GL_ARB_gpu_shader5.u2i.vert
WARNING: 0:2: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5

Shader version: 150
Requested GL_ARB_gpu_shader5
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Sequence
0:9        move second child to first child ( temp uint)
0:9          'v' ( temp uint)
0:9          Constant:
0:9            0 (const uint)
0:10      move second child to first child ( temp uint)
0:10        'v' ( temp uint)
0:10        subtract ( temp uint)
0:10          Convert int to uint ( temp uint)
0:10            'u2' ( uniform int)
0:10          Convert int to uint ( temp uint)
0:10            'u1' ( uniform int)
0:?   Linker Objects
0:?     'u1' ( uniform int)
0:?     'u2' ( uniform int)
0:?     'result' ( smooth out 4-component vector of float)
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)


Linked vertex stage:


Shader version: 150
Requested GL_ARB_gpu_shader5
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:9    Sequence
0:9      Sequence
0:9        move second child to first child ( temp uint)
0:9          'v' ( temp uint)
0:9          Constant:
0:9            0 (const uint)
0:10      move second child to first child ( temp uint)
0:10        'v' ( temp uint)
0:10        subtract ( temp uint)
0:10          Convert int to uint ( temp uint)
0:10            'u2' ( uniform int)
0:10          Convert int to uint ( temp uint)
0:10            'u1' ( uniform int)
0:?   Linker Objects
0:?     'u1' ( uniform int)
0:?     'u2' ( uniform int)
0:?     'result' ( smooth out 4-component vector of float)
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)

