cppMerge.frag
Shader version: 450
0:? Sequence
0:22  Function Definition: main( ( global void)
0:22    Function Parameters: 
0:?   Linker Objects
0:?     'dest1' (layout( set=0 binding=0) writeonly uniform image1D)
0:?     'dest2' (layout( set=0 binding=0) writeonly uniform image1D)
0:?     'dest3' (layout( set=0 binding=0) writeonly uniform image1D)


Linked fragment stage:


Shader version: 450
0:? Sequence
0:22  Function Definition: main( ( global void)
0:22    Function Parameters: 
0:?   Linker Objects
0:?     'dest1' (layout( set=0 binding=0) writeonly uniform image1D)
0:?     'dest2' (layout( set=0 binding=0) writeonly uniform image1D)
0:?     'dest3' (layout( set=0 binding=0) writeonly uniform image1D)

