hlsl.loopattr.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3  Function Definition: @main( ( temp 4-component vector of float)
0:3    Function Parameters: 
0:?     Sequence
0:5      Sequence
0:5        move second child to first child ( temp int)
0:5          'x' ( temp int)
0:5          Constant:
0:5            0 (const int)
0:5        Loop with condition tested first: Unroll
0:5          Loop Condition
0:5          Compare Less Than ( temp bool)
0:5            'x' ( temp int)
0:5            Constant:
0:5              5 (const int)
0:5          No loop body
0:5          Loop Terminal Expression
0:5          Pre-Increment ( temp int)
0:5            'x' ( temp int)
0:8      Sequence
0:8        move second child to first child ( temp int)
0:8          'y' ( temp int)
0:8          Constant:
0:8            0 (const int)
0:8        Loop with condition tested first: DontUnroll
0:8          Loop Condition
0:8          Compare Less Than ( temp bool)
0:8            'y' ( temp int)
0:8            Constant:
0:8              5 (const int)
0:8          No loop body
0:8          Loop Terminal Expression
0:8          Pre-Increment ( temp int)
0:8            'y' ( temp int)
0:11      Sequence
0:11        move second child to first child ( temp int)
0:11          'z' ( temp int)
0:11          Constant:
0:11            0 (const int)
0:11        Loop with condition tested first
0:11          Loop Condition
0:11          Compare Less Than ( temp bool)
0:11            'z' ( temp int)
0:11            Constant:
0:11              5 (const int)
0:11          No loop body
0:11          Loop Terminal Expression
0:11          Pre-Increment ( temp int)
0:11            'z' ( temp int)
0:13      Branch: Return with expression
0:13        Constant:
0:13          0.000000
0:13          0.000000
0:13          0.000000
0:13          0.000000
0:3  Function Definition: main( ( temp void)
0:3    Function Parameters: 
0:?     Sequence
0:3      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3  Function Definition: @main( ( temp 4-component vector of float)
0:3    Function Parameters: 
0:?     Sequence
0:5      Sequence
0:5        move second child to first child ( temp int)
0:5          'x' ( temp int)
0:5          Constant:
0:5            0 (const int)
0:5        Loop with condition tested first: Unroll
0:5          Loop Condition
0:5          Compare Less Than ( temp bool)
0:5            'x' ( temp int)
0:5            Constant:
0:5              5 (const int)
0:5          No loop body
0:5          Loop Terminal Expression
0:5          Pre-Increment ( temp int)
0:5            'x' ( temp int)
0:8      Sequence
0:8        move second child to first child ( temp int)
0:8          'y' ( temp int)
0:8          Constant:
0:8            0 (const int)
0:8        Loop with condition tested first: DontUnroll
0:8          Loop Condition
0:8          Compare Less Than ( temp bool)
0:8            'y' ( temp int)
0:8            Constant:
0:8              5 (const int)
0:8          No loop body
0:8          Loop Terminal Expression
0:8          Pre-Increment ( temp int)
0:8            'y' ( temp int)
0:11      Sequence
0:11        move second child to first child ( temp int)
0:11          'z' ( temp int)
0:11          Constant:
0:11            0 (const int)
0:11        Loop with condition tested first
0:11          Loop Condition
0:11          Compare Less Than ( temp bool)
0:11            'z' ( temp int)
0:11            Constant:
0:11              5 (const int)
0:11          No loop body
0:11          Loop Terminal Expression
0:11          Pre-Increment ( temp int)
0:11            'z' ( temp int)
0:13      Branch: Return with expression
0:13        Constant:
0:13          0.000000
0:13          0.000000
0:13          0.000000
0:13          0.000000
0:3  Function Definition: main( ( temp void)
0:3    Function Parameters: 
0:?     Sequence
0:3      move second child to first child ( temp 4-component vector of float)
0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:3        Function Call: @main( ( temp 4-component vector of float)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 54

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 52
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 9  "@main("
                              Name 13  "x"
                              Name 27  "y"
                              Name 37  "z"
                              Name 52  "@entryPointOutput"
                              Decorate 52(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypeFunction 7(fvec4)
              11:             TypeInt 32 1
              12:             TypePointer Function 11(int)
              14:     11(int) Constant 0
              21:     11(int) Constant 5
              22:             TypeBool
              25:     11(int) Constant 1
              47:    6(float) Constant 0
              48:    7(fvec4) ConstantComposite 47 47 47 47
              51:             TypePointer Output 7(fvec4)
52(@entryPointOutput):     51(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              53:    7(fvec4) FunctionCall 9(@main()
                              Store 52(@entryPointOutput) 53
                              Return
                              FunctionEnd
       9(@main():    7(fvec4) Function None 8
              10:             Label
           13(x):     12(ptr) Variable Function
           27(y):     12(ptr) Variable Function
           37(z):     12(ptr) Variable Function
                              Store 13(x) 14
                              Branch 15
              15:             Label
                              LoopMerge 17 18 Unroll 
                              Branch 19
              19:             Label
              20:     11(int) Load 13(x)
              23:    22(bool) SLessThan 20 21
                              BranchConditional 23 16 17
              16:               Label
                                Branch 18
              18:               Label
              24:     11(int)   Load 13(x)
              26:     11(int)   IAdd 24 25
                                Store 13(x) 26
                                Branch 15
              17:             Label
                              Store 27(y) 14
                              Branch 28
              28:             Label
                              LoopMerge 30 31 DontUnroll 
                              Branch 32
              32:             Label
              33:     11(int) Load 27(y)
              34:    22(bool) SLessThan 33 21
                              BranchConditional 34 29 30
              29:               Label
                                Branch 31
              31:               Label
              35:     11(int)   Load 27(y)
              36:     11(int)   IAdd 35 25
                                Store 27(y) 36
                                Branch 28
              30:             Label
                              Store 37(z) 14
                              Branch 38
              38:             Label
                              LoopMerge 40 41 None
                              Branch 42
              42:             Label
              43:     11(int) Load 37(z)
              44:    22(bool) SLessThan 43 21
                              BranchConditional 44 39 40
              39:               Label
                                Branch 41
              41:               Label
              45:     11(int)   Load 37(z)
              46:     11(int)   IAdd 45 25
                                Store 37(z) 46
                                Branch 38
              40:             Label
                              ReturnValue 48
                              FunctionEnd
