iomap.blockOutVariableIn.2.vert
Shader version: 440
0:? Sequence
0:9  Function Definition: main( ( global void)
0:9    Function Parameters: 
0:11    Sequence
0:11      move second child to first child ( temp 4-component vector of float)
0:11        a1: direct index for structure ( out 4-component vector of float)
0:11          'anon@0' (layout( location=0) out block{ out 4-component vector of float a1,  out 2-component vector of float a2})
0:11          Constant:
0:11            0 (const uint)
0:11        Constant:
0:11          1.000000
0:11          1.000000
0:11          1.000000
0:11          1.000000
0:12      move second child to first child ( temp 2-component vector of float)
0:12        a2: direct index for structure ( out 2-component vector of float)
0:12          'anon@0' (layout( location=0) out block{ out 4-component vector of float a1,  out 2-component vector of float a2})
0:12          Constant:
0:12            1 (const uint)
0:12        Constant:
0:12          0.500000
0:12          0.500000
0:13      move second child to first child ( temp 4-component vector of float)
0:13        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:13          'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:13          Constant:
0:13            0 (const uint)
0:13        Constant:
0:13          1.000000
0:13          1.000000
0:13          1.000000
0:13          1.000000
0:?   Linker Objects
0:?     'anon@0' (layout( location=0) out block{ out 4-component vector of float a1,  out 2-component vector of float a2})
0:?     'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)

iomap.blockOutVariableIn.geom
Shader version: 440
invocations = -1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:12  Function Definition: main( ( global void)
0:12    Function Parameters: 
0:14    Sequence
0:14      move second child to first child ( temp 4-component vector of float)
0:14        'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:14        direct index (layout( location=0) temp 4-component vector of float)
0:14          'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:14          Constant:
0:14            0 (const int)
0:15      move second child to first child ( temp 2-component vector of float)
0:15        'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:15        direct index (layout( location=1) temp 2-component vector of float)
0:15          'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:15          Constant:
0:15            0 (const int)
0:16      move second child to first child ( temp 4-component vector of float)
0:16        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:16          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:16          Constant:
0:16            0 (const uint)
0:16        Constant:
0:16          1.000000
0:16          1.000000
0:16          1.000000
0:16          1.000000
0:17      EmitVertex ( global void)
0:19      move second child to first child ( temp 4-component vector of float)
0:19        'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:19        direct index (layout( location=0) temp 4-component vector of float)
0:19          'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:19          Constant:
0:19            1 (const int)
0:20      move second child to first child ( temp 2-component vector of float)
0:20        'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:20        direct index (layout( location=1) temp 2-component vector of float)
0:20          'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:20          Constant:
0:20            1 (const int)
0:21      move second child to first child ( temp 4-component vector of float)
0:21        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:21          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:21          Constant:
0:21            0 (const uint)
0:21        Constant:
0:21          1.000000
0:21          1.000000
0:21          1.000000
0:21          1.000000
0:22      EmitVertex ( global void)
0:24      move second child to first child ( temp 4-component vector of float)
0:24        'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:24        direct index (layout( location=0) temp 4-component vector of float)
0:24          'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:24          Constant:
0:24            2 (const int)
0:25      move second child to first child ( temp 2-component vector of float)
0:25        'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:25        direct index (layout( location=1) temp 2-component vector of float)
0:25          'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:25          Constant:
0:25            2 (const int)
0:26      move second child to first child ( temp 4-component vector of float)
0:26        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:26          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:26          Constant:
0:26            0 (const uint)
0:26        Constant:
0:26          1.000000
0:26          1.000000
0:26          1.000000
0:26          1.000000
0:27      EmitVertex ( global void)
0:?   Linker Objects
0:?     'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:?     'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:?     'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:?     'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})


Linked vertex stage:


Linked geometry stage:


Shader version: 440
0:? Sequence
0:9  Function Definition: main( ( global void)
0:9    Function Parameters: 
0:11    Sequence
0:11      move second child to first child ( temp 4-component vector of float)
0:11        a1: direct index for structure ( out 4-component vector of float)
0:11          'anon@0' (layout( location=0) out block{ out 4-component vector of float a1,  out 2-component vector of float a2})
0:11          Constant:
0:11            0 (const uint)
0:11        Constant:
0:11          1.000000
0:11          1.000000
0:11          1.000000
0:11          1.000000
0:12      move second child to first child ( temp 2-component vector of float)
0:12        a2: direct index for structure ( out 2-component vector of float)
0:12          'anon@0' (layout( location=0) out block{ out 4-component vector of float a1,  out 2-component vector of float a2})
0:12          Constant:
0:12            1 (const uint)
0:12        Constant:
0:12          0.500000
0:12          0.500000
0:13      move second child to first child ( temp 4-component vector of float)
0:13        gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:13          'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
0:13          Constant:
0:13            0 (const uint)
0:13        Constant:
0:13          1.000000
0:13          1.000000
0:13          1.000000
0:13          1.000000
0:?   Linker Objects
0:?     'anon@0' (layout( location=0) out block{ out 4-component vector of float a1,  out 2-component vector of float a2})
0:?     'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
Shader version: 440
invocations = 1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:12  Function Definition: main( ( global void)
0:12    Function Parameters: 
0:14    Sequence
0:14      move second child to first child ( temp 4-component vector of float)
0:14        'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:14        direct index (layout( location=0) temp 4-component vector of float)
0:14          'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:14          Constant:
0:14            0 (const int)
0:15      move second child to first child ( temp 2-component vector of float)
0:15        'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:15        direct index (layout( location=1) temp 2-component vector of float)
0:15          'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:15          Constant:
0:15            0 (const int)
0:16      move second child to first child ( temp 4-component vector of float)
0:16        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:16          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
0:16          Constant:
0:16            0 (const uint)
0:16        Constant:
0:16          1.000000
0:16          1.000000
0:16          1.000000
0:16          1.000000
0:17      EmitVertex ( global void)
0:19      move second child to first child ( temp 4-component vector of float)
0:19        'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:19        direct index (layout( location=0) temp 4-component vector of float)
0:19          'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:19          Constant:
0:19            1 (const int)
0:20      move second child to first child ( temp 2-component vector of float)
0:20        'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:20        direct index (layout( location=1) temp 2-component vector of float)
0:20          'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:20          Constant:
0:20            1 (const int)
0:21      move second child to first child ( temp 4-component vector of float)
0:21        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:21          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
0:21          Constant:
0:21            0 (const uint)
0:21        Constant:
0:21          1.000000
0:21          1.000000
0:21          1.000000
0:21          1.000000
0:22      EmitVertex ( global void)
0:24      move second child to first child ( temp 4-component vector of float)
0:24        'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:24        direct index (layout( location=0) temp 4-component vector of float)
0:24          'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:24          Constant:
0:24            2 (const int)
0:25      move second child to first child ( temp 2-component vector of float)
0:25        'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:25        direct index (layout( location=1) temp 2-component vector of float)
0:25          'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:25          Constant:
0:25            2 (const int)
0:26      move second child to first child ( temp 4-component vector of float)
0:26        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:26          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
0:26          Constant:
0:26            0 (const uint)
0:26        Constant:
0:26          1.000000
0:26          1.000000
0:26          1.000000
0:26          1.000000
0:27      EmitVertex ( global void)
0:?   Linker Objects
0:?     'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:?     'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:?     'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:?     'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 33

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main" 11 28 31 32
                              Source GLSL 440
                              Name 4  "main"
                              Name 9  "Block"
                              MemberName 9(Block) 0  "a1"
                              MemberName 9(Block) 1  "a2"
                              Name 11  ""
                              Name 26  "gl_PerVertex"
                              MemberName 26(gl_PerVertex) 0  "gl_Position"
                              MemberName 26(gl_PerVertex) 1  "gl_PointSize"
                              MemberName 26(gl_PerVertex) 2  "gl_ClipDistance"
                              Name 28  ""
                              Name 31  "gl_VertexID"
                              Name 32  "gl_InstanceID"
                              Decorate 9(Block) Block
                              Decorate 11 Location 0
                              MemberDecorate 26(gl_PerVertex) 0 BuiltIn Position
                              MemberDecorate 26(gl_PerVertex) 1 BuiltIn PointSize
                              MemberDecorate 26(gl_PerVertex) 2 BuiltIn ClipDistance
                              Decorate 26(gl_PerVertex) Block
                              Decorate 31(gl_VertexID) BuiltIn VertexId
                              Decorate 32(gl_InstanceID) BuiltIn InstanceId
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypeVector 6(float) 2
        9(Block):             TypeStruct 7(fvec4) 8(fvec2)
              10:             TypePointer Output 9(Block)
              11:     10(ptr) Variable Output
              12:             TypeInt 32 1
              13:     12(int) Constant 0
              14:    6(float) Constant 1065353216
              15:    7(fvec4) ConstantComposite 14 14 14 14
              16:             TypePointer Output 7(fvec4)
              18:     12(int) Constant 1
              19:    6(float) Constant 1056964608
              20:    8(fvec2) ConstantComposite 19 19
              21:             TypePointer Output 8(fvec2)
              23:             TypeInt 32 0
              24:     23(int) Constant 1
              25:             TypeArray 6(float) 24
26(gl_PerVertex):             TypeStruct 7(fvec4) 6(float) 25
              27:             TypePointer Output 26(gl_PerVertex)
              28:     27(ptr) Variable Output
              30:             TypePointer Input 12(int)
 31(gl_VertexID):     30(ptr) Variable Input
32(gl_InstanceID):     30(ptr) Variable Input
         4(main):           2 Function None 3
               5:             Label
              17:     16(ptr) AccessChain 11 13
                              Store 17 15
              22:     21(ptr) AccessChain 11 18
                              Store 22 20
              29:     16(ptr) AccessChain 28 13
                              Store 29 15
                              Return
                              FunctionEnd
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 49

                              Capability Geometry
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Geometry 4  "main" 9 14 22 25 33
                              ExecutionMode 4 Triangles
                              ExecutionMode 4 Invocations 1
                              ExecutionMode 4 OutputTriangleStrip
                              ExecutionMode 4 OutputVertices 3
                              Source GLSL 440
                              Name 4  "main"
                              Name 9  "a1"
                              Name 14  "in_a1"
                              Name 22  "a2"
                              Name 25  "in_a2"
                              Name 31  "gl_PerVertex"
                              MemberName 31(gl_PerVertex) 0  "gl_Position"
                              MemberName 31(gl_PerVertex) 1  "gl_PointSize"
                              MemberName 31(gl_PerVertex) 2  "gl_ClipDistance"
                              Name 33  ""
                              Decorate 9(a1) Location 0
                              Decorate 14(in_a1) Location 0
                              Decorate 22(a2) Location 1
                              Decorate 25(in_a2) Location 1
                              MemberDecorate 31(gl_PerVertex) 0 BuiltIn Position
                              MemberDecorate 31(gl_PerVertex) 1 BuiltIn PointSize
                              MemberDecorate 31(gl_PerVertex) 2 BuiltIn ClipDistance
                              Decorate 31(gl_PerVertex) Block
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Output 7(fvec4)
           9(a1):      8(ptr) Variable Output
              10:             TypeInt 32 0
              11:     10(int) Constant 3
              12:             TypeArray 7(fvec4) 11
              13:             TypePointer Input 12
       14(in_a1):     13(ptr) Variable Input
              15:             TypeInt 32 1
              16:     15(int) Constant 0
              17:             TypePointer Input 7(fvec4)
              20:             TypeVector 6(float) 2
              21:             TypePointer Output 20(fvec2)
          22(a2):     21(ptr) Variable Output
              23:             TypeArray 20(fvec2) 11
              24:             TypePointer Input 23
       25(in_a2):     24(ptr) Variable Input
              26:             TypePointer Input 20(fvec2)
              29:     10(int) Constant 1
              30:             TypeArray 6(float) 29
31(gl_PerVertex):             TypeStruct 7(fvec4) 6(float) 30
              32:             TypePointer Output 31(gl_PerVertex)
              33:     32(ptr) Variable Output
              34:    6(float) Constant 1065353216
              35:    7(fvec4) ConstantComposite 34 34 34 34
              37:     15(int) Constant 1
              43:     15(int) Constant 2
         4(main):           2 Function None 3
               5:             Label
              18:     17(ptr) AccessChain 14(in_a1) 16
              19:    7(fvec4) Load 18
                              Store 9(a1) 19
              27:     26(ptr) AccessChain 25(in_a2) 16
              28:   20(fvec2) Load 27
                              Store 22(a2) 28
              36:      8(ptr) AccessChain 33 16
                              Store 36 35
                              EmitVertex
              38:     17(ptr) AccessChain 14(in_a1) 37
              39:    7(fvec4) Load 38
                              Store 9(a1) 39
              40:     26(ptr) AccessChain 25(in_a2) 37
              41:   20(fvec2) Load 40
                              Store 22(a2) 41
              42:      8(ptr) AccessChain 33 16
                              Store 42 35
                              EmitVertex
              44:     17(ptr) AccessChain 14(in_a1) 43
              45:    7(fvec4) Load 44
                              Store 9(a1) 45
              46:     26(ptr) AccessChain 25(in_a2) 43
              47:   20(fvec2) Load 46
                              Store 22(a2) 47
              48:      8(ptr) AccessChain 33 16
                              Store 48 35
                              EmitVertex
                              Return
                              FunctionEnd
