      subgroupInclusiveMin ( global 4-component vector of float)
0:184        'f4' ( in 4-component vector of float)
0:185      subgroupInclusiveMax ( global 4-component vector of float)
0:185        'f4' ( in 4-component vector of float)
0:186      subgroupInclusiveAnd ( global 4-component vector of uint)
0:186        'ballot' ( temp 4-component vector of uint)
0:187      subgroupInclusiveOr ( global 4-component vector of uint)
0:187        'ballot' ( temp 4-component vector of uint)
0:188      subgroupInclusiveXor ( global 4-component vector of uint)
0:188        'ballot' ( temp 4-component vector of uint)
0:189      subgroupExclusiveAdd ( global 4-component vector of float)
0:189        'f4' ( in 4-component vector of float)
0:190      subgroupExclusiveMul ( global 4-component vector of float)
0:190        'f4' ( in 4-component vector of float)
0:191      subgroupExclusiveMin ( global 4-component vector of float)
0:191        'f4' ( in 4-component vector of float)
0:192      subgroupExclusiveMax ( global 4-component vector of float)
0:192        'f4' ( in 4-component vector of float)
0:193      subgroupExclusiveAnd ( global 4-component vector of uint)
0:193        'ballot' ( temp 4-component vector of uint)
0:194      subgroupExclusiveOr ( global 4-component vector of uint)
0:194        'ballot' ( temp 4-component vector of uint)
0:195      subgroupExclusiveXor ( global 4-component vector of uint)
0:195        'ballot' ( temp 4-component vector of uint)
0:199  Function Definition: clustered_works(vf4; ( global void)
0:199    Function Parameters: 
0:199      'f4' ( in 4-component vector of float)
0:201    Sequence
0:201      Sequence
0:201        move second child to first child ( temp 4-component vector of uint)
0:201          'ballot' ( temp 4-component vector of uint)
0:201          Constant:
0:201            85 (const uint)
0:201            0 (const uint)
0:201            0 (const uint)
0:201            0 (const uint)
0:202      subgroupClusteredAdd ( global 4-component vector of float)
0:202        'f4' ( in 4-component vector of float)
0:202        Constant:
0:202          2 (const uint)
0:203      subgroupClusteredMul ( global 4-component vector of float)
0:203        'f4' ( in 4-component vector of float)
0:203        Constant:
0:203          2 (const uint)
0:204      subgroupClusteredMin ( global 4-component vector of float)
0:204        'f4' ( in 4-component vector of float)
0:204        Constant:
0:204          2 (const uint)
0:205      subgroupClusteredMax ( global 4-component vector of float)
0:205        'f4' ( in 4-component vector of float)
0:205        Constant:
0:205          2 (const uint)
0:206      subgroupClusteredAnd ( global 4-component vector of uint)
0:206        'ballot' ( temp 4-component vector of uint)
0:206        Constant:
0:206          2 (const uint)
0:207      subgroupClusteredOr ( global 4-component vector of uint)
0:207        'ballot' ( temp 4-component vector of uint)
0:207        Constant:
0:207          2 (const uint)
0:208      subgroupClusteredXor ( global 4-component vector of uint)
0:208        'ballot' ( temp 4-component vector of uint)
0:208        Constant:
0:208          2 (const uint)
0:212  Function Definition: quad_works(vf4; ( global void)
0:212    Function Parameters: 
0:212      'f4' ( in 4-component vector of float)
0:214    Sequence
0:214      subgroupQuadBroadcast ( global 4-component vector of float)
0:214        'f4' ( in 4-component vector of float)
0:214        Constant:
0:214          0 (const uint)
0:215      subgroupQuadSwapHorizontal ( global 4-component vector of float)
0:215        'f4' ( in 4-component vector of float)
0:216      subgroupQuadSwapVertical ( global 4-component vector of float)
0:216        'f4' ( in 4-component vector of float)
0:217      subgroupQuadSwapDiagonal ( global 4-component vector of float)
0:217        'f4' ( in 4-component vector of float)
0:221  Function Definition: partitioned_works(vf4; ( global void)
0:221    Function Parameters: 
0:221      'f4' ( in 4-component vector of float)
0:223    Sequence
0:223      Sequence
0:223        move second child to first child ( temp 4-component vector of uint)
0:223          'parti' ( temp 4-component vector of uint)
0:223          subgroupPartitionNV ( global 4-component vector of uint)
0:223            'f4' ( in 4-component vector of float)
0:224      Sequence
0:224        move second child to first child ( temp 4-component vector of uint)
0:224          'ballot' ( temp 4-component vector of uint)
0:224          Constant:
0:224            85 (const uint)
0:224            0 (const uint)
0:224            0 (const uint)
0:224            0 (const uint)
0:225      subgroupPartitionedAddNV ( global 4-component vector of float)
0:225        'f4' ( in 4-component vector of float)
0:225        'parti' ( temp 4-component vector of uint)
0:226      subgroupPartitionedMulNV ( global 4-component vector of float)
0:226        'f4' ( in 4-component vector of float)
0:226        'parti' ( temp 4-component vector of uint)
0:227      subgroupPartitionedMinNV ( global 4-component vector of float)
0:227        'f4' ( in 4-component vector of float)
0:227        'parti' ( temp 4-component vector of uint)
0:228      subgroupPartitionedMaxNV ( global 4-component vector of float)
0:228        'f4' ( in 4-component vector of float)
0:228        'parti' ( temp 4-component vector of uint)
0:229      subgroupPartitionedAndNV ( global 4-component vector of uint)
0:229        'ballot' ( temp 4-component vector of uint)
0:229        'parti' ( temp 4-component vector of uint)
0:230      subgroupPartitionedOrNV ( global 4-component vector of uint)
0:230        'ballot' ( temp 4-component vector of uint)
0:230        'parti' ( temp 4-component vector of uint)
0:231      subgroupPartitionedXorNV ( global 4-component vector of uint)
0:231        'ballot' ( temp 4-component vector of uint)
0:231        'parti' ( temp 4-component vector of uint)
0:232      subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
0:232        'f4' ( in 4-component vector of float)
0:232        'parti' ( temp 4-component vector of uint)
0:233      subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
0:233        'f4' ( in 4-component vector of float)
0:233        'parti' ( temp 4-component vector of uint)
0:234      subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
0:234        'f4' ( in 4-component vector of float)
0:234        'parti' ( temp 4-component vector of uint)
0:235      subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
0:235        'f4' ( in 4-component vector of float)
0:235        'parti' ( temp 4-component vector of uint)
0:236      subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
0:236        'ballot' ( temp 4-component vector of uint)
0:236        'parti' ( temp 4-component vector of uint)
0:237      subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
0:237        'ballot' ( temp 4-component vector of uint)
0:237        'parti' ( temp 4-component vector of uint)
0:238      subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
0:238        'ballot' ( temp 4-component vector of uint)
0:238        'parti' ( temp 4-component vector of uint)
0:239      subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
0:239        'f4' ( in 4-component vector of float)
0:239        'parti' ( temp 4-component vector of uint)
0:240      subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
0:240        'f4' ( in 4-component vector of float)
0:240        'parti' ( temp 4-component vector of uint)
0:241      subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
0:241        'f4' ( in 4-component vector of float)
0:241        'parti' ( temp 4-component vector of uint)
0:242      subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
0:242        'f4' ( in 4-component vector of float)
0:242        'parti' ( temp 4-component vector of uint)
0:243      subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
0:243        'ballot' ( temp 4-component vector of uint)
0:243        'parti' ( temp 4-component vector of uint)
0:244      subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
0:244        'ballot' ( temp 4-component vector of uint)
0:244        'parti' ( temp 4-component vector of uint)
0:245      subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
0:245        'ballot' ( temp 4-component vector of uint)
0:245        'parti' ( temp 4-component vector of uint)
0:249  Function Definition: sm_builtins_err( ( global void)
0:249    Function Parameters: 
0:251    Sequence
0:251      'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
0:252      'gl_SMCountNV' ( in uint SMCountNV)
0:253      'gl_WarpIDNV' ( volatile in uint WarpIDNV)
0:254      'gl_SMIDNV' ( volatile in uint SMIDNV)
0:261  Function Definition: sm_builtins( ( global void)
0:261    Function Parameters: 
0:263    Sequence
0:263      'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
0:264      'gl_SMCountNV' ( in uint SMCountNV)
0:265      'gl_WarpIDNV' ( volatile in uint WarpIDNV)
0:266      'gl_SMIDNV' ( volatile in uint SMIDNV)
0:?   Linker Objects
0:?     'accNV0' (layout( set=0 binding=0) uniform accelerationStructureNV)
0:?     'accNV1' (layout( set=0 binding=1) uniform accelerationStructureNV)
0:?     'payload' (layout( location=0) rayPayloadNV 4-component vector of float)
0:?     'anon@0' (layout( column_major std430 shaderRecordNV) buffer block{layout( column_major std430 offset=0) buffer 3-component vector of float dir, layout( column_major std430 offset=16) buffer 3-component vector of float origin})


Linked ray-generation stage:


Shader version: 460
Requested GL_KHR_shader_subgroup_arithmetic
Requested GL_KHR_shader_subgroup_ballot
Requested GL_KHR_shader_subgroup_basic
Requested GL_KHR_shader_subgroup_clustered
Requested GL_KHR_shader_subgroup_quad
Requested GL_KHR_shader_subgroup_shuffle
Requested GL_KHR_shader_subgroup_shuffle_relative
Requested GL_KHR_shader_subgroup_vote
Requested GL_NV_ray_tracing
Requested GL_NV_shader_sm_builtins
Requested GL_NV_shader_subgroup_partitioned
ERROR: node is still EOpNull!
0:113  Function Definition: main( ( global void)
0:113    Function Parameters: 
0:115    Sequence
0:115      Sequence
0:115        move second child to first child ( temp uint)
0:115          'lx' ( temp uint)
0:115          direct index ( temp uint)
0:115            'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV)
0:115            Constant:
0:115              0 (const int)
0:116      Sequence
0:116        move second child to first child ( temp uint)
0:116          'ly' ( temp uint)
0:116          direct index ( temp uint)
0:116            'gl_LaunchIDNV' ( in 3-component vector of uint LaunchIdNV)
0:116            Constant:
0:116              1 (const int)
0:117      Sequence
0:117        move second child to first child ( temp uint)
0:117          'sx' ( temp uint)
0:117          direct index ( temp uint)
0:117            'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV)
0:117            Constant:
0:117              0 (const int)
0:118      Sequence
0:118        move second child to first child ( temp uint)
0:118          'sy' ( temp uint)
0:118          direct index ( temp uint)
0:118            'gl_LaunchSizeNV' ( in 3-component vector of uint LaunchSizeNV)
0:118            Constant:
0:118              1 (const int)
0:119      traceNV ( global void)
0:119        'accNV0' (layout( set=0 binding=0) uniform accelerationStructureNV)
0:119        'lx' ( temp uint)
0:119        'ly' ( temp uint)
0:119        'sx' ( temp uint)
0:119        'sy' ( temp uint)
0:119        Constant:
0:119          0 (const uint)
0:119        origin: direct index for structure (layout( column_major std430 offset=16) buffer 3-component vector of float)
0:119          'anon@0' (layout( column_major std430 shaderRecordNV) buffer block{layout( column_major std430 offset=0) buffer 3-component vector of float dir, layout( column_major std430 offset=16) buffer 3-component vector of float origin})
0:119          Constant:
0:119            1 (const uint)
0:119        Constant:
0:119          0.500000
0:119        dir: direct index for structure (layout( column_major std430 offset=0) buffer 3-component vector of float)
0:119          'anon@0' (layout( column_major std430 shaderRecordNV) buffer block{layout( column_major std430 offset=0) buffer 3-component vector of float dir, layout( column_major std430 offset=16) buffer 3-component vector of float origin})
0:119          Constant:
0:119            0 (const uint)
0:119        Constant:
0:119          0.750000
0:119        Constant:
0:119          1 (const int)
0:?   Linker Objects
0:?     'accNV0' (layout( set=0 binding=0) uniform accelerationStructureNV)
0:?     'accNV1' (layout( set=0 binding=1) uniform accelerationStructureNV)
0:?     'payload' (layout( location=0) rayPayloadNV 4-component vector of float)
0:?     'anon@0' (layout( column_major std430 shaderRecordNV) buffer block{layout( column_major std430 offset=0) buffer 3-component vector of float dir, layout( column_major std430 offset=16) buffer 3-component vector of float origin})

