hlsl.intrinsics.negative.comp
Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:2  Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void)
0:2    Function Parameters: 
0:2      'inF0' ( in float)
0:2      'inF1' ( in float)
0:2      'inF2' ( in float)
0:2      'inI0' ( in int)
0:55  Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void)
0:55    Function Parameters: 
0:55      'inF0' ( in 1-component vector of float)
0:55      'inF1' ( in 1-component vector of float)
0:55      'inF2' ( in 1-component vector of float)
0:55      'inI0' ( in 1-component vector of int)
0:62  Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void)
0:62    Function Parameters: 
0:62      'inF0' ( in 2-component vector of float)
0:62      'inF1' ( in 2-component vector of float)
0:62      'inF2' ( in 2-component vector of float)
0:62      'inI0' ( in 2-component vector of int)
0:107  Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void)
0:107    Function Parameters: 
0:107      'inF0' ( in 3-component vector of float)
0:107      'inF1' ( in 3-component vector of float)
0:107      'inF2' ( in 3-component vector of float)
0:107      'inI0' ( in 3-component vector of int)
0:150  Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
0:150    Function Parameters: 
0:150      'inF0' ( in 4-component vector of float)
0:150      'inF1' ( in 4-component vector of float)
0:150      'inF2' ( in 4-component vector of float)
0:150      'inI0' ( in 4-component vector of int)
0:150  Function Definition: ComputeShaderFunction( ( temp void)
0:150    Function Parameters: 
0:?     Sequence
0:150      move second child to first child ( temp 4-component vector of float)
0:?         'inF0' ( temp 4-component vector of float)
0:?         'inF0' (layout( location=0) in 4-component vector of float)
0:150      move second child to first child ( temp 4-component vector of float)
0:?         'inF1' ( temp 4-component vector of float)
0:?         'inF1' (layout( location=1) in 4-component vector of float)
0:150      move second child to first child ( temp 4-component vector of float)
0:?         'inF2' ( temp 4-component vector of float)
0:?         'inF2' (layout( location=2) in 4-component vector of float)
0:150      move second child to first child ( temp 4-component vector of int)
0:?         'inI0' ( temp 4-component vector of int)
0:?         'inI0' (layout( location=3) in 4-component vector of int)
0:150      Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
0:?         'inF0' ( temp 4-component vector of float)
0:?         'inF1' ( temp 4-component vector of float)
0:?         'inF2' ( temp 4-component vector of float)
0:?         'inI0' ( temp 4-component vector of int)
0:?   Linker Objects
0:?     'inF0' (layout( location=0) in 4-component vector of float)
0:?     'inF1' (layout( location=1) in 4-component vector of float)
0:?     'inF2' (layout( location=2) in 4-component vector of float)
0:?     'inI0' (layout( location=3) in 4-component vector of int)


Linked compute stage:


Shader version: 500
local_size = (1, 1, 1)
0:? Sequence
0:2  Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp void)
0:2    Function Parameters: 
0:2      'inF0' ( in float)
0:2      'inF1' ( in float)
0:2      'inF2' ( in float)
0:2      'inI0' ( in int)
0:55  Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp void)
0:55    Function Parameters: 
0:55      'inF0' ( in 1-component vector of float)
0:55      'inF1' ( in 1-component vector of float)
0:55      'inF2' ( in 1-component vector of float)
0:55      'inI0' ( in 1-component vector of int)
0:62  Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp void)
0:62    Function Parameters: 
0:62      'inF0' ( in 2-component vector of float)
0:62      'inF1' ( in 2-component vector of float)
0:62      'inF2' ( in 2-component vector of float)
0:62      'inI0' ( in 2-component vector of int)
0:107  Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp void)
0:107    Function Parameters: 
0:107      'inF0' ( in 3-component vector of float)
0:107      'inF1' ( in 3-component vector of float)
0:107      'inF2' ( in 3-component vector of float)
0:107      'inI0' ( in 3-component vector of int)
0:150  Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
0:150    Function Parameters: 
0:150      'inF0' ( in 4-component vector of float)
0:150      'inF1' ( in 4-component vector of float)
0:150      'inF2' ( in 4-component vector of float)
0:150      'inI0' ( in 4-component vector of int)
0:150  Function Definition: ComputeShaderFunction( ( temp void)
0:150    Function Parameters: 
0:?     Sequence
0:150      move second child to first child ( temp 4-component vector of float)
0:?         'inF0' ( temp 4-component vector of float)
0:?         'inF0' (layout( location=0) in 4-component vector of float)
0:150      move second child to first child ( temp 4-component vector of float)
0:?         'inF1' ( temp 4-component vector of float)
0:?         'inF1' (layout( location=1) in 4-component vector of float)
0:150      move second child to first child ( temp 4-component vector of float)
0:?         'inF2' ( temp 4-component vector of float)
0:?         'inF2' (layout( location=2) in 4-component vector of float)
0:150      move second child to first child ( temp 4-component vector of int)
0:?         'inI0' ( temp 4-component vector of int)
0:?         'inI0' (layout( location=3) in 4-component vector of int)
0:150      Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp void)
0:?         'inF0' ( temp 4-component vector of float)
0:?         'inF1' ( temp 4-component vector of float)
0:?         'inF2' ( temp 4-component vector of float)
0:?         'inI0' ( temp 4-component vector of int)
0:?   Linker Objects
0:?     'inF0' (layout( location=0) in 4-component vector of float)
0:?     'inF1' (layout( location=1) in 4-component vector of float)
0:?     'inF2' (layout( location=2) in 4-component vector of float)
0:?     'inI0' (layout( location=3) in 4-component vector of int)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 79

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint GLCompute 4  "ComputeShaderFunction" 58 61 64 68
                              ExecutionMode 4 LocalSize 1 1 1
                              Source HLSL 500
                              Name 4  "ComputeShaderFunction"
                              Name 15  "ComputeShaderFunctionS(f1;f1;f1;i1;"
                              Name 11  "inF0"
                              Name 12  "inF1"
                              Name 13  "inF2"
                              Name 14  "inI0"
                              Name 21  "ComputeShaderFunction1(vf1;vf1;vf1;vi1;"
                              Name 17  "inF0"
                              Name 18  "inF1"
                              Name 19  "inF2"
                              Name 20  "inI0"
                              Name 32  "ComputeShaderFunction2(vf2;vf2;vf2;vi2;"
                              Name 28  "inF0"
                              Name 29  "inF1"
                              Name 30  "inF2"
                              Name 31  "inI0"
                              Name 43  "ComputeShaderFunction3(vf3;vf3;vf3;vi3;"
                              Name 39  "inF0"
                              Name 40  "inF1"
                              Name 41  "inF2"
                              Name 42  "inI0"
                              Name 54  "@ComputeShaderFunction(vf4;vf4;vf4;vi4;"
                              Name 50  "inF0"
                              Name 51  "inF1"
                              Name 52  "inF2"
                              Name 53  "inI0"
                              Name 56  "inF0"
                              Name 58  "inF0"
                              Name 60  "inF1"
                              Name 61  "inF1"
                              Name 63  "inF2"
                              Name 64  "inF2"
                              Name 66  "inI0"
                              Name 68  "inI0"
                              Name 70  "param"
                              Name 72  "param"
                              Name 74  "param"
                              Name 76  "param"
                              Decorate 58(inF0) Location 0
                              Decorate 61(inF1) Location 1
                              Decorate 64(inF2) Location 2
                              Decorate 68(inI0) Location 3
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypePointer Function 6(float)
               8:             TypeInt 32 1
               9:             TypePointer Function 8(int)
              10:             TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 9(ptr)
              23:             TypeVector 6(float) 2
              24:             TypePointer Function 23(fvec2)
              25:             TypeVector 8(int) 2
              26:             TypePointer Function 25(ivec2)
              27:             TypeFunction 2 24(ptr) 24(ptr) 24(ptr) 26(ptr)
              34:             TypeVector 6(float) 3
              35:             TypePointer Function 34(fvec3)
              36:             TypeVector 8(int) 3
              37:             TypePointer Function 36(ivec3)
              38:             TypeFunction 2 35(ptr) 35(ptr) 35(ptr) 37(ptr)
              45:             TypeVector 6(float) 4
              46:             TypePointer Function 45(fvec4)
              47:             TypeVector 8(int) 4
              48:             TypePointer Function 47(ivec4)
              49:             TypeFunction 2 46(ptr) 46(ptr) 46(ptr) 48(ptr)
              57:             TypePointer Input 45(fvec4)
        58(inF0):     57(ptr) Variable Input
        61(inF1):     57(ptr) Variable Input
        64(inF2):     57(ptr) Variable Input
              67:             TypePointer Input 47(ivec4)
        68(inI0):     67(ptr) Variable Input
4(ComputeShaderFunction):           2 Function None 3
               5:             Label
        56(inF0):     46(ptr) Variable Function
        60(inF1):     46(ptr) Variable Function
        63(inF2):     46(ptr) Variable Function
        66(inI0):     48(ptr) Variable Function
       70(param):     46(ptr) Variable Function
       72(param):     46(ptr) Variable Function
       74(param):     46(ptr) Variable Function
       76(param):     48(ptr) Variable Function
              59:   45(fvec4) Load 58(inF0)
                              Store 56(inF0) 59
              62:   45(fvec4) Load 61(inF1)
                              Store 60(inF1) 62
              65:   45(fvec4) Load 64(inF2)
                              Store 63(inF2) 65
              69:   47(ivec4) Load 68(inI0)
                              Store 66(inI0) 69
              71:   45(fvec4) Load 56(inF0)
                              Store 70(param) 71
              73:   45(fvec4) Load 60(inF1)
                              Store 72(param) 73
              75:   45(fvec4) Load 63(inF2)
                              Store 74(param) 75
              77:   47(ivec4) Load 66(inI0)
                              Store 76(param) 77
              78:           2 FunctionCall 54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;) 70(param) 72(param) 74(param) 76(param)
                              Return
                              FunctionEnd
15(ComputeShaderFunctionS(f1;f1;f1;i1;):           2 Function None 10
        11(inF0):      7(ptr) FunctionParameter
        12(inF1):      7(ptr) FunctionParameter
        13(inF2):      7(ptr) FunctionParameter
        14(inI0):      9(ptr) FunctionParameter
              16:             Label
                              Return
                              FunctionEnd
21(ComputeShaderFunction1(vf1;vf1;vf1;vi1;):           2 Function None 10
        17(inF0):      7(ptr) FunctionParameter
        18(inF1):      7(ptr) FunctionParameter
        19(inF2):      7(ptr) FunctionParameter
        20(inI0):      9(ptr) FunctionParameter
              22:             Label
                              Return
                              FunctionEnd
32(ComputeShaderFunction2(vf2;vf2;vf2;vi2;):           2 Function None 27
        28(inF0):     24(ptr) FunctionParameter
        29(inF1):     24(ptr) FunctionParameter
        30(inF2):     24(ptr) FunctionParameter
        31(inI0):     26(ptr) FunctionParameter
              33:             Label
                              Return
                              FunctionEnd
43(ComputeShaderFunction3(vf3;vf3;vf3;vi3;):           2 Function None 38
        39(inF0):     35(ptr) FunctionParameter
        40(inF1):     35(ptr) FunctionParameter
        41(inF2):     35(ptr) FunctionParameter
        42(inI0):     37(ptr) FunctionParameter
              44:             Label
                              Return
                              FunctionEnd
54(@ComputeShaderFunction(vf4;vf4;vf4;vi4;):           2 Function None 49
        50(inF0):     46(ptr) FunctionParameter
        51(inF1):     46(ptr) FunctionParameter
        52(inF2):     46(ptr) FunctionParameter
        53(inI0):     48(ptr) FunctionParameter
              55:             Label
                              Return
                              FunctionEnd
