hlsl.samplelevel.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24    Function Parameters: 
0:?     Sequence
0:27      Sequence
0:27        move second child to first child ( temp 4-component vector of float)
0:27          'txval10' ( temp 4-component vector of float)
0:27          textureLod ( temp 4-component vector of float)
0:27            Construct combined texture-sampler ( temp sampler1DArray)
0:27              'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:27              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:27            Constant:
0:27              0.750000
0:28      Sequence
0:28        move second child to first child ( temp 4-component vector of int)
0:28          'txval11' ( temp 4-component vector of int)
0:28          textureLod ( temp 4-component vector of int)
0:28            Construct combined texture-sampler ( temp isampler1DArray)
0:28              'g_tTex1di4a' ( uniform itexture1DArray)
0:28              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.200000
0:?               0.300000
0:28            Constant:
0:28              0.750000
0:29      Sequence
0:29        move second child to first child ( temp 4-component vector of uint)
0:29          'txval12' ( temp 4-component vector of uint)
0:29          textureLod ( temp 4-component vector of uint)
0:29            Construct combined texture-sampler ( temp usampler1DArray)
0:29              'g_tTex1du4a' ( uniform utexture1DArray)
0:29              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:29            Constant:
0:29              0.750000
0:31      Sequence
0:31        move second child to first child ( temp 4-component vector of float)
0:31          'txval20' ( temp 4-component vector of float)
0:31          textureLod ( temp 4-component vector of float)
0:31            Construct combined texture-sampler ( temp sampler2DArray)
0:31              'g_tTex2df4a' ( uniform texture2DArray)
0:31              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:31            Constant:
0:31              0.750000
0:32      Sequence
0:32        move second child to first child ( temp 4-component vector of int)
0:32          'txval21' ( temp 4-component vector of int)
0:32          textureLod ( temp 4-component vector of int)
0:32            Construct combined texture-sampler ( temp isampler2DArray)
0:32              'g_tTex2di4a' ( uniform itexture2DArray)
0:32              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:?               0.500000
0:32            Constant:
0:32              0.750000
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of uint)
0:33          'txval22' ( temp 4-component vector of uint)
0:33          textureLod ( temp 4-component vector of uint)
0:33            Construct combined texture-sampler ( temp usampler2DArray)
0:33              'g_tTex2du4a' ( uniform utexture2DArray)
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.500000
0:?               0.600000
0:?               0.700000
0:33            Constant:
0:33              0.750000
0:35      Sequence
0:35        move second child to first child ( temp 4-component vector of float)
0:35          'txval40' ( temp 4-component vector of float)
0:35          textureLod ( temp 4-component vector of float)
0:35            Construct combined texture-sampler ( temp samplerCubeArray)
0:35              'g_tTexcdf4a' ( uniform textureCubeArray)
0:35              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:?               0.400000
0:35            Constant:
0:35              0.750000
0:36      Sequence
0:36        move second child to first child ( temp 4-component vector of int)
0:36          'txval41' ( temp 4-component vector of int)
0:36          textureLod ( temp 4-component vector of int)
0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
0:36              'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.400000
0:?               0.500000
0:?               0.600000
0:?               0.700000
0:36            Constant:
0:36              0.750000
0:37      Sequence
0:37        move second child to first child ( temp 4-component vector of uint)
0:37          'txval42' ( temp 4-component vector of uint)
0:37          textureLod ( temp 4-component vector of uint)
0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
0:37              'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.700000
0:?               0.800000
0:?               0.900000
0:?               1.000000
0:37            Constant:
0:37              0.750000
0:39      move second child to first child ( temp 4-component vector of float)
0:39        Color: direct index for structure ( temp 4-component vector of float)
0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:39          Constant:
0:39            0 (const int)
0:39        Constant:
0:39          1.000000
0:39          1.000000
0:39          1.000000
0:39          1.000000
0:40      move second child to first child ( temp float)
0:40        Depth: direct index for structure ( temp float)
0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:40          Constant:
0:40            1 (const int)
0:40        Constant:
0:40          1.000000
0:42      Branch: Return with expression
0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24  Function Definition: main( ( temp void)
0:24    Function Parameters: 
0:?     Sequence
0:24      Sequence
0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24          Color: direct index for structure ( temp 4-component vector of float)
0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24            Constant:
0:24              0 (const int)
0:24        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:24          Depth: direct index for structure ( temp float)
0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24            Constant:
0:24              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24    Function Parameters: 
0:?     Sequence
0:27      Sequence
0:27        move second child to first child ( temp 4-component vector of float)
0:27          'txval10' ( temp 4-component vector of float)
0:27          textureLod ( temp 4-component vector of float)
0:27            Construct combined texture-sampler ( temp sampler1DArray)
0:27              'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:27              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:27            Constant:
0:27              0.750000
0:28      Sequence
0:28        move second child to first child ( temp 4-component vector of int)
0:28          'txval11' ( temp 4-component vector of int)
0:28          textureLod ( temp 4-component vector of int)
0:28            Construct combined texture-sampler ( temp isampler1DArray)
0:28              'g_tTex1di4a' ( uniform itexture1DArray)
0:28              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.200000
0:?               0.300000
0:28            Constant:
0:28              0.750000
0:29      Sequence
0:29        move second child to first child ( temp 4-component vector of uint)
0:29          'txval12' ( temp 4-component vector of uint)
0:29          textureLod ( temp 4-component vector of uint)
0:29            Construct combined texture-sampler ( temp usampler1DArray)
0:29              'g_tTex1du4a' ( uniform utexture1DArray)
0:29              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:29            Constant:
0:29              0.750000
0:31      Sequence
0:31        move second child to first child ( temp 4-component vector of float)
0:31          'txval20' ( temp 4-component vector of float)
0:31          textureLod ( temp 4-component vector of float)
0:31            Construct combined texture-sampler ( temp sampler2DArray)
0:31              'g_tTex2df4a' ( uniform texture2DArray)
0:31              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:31            Constant:
0:31              0.750000
0:32      Sequence
0:32        move second child to first child ( temp 4-component vector of int)
0:32          'txval21' ( temp 4-component vector of int)
0:32          textureLod ( temp 4-component vector of int)
0:32            Construct combined texture-sampler ( temp isampler2DArray)
0:32              'g_tTex2di4a' ( uniform itexture2DArray)
0:32              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:?               0.500000
0:32            Constant:
0:32              0.750000
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of uint)
0:33          'txval22' ( temp 4-component vector of uint)
0:33          textureLod ( temp 4-component vector of uint)
0:33            Construct combined texture-sampler ( temp usampler2DArray)
0:33              'g_tTex2du4a' ( uniform utexture2DArray)
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.500000
0:?               0.600000
0:?               0.700000
0:33            Constant:
0:33              0.750000
0:35      Sequence
0:35        move second child to first child ( temp 4-component vector of float)
0:35          'txval40' ( temp 4-component vector of float)
0:35          textureLod ( temp 4-component vector of float)
0:35            Construct combined texture-sampler ( temp samplerCubeArray)
0:35              'g_tTexcdf4a' ( uniform textureCubeArray)
0:35              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:?               0.400000
0:35            Constant:
0:35              0.750000
0:36      Sequence
0:36        move second child to first child ( temp 4-component vector of int)
0:36          'txval41' ( temp 4-component vector of int)
0:36          textureLod ( temp 4-component vector of int)
0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
0:36              'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.400000
0:?               0.500000
0:?               0.600000
0:?               0.700000
0:36            Constant:
0:36              0.750000
0:37      Sequence
0:37        move second child to first child ( temp 4-component vector of uint)
0:37          'txval42' ( temp 4-component vector of uint)
0:37          textureLod ( temp 4-component vector of uint)
0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
0:37              'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.700000
0:?               0.800000
0:?               0.900000
0:?               1.000000
0:37            Constant:
0:37              0.750000
0:39      move second child to first child ( temp 4-component vector of float)
0:39        Color: direct index for structure ( temp 4-component vector of float)
0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:39          Constant:
0:39            0 (const int)
0:39        Constant:
0:39          1.000000
0:39          1.000000
0:39          1.000000
0:39          1.000000
0:40      move second child to first child ( temp float)
0:40        Depth: direct index for structure ( temp float)
0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:40          Constant:
0:40            1 (const int)
0:40        Constant:
0:40          1.000000
0:42      Branch: Return with expression
0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24  Function Definition: main( ( temp void)
0:24    Function Parameters: 
0:?     Sequence
0:24      Sequence
0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24          Color: direct index for structure ( temp 4-component vector of float)
0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24            Constant:
0:24              0 (const int)
0:24        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:24          Depth: direct index for structure ( temp float)
0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24            Constant:
0:24              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 147

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 139 143
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 DepthReplacing
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "txval10"
                              Name 16  "g_tTex1df4a"
                              Name 20  "g_sSamp"
                              Name 33  "txval11"
                              Name 36  "g_tTex1di4a"
                              Name 47  "txval12"
                              Name 50  "g_tTex1du4a"
                              Name 58  "txval20"
                              Name 61  "g_tTex2df4a"
                              Name 69  "txval21"
                              Name 72  "g_tTex2di4a"
                              Name 80  "txval22"
                              Name 83  "g_tTex2du4a"
                              Name 92  "txval40"
                              Name 95  "g_tTexcdf4a"
                              Name 102  "txval41"
                              Name 105  "g_tTexcdi4a"
                              Name 112  "txval42"
                              Name 115  "g_tTexcdu4a"
                              Name 126  "psout"
                              Name 136  "flattenTemp"
                              Name 139  "@entryPointOutput.Color"
                              Name 143  "@entryPointOutput.Depth"
                              Name 146  "g_tTex1df4"
                              Decorate 16(g_tTex1df4a) DescriptorSet 0
                              Decorate 16(g_tTex1df4a) Binding 1
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 36(g_tTex1di4a) DescriptorSet 0
                              Decorate 36(g_tTex1di4a) Binding 0
                              Decorate 50(g_tTex1du4a) DescriptorSet 0
                              Decorate 50(g_tTex1du4a) Binding 0
                              Decorate 61(g_tTex2df4a) DescriptorSet 0
                              Decorate 61(g_tTex2df4a) Binding 0
                              Decorate 72(g_tTex2di4a) DescriptorSet 0
                              Decorate 72(g_tTex2di4a) Binding 0
                              Decorate 83(g_tTex2du4a) DescriptorSet 0
                              Decorate 83(g_tTex2du4a) Binding 0
                              Decorate 95(g_tTexcdf4a) DescriptorSet 0
                              Decorate 95(g_tTexcdf4a) Binding 0
                              Decorate 105(g_tTexcdi4a) DescriptorSet 0
                              Decorate 105(g_tTexcdi4a) Binding 0
                              Decorate 115(g_tTexcdu4a) DescriptorSet 0
                              Decorate 115(g_tTexcdu4a) Binding 0
                              Decorate 139(@entryPointOutput.Color) Location 0
                              Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth
                              Decorate 146(g_tTex1df4) DescriptorSet 0
                              Decorate 146(g_tTex1df4) Binding 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 7(fvec4)
              14:             TypeImage 6(float) 1D array sampled format:Unknown
              15:             TypePointer UniformConstant 14
 16(g_tTex1df4a):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeSampledImage 14
              24:             TypeVector 6(float) 2
              25:    6(float) Constant 1036831949
              26:    6(float) Constant 1045220557
              27:   24(fvec2) ConstantComposite 25 26
              28:    6(float) Constant 1061158912
              30:             TypeInt 32 1
              31:             TypeVector 30(int) 4
              32:             TypePointer Function 31(ivec4)
              34:             TypeImage 30(int) 1D array sampled format:Unknown
              35:             TypePointer UniformConstant 34
 36(g_tTex1di4a):     35(ptr) Variable UniformConstant
              39:             TypeSampledImage 34
              41:    6(float) Constant 1050253722
              42:   24(fvec2) ConstantComposite 26 41
              44:             TypeInt 32 0
              45:             TypeVector 44(int) 4
              46:             TypePointer Function 45(ivec4)
              48:             TypeImage 44(int) 1D array sampled format:Unknown
              49:             TypePointer UniformConstant 48
 50(g_tTex1du4a):     49(ptr) Variable UniformConstant
              53:             TypeSampledImage 48
              55:    6(float) Constant 1053609165
              56:   24(fvec2) ConstantComposite 41 55
              59:             TypeImage 6(float) 2D array sampled format:Unknown
              60:             TypePointer UniformConstant 59
 61(g_tTex2df4a):     60(ptr) Variable UniformConstant
              64:             TypeSampledImage 59
              66:             TypeVector 6(float) 3
              67:   66(fvec3) ConstantComposite 25 26 41
              70:             TypeImage 30(int) 2D array sampled format:Unknown
              71:             TypePointer UniformConstant 70
 72(g_tTex2di4a):     71(ptr) Variable UniformConstant
              75:             TypeSampledImage 70
              77:    6(float) Constant 1056964608
              78:   66(fvec3) ConstantComposite 41 55 77
              81:             TypeImage 44(int) 2D array sampled format:Unknown
              82:             TypePointer UniformConstant 81
 83(g_tTex2du4a):     82(ptr) Variable UniformConstant
              86:             TypeSampledImage 81
              88:    6(float) Constant 1058642330
              89:    6(float) Constant 1060320051
              90:   66(fvec3) ConstantComposite 77 88 89
              93:             TypeImage 6(float) Cube array sampled format:Unknown
              94:             TypePointer UniformConstant 93
 95(g_tTexcdf4a):     94(ptr) Variable UniformConstant
              98:             TypeSampledImage 93
             100:    7(fvec4) ConstantComposite 25 26 41 55
             103:             TypeImage 30(int) Cube array sampled format:Unknown
             104:             TypePointer UniformConstant 103
105(g_tTexcdi4a):    104(ptr) Variable UniformConstant
             108:             TypeSampledImage 103
             110:    7(fvec4) ConstantComposite 55 77 88 89
             113:             TypeImage 44(int) Cube array sampled format:Unknown
             114:             TypePointer UniformConstant 113
115(g_tTexcdu4a):    114(ptr) Variable UniformConstant
             118:             TypeSampledImage 113
             120:    6(float) Constant 1061997773
             121:    6(float) Constant 1063675494
             122:    6(float) Constant 1065353216
             123:    7(fvec4) ConstantComposite 89 120 121 122
             125:             TypePointer Function 8(PS_OUTPUT)
             127:     30(int) Constant 0
             128:    7(fvec4) ConstantComposite 122 122 122 122
             130:     30(int) Constant 1
             131:             TypePointer Function 6(float)
             138:             TypePointer Output 7(fvec4)
139(@entryPointOutput.Color):    138(ptr) Variable Output
             142:             TypePointer Output 6(float)
143(@entryPointOutput.Depth):    142(ptr) Variable Output
 146(g_tTex1df4):     15(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
136(flattenTemp):    125(ptr) Variable Function
             137:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 136(flattenTemp) 137
             140:     12(ptr) AccessChain 136(flattenTemp) 127
             141:    7(fvec4) Load 140
                              Store 139(@entryPointOutput.Color) 141
             144:    131(ptr) AccessChain 136(flattenTemp) 130
             145:    6(float) Load 144
                              Store 143(@entryPointOutput.Depth) 145
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
     13(txval10):     12(ptr) Variable Function
     33(txval11):     32(ptr) Variable Function
     47(txval12):     46(ptr) Variable Function
     58(txval20):     12(ptr) Variable Function
     69(txval21):     32(ptr) Variable Function
     80(txval22):     46(ptr) Variable Function
     92(txval40):     12(ptr) Variable Function
    102(txval41):     32(ptr) Variable Function
    112(txval42):     46(ptr) Variable Function
      126(psout):    125(ptr) Variable Function
              17:          14 Load 16(g_tTex1df4a)
              21:          18 Load 20(g_sSamp)
              23:          22 SampledImage 17 21
              29:    7(fvec4) ImageSampleExplicitLod 23 27 Lod 28
                              Store 13(txval10) 29
              37:          34 Load 36(g_tTex1di4a)
              38:          18 Load 20(g_sSamp)
              40:          39 SampledImage 37 38
              43:   31(ivec4) ImageSampleExplicitLod 40 42 Lod 28
                              Store 33(txval11) 43
              51:          48 Load 50(g_tTex1du4a)
              52:          18 Load 20(g_sSamp)
              54:          53 SampledImage 51 52
              57:   45(ivec4) ImageSampleExplicitLod 54 56 Lod 28
                              Store 47(txval12) 57
              62:          59 Load 61(g_tTex2df4a)
              63:          18 Load 20(g_sSamp)
              65:          64 SampledImage 62 63
              68:    7(fvec4) ImageSampleExplicitLod 65 67 Lod 28
                              Store 58(txval20) 68
              73:          70 Load 72(g_tTex2di4a)
              74:          18 Load 20(g_sSamp)
              76:          75 SampledImage 73 74
              79:   31(ivec4) ImageSampleExplicitLod 76 78 Lod 28
                              Store 69(txval21) 79
              84:          81 Load 83(g_tTex2du4a)
              85:          18 Load 20(g_sSamp)
              87:          86 SampledImage 84 85
              91:   45(ivec4) ImageSampleExplicitLod 87 90 Lod 28
                              Store 80(txval22) 91
              96:          93 Load 95(g_tTexcdf4a)
              97:          18 Load 20(g_sSamp)
              99:          98 SampledImage 96 97
             101:    7(fvec4) ImageSampleExplicitLod 99 100 Lod 28
                              Store 92(txval40) 101
             106:         103 Load 105(g_tTexcdi4a)
             107:          18 Load 20(g_sSamp)
             109:         108 SampledImage 106 107
             111:   31(ivec4) ImageSampleExplicitLod 109 110 Lod 28
                              Store 102(txval41) 111
             116:         113 Load 115(g_tTexcdu4a)
             117:          18 Load 20(g_sSamp)
             119:         118 SampledImage 116 117
             124:   45(ivec4) ImageSampleExplicitLod 119 123 Lod 28
                              Store 112(txval42) 124
             129:     12(ptr) AccessChain 126(psout) 127
                              Store 129 128
             132:    131(ptr) AccessChain 126(psout) 130
                              Store 132 122
             133:8(PS_OUTPUT) Load 126(psout)
                              ReturnValue 133
                              FunctionEnd
