#version 450
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require

layout(constant_id = 1) const int8_t sc0 = int8_t(127);
layout(constant_id = 2) const int8_t sc1 = int8_t(-127);

layout (set = 0, binding = 0, std430) writeonly buffer Output {
    int8_t r0;
    int8_t r1;
} sb_out;


void main (void)
{
    sb_out.r0 = sc0;
    sb_out.r1 = sc1;
}

